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Everything posted by Dark Ranger88
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lol The music could just quickly fade back to whatever was playing before.
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I've been listening to Blue Sanction lately, and the chorus seems to have more of a inspirational/comeback feel than the arcade astral music, which has a badass feel. I was wondering what you guys think about the game detecting whether or not a player is making a comeback and playing music that fits the situation. Like how in Naruto they play Rising Fighting Spirit whenever it's time for a comeback.
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Does your brother play too? I remember playing against that account a couple of times.
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GGs to CMSORA (I think?) and soccer (I'm pretty sure this is someone's sub iirc)
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Pretty please for extra heavy incest dialouge with Ragna.
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It was his sled. It was his sled from when he was a kid.
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Lol...Noel discussions.
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Unlimited Ragna = Ragna with Black Beast features. Unlimited Makoto = Makoto wearing her baller CP jacket. Unlimited Platinum = Voice changed to Trinity. Way more dignified/serene/graceful than the normal Plat. Unlimited Valkenhayn = Valk de-aged to his younger days...And fast as hell. Unlimited Taokaka = Torokaka Unlimited Litchi = Litchi on the verge of insanity and coughing up black stuff. And isn't Hakumen like a robot or something? Wouldn't there just be wires and computer chips where his face is?
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Lol I used to do this. It turned my corner pressure into a big game of "Who's Gonna Eat 5K This Time!?!?!?!" I'll probably go back to it. Landing those 2Cs always feels realllly good.
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Wow. Thanks guys. Wish I knew how to handle Noels that 4D/2D out of my pressure though. I really have to stop doing 5CC against her in blockstrings.
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Geez. That move is hard to deal with as Makoto. The only moves I have that are both body and foot attribute are Big Bang Smash and Particle Flare.
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What does that mean?
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I'm always just a taaaad bit late with throw techs. I always get the ones where you think you should have teched it but...nope they punch you across the screen.
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GGs Back. Had fun with unlimiteds even though I got smacked mostly. I'm surprised my Makoto was still decent. Usually when I take an RPG break I get rolled hardcore. (Although there was a stretch where you were obliterating me.) @Mac: We played a few matches a while back, but not very many. I'm not sure how we got matched up actually since you usually do private rooms and I hop in with randoms. Edit; Also I wish regular Noel had the distortion where she teleport dashes then blows the foe up. That move is so cool I would sub Noel just to use it.
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My brothers are asleep...I'm game. Edit: Lol didn't even read your post Mac. + It's okay Ctrl
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I hear that Mac is a different kind of beast, but I know you'll catch me with it. At the end of most of our matches I find myself thinking, "Alright, this is risky, but here goes. If he 720s here I'm fucked....He didn't *phew*."
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Okay. I'll try to tell you specifically what I mean. When a compotent player is facing you for the first time, you probably noticed that they start jumping A LOT and baiting the 720 the instant you hit 50 heat. For example: This is what probably discouraged you from using it that much in the first place. Because whenever you have access to it, it seems like they are waiting for it. ~ Nombre's mind: "Damn...this move ALWAYS gets beat. Fuck this move." Now...not 720ing against new opponents has probably served you well. Unless they are retarded, a new opponent will always bait the 720 at some point during the course of a round. This will cause them to let up their pressure and can easily lead to a momentum swing in your favor. However...After a few matches your opponent will catch on and adapt to YOUR playstyle. They KNOW that you are not going to 720, so they become much more aggressive. They likely use Okizeme and blockstrings that cover all of your other escape options because they are confident in the fact that you won't use GETB. This is why it seems like your opponents are always smothering you with mixup that is difficult to block, pressure that is hard to escpae, and throw setups that are difficult to react to online. When your opponent starts regularly doing things like this (Standing in front of you and attacking on your wakeup; doing long pressure strings or using stagger pressure; throwing you; using overheads) THAT IS WHEN YOU 720 THEM. By "be more noobish with your 720s" I mean do stuff like GETB after a neutral tech or GETB as soon as you get enough heat. Your opponent is banking on the fact that you won't use the 720 at a predictable time because you have conditioned them to think that way. Serious advice here.... Once you realize that an opponent is not respecting you do this: block the first attack of their blockstring, spin the stick as fast as you can while rapidly tapping C. This will 720 as soon as there is a hole in their blockstring. EVEN IF YOU DON'T HIT THEM WITH IT (and I'm willing to bet that 9 times out of 10 you WILL catch them), it will show them that you are willing to use that move. After you do this a few times they will start to end their pressure early again and not throw out overheads or throws as much. They will revert to how they were when you first played them. They will be afraid of the 720. And don't feel dirty or cheap because you 720 someone with the above tactic. THEY should feel dirty and cheap for having the audacity to do shit like 2A (gap) 2A (gap) 2A (gap) 66 throw on TAGER while he's sitting on 50 heat. If your opponent is doing whatever they want against you they DESERVE to have their faces slammed into the ground with little to no effort on your part. Once you get 50 heat your opponent will be scared to do any serious kind of mixup against you. They will spend most of their time jump cancelling and ending blockstrings early, making your time on defense much easier. Use the 720 as a check on their aggression. If you notice them being overly aggressive, throw out some 720s until they start backing off. tldr; First few matches against a new opponent: don't 720. After that 720 on wakeup and during their blockstrings. Edit: I have done 2A (gap) 2A (gap) 2A (gap) 66 throw against you. That didn't come from nowhere. I feel that, whenever we play, you should win a lot more than you do (and probably at least be even with me). You just don't use Tager's powerful tools as much as you should.
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Yeah you could probably get Relius levels of lockdown by burning a bunch of D Sonic Sabres, then going into Overdrive + Trans Am (If they haven't gotten hit yet), then use the stocks you regenerated from OD to do more Sonic Sabre lockdown. I hope 5A Kara-canceled into barrier makes the bits (we need an official name for these things) attack. But this is some serious theory fighting. I WANT THIS GAME ALREADY ;_;
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Kinda true. Airk heavily stays on the ground iirc. He only really jumped to airgrab me. Until I also stopped jumping (mostly). My advice still stands. Be more noobish with your 720s.
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[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
NOTHING WRONG WITH BEING A WEABOO!!! Outsiders think it makes you some kind of sick freak though??? Oh well. -
Read the first 20 or so pages of the thread, but I still don't know exactly how Slaver TransAm works. I get that it makes two blade-like things float behind her, but what exactly governs them? Does any button activate their attack, or is it a specific one like C? Does the attack come out even it Izayoi gets hit? Can you make the Trans Am bits attack while teching (like Arakune's bugs)? Is there a way to activate the bits (make them attack) while blocking? Any info you guys have on this would be really appreciated!
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[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
Really? Thanks for the info! Story's just kind of a meh/extra thing for me. I guess its time to make all of my friends think I''m a hyper-weaboo whenever they visit. -
[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
I liked all of the "back arched in ecstasy" stuff in Nu's Calamity reconstruction story mode. Just wish we had more risque IN GAME dialouge than just Litchi vs everyone and ... *shudder* Makoto vs Tager. Why can't there be a bad girl that taunts all of the good guys (and girls) with sexual innuendo. I probably would have liked I-No if i played GG. Edit: I hope we get a solid date on the on the American version some time soon. I still don't know if I want to import or not. If somehow manages to come out in December or early January I'll probably just wait till then because I really like using the English voices. And I wouldn't want to buy the same game twice. -
Ohhhhh. So I'm catching them when they try to get fancy. That makes sense.
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Oh lol thanks for explaining that got my frames mixed up. Hmm...that's weird. I've played some pretty good Rachels (on XBL at least). Whenever I try to 5a (no instant block lol) I either counter her or get 2b'd. Great...Now I realize that Rachel not only has zoning that can keep Makoto out easily and DP safe oki; she also has an air tight unreactable high/low mixup. Why can't everyone but me just use Tsubaki...jk