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Everything posted by Dark Ranger88
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Sorry to bring up old stuff here, but did you take into account the 4 frame jump startup that comes after you cancel 5a or 5b? I'm only saying this because, in my experience, you can 5a Rachel out of her instant overhead. If your numbers are right that should be impossible. Still even if you take j.a + jump startup the overhead is 16 frames, which should still be air tight off 5b. Am I missing something here? Do you have to wait a little bit after jumping to make the IOH connect, or is the jump startup off canceled normals longer than a typical jump? ...Or have the Rachel's I've played just been doing it wrong? True. She leans back during her crouching hurtbox as well, making Makoto's 5b and 5c miss...a lot.
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[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
A.K.A Death Note: The Game -
GGs Supervillan and Randoms...Would have stayed on longer, but as soon as my three brothers and mom start streaming stuff net becomes unplayable.
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[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
Some good players have no respect for you until you show them you can escape pressure/DP/gain a hit in neutral. They'll just throw whatever they have in their arsenal at you. They have noo reason to play cautiously if their opponent can't make them pay. -
[CSE] PSN Match Finder/GG Thread
Dark Ranger88 replied to Amadeus46Art's topic in BlazBlue Online Play
GGs Randoms -
GGs Gungnir, Dat LBG Broken, End4Sure, Scuba Sparkles Impending R.I.P. XBL community. I'll probably never know what LBG stands for.
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[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
is because someone is secretly porting it and thus the delay, but I wouldn't hold my breath. Granted, I do not own the 360 but I see no harm in having games that are multi-plat. More fun for everyone and more potential money for companies. It is almost a win-win for everyone if the companies play their cards right. Although I hope they are localizing it and porting 360, getting an english version almost a full year after the JP console release would suck. By then evereyone will be looking forward to BBC(X)/whatever. The "harm," as it's been explained by others, is that the money they make from selling a 360 port wouldn't cover the costs of making it because A) People in Japan don't GAF about the 360 and B) Not enough people bought the english version... We can still dream though...Also Mori might have people reading Dustloop, so we should drop hints about how much money we would pay for a 360 version and constantly praise those beautiful and intelligent game developers at Arc Shistemu Worksu. -
Makoto has to use less damaging combos in the corner against Valk because most of her standing normals whiff. It can be a real pain when you finally corner Valk and then forget this. Then you're back to a pissy neutral matchup. Edit: I mean Makoto against Valk in general.
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[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
So...Moves that serve some sort of use, but also serve to objectify the character, huh? Mu's j.B makes her do the splits towards the camera, crosses up. It adds a somewhat unexpected option that is otherwise lacking in her mixup. Although I don't swing that way, Bang's near nudity during his Astral Finish adds to the embarassment and salt that its victims feel. This can affect an opponents aggressiveness in subsequent mathces and casue them to revert to emotional decision making. Litchi has the best burst in the game...OK I'll stop now.................. -
[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
Ummm...Can we still discuss our perverse lust for the characters or is that off limits? Mods help! I don't know. -
We...played? When? Were you playing as JoshuaVv? Is there another guy out there named Darkk Ranger? Some...asshole impostor? I'm sorry, but I don't remember this at all. And I usually do use my bursts...I'm confused. After the fact edit: Damn I've never even heard of this guy.
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GGs Doc 705 and Capable Lotus.
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[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
I've been asleep for almost an entire day. I wish I could have responed to your godlike post sooner. Anyways, Ragna's healing factor is miniscule. I wouldn't mind a character that does meh(Tsubaki) levels of damage, but has specials that heal a good amount of health and a distortion that gives 2500 - 3000 hp without damaging the opponent. You'd be forced to look at her sexy thighs for a very long time. Edit: Also she needs a move like Noel's Muzzle Flitter -
WE CHRONO PHANTASMA NOW? Also GGs Sindelian. Those were some tense matches.
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[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
Oh god no. People are going to be using CTs and rapids left and right so that he can't steal their heat. At least Jin can burn EX moves in neutral. -
[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
Sooooo......Houtenjin > Steal some heat > Houtenjin again > Steal more heat > Houtenjin one more time > Steal even more heat > Profit? Edit: Lol sounds like Terumi is a counter to Hazama. Looks like his trolling knows no limits. -
GGs to Dat LBG Broken and SkullCrusher. Sigh...Jin/Ragna in neutral. What I'm 'posed to to? So is Tager. Edit: Also GGs to JVC Raven... BGs to DoG Nineball for being one of the most obnoxious and condescending mic users I've heard in a long time. Would NOT stop spouting about what a great player he was. Blamed one loss on THE STAGE (Bang's) saying that it was hard for him to tech properly because he couldn't tell when he would hit the ground. Blamed another one on the character matchup, saying that Makoto is one of Tager's worst matchups... ... ... ... Got lucky one time and disbanded the room.
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[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
Unfortunately most people don't pick their main/subs based on character lust love. They use things like character strength and playstyle...ewwwwwww. For example, I could never use Arakune beause I would just feel disgusted the whole time. Fortunately I do like most of the characters in BB. Edit: I'm not saying I hate people who pick based on tiers. You are free to use whatever characters you want to. Picking by tiers is just not how I do it. -
[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
Except for Izayoi's. All dem palettes are hot. -
[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
Not all of them hehehe Figuratively speaking. It's all about dat impact + hitstop, Plus most people sit on top of the gear super while it happens, makes it look like the're getting their back/ass scratched. Although getting your hand caught in something like a meat grinder would be grusomely painful. -
[CP] News & Gameplay Discussion (Old)
Dark Ranger88 replied to kosmos badgirl's topic in BlazBlue Gameplay
It's okay SxB. I think Bullet is hot as shit, and has the most painful looking distortions. BTW Do they know a character is going to suck while they're making them? Are they all like, "Yeah, fuck Tsubaki. We're gonna make this bitch little to no damage unless you land a 3C with 100 heat and 5 stocks." P.S. I like Tsubaki too Airk. I used to play her. -
I probably won't be using it in CP. I'm just testing it out for a little bit. How'd it get buffed in CP?
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I thought that as well. Why?
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Good point, however I still don't think that will stop people from trying to taunt stylish mode users. You DP a lot on accident. Everytime my reactions tell me to 5C or j.C I get a Shoryuken instead. This sometimes resulted in me baiting a DP and then punishing with...a DP. I also DP'd during my own blockstrings sometimes.
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Oh. Since Makoto is free to most people in neutral anyways, I was seeing if having a one button DP would make my defense better. Plinking Special (DP) and then Throw in reaction to overheads will DP any overhead and tech any throw if they grabbed you before the DP comes out. It was actually working pretty well once I got used to it. People get hella scared of the DP and only use lows/end blockstrings really early. The bad thing is that people become the biggest assholes they possibly can the instant you pick stylish. They go out of their way to taunt you or try to astral you, and are wayyyy more disrespectul until you DP them a couple of times. People just run up and 5B/5C you, thinking "Well this person is using stylish mode, they are obviously retarded." This made it really frustrating to get used to, considering all of my inputs are changed in stylish. I have still only played like 20 matches using stylish Mak though. I can't tell you how many times I've seen "Wha?" in the quick message thing. They should have a quick text thing for SHUT THE FUCK UP I KNOW I'M USING STYLISH MODE.