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NecroTheReaper

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Everything posted by NecroTheReaper

  1. Ggs to jrell and bloodwolf, I cant see how people play vatista with all those weird charge moves xP. Really wanted to play more cuz I kept feeling bullshitted even though I have no clue how this game works really xD
  2. Really? Do you have to block it a certain way?
  3. Same story here. What even is merkava biting my face? A full-screen command grab? Really? Note: S-tier requirements are be effing huge, and have command grabs x_x
  4. Anyone know what everyone's ability is? Like how people said Vatista's is negating CHs (dont know what this even does), or how it says Hyde's sword normals do chip? Maybe its obvious and I'm just derping here or its been mentioned, but its been a while since I remember seeing this talked about. Also, anyone notice that "your" is misspelled in the color selection panel as "youe"? Just a funny typo I noticed while loomin through the colors
  5. I guess I worry too much about being bad, especially in a game thats in its first week of release xD;
  6. Are you guys just slamming straight into ranked or am I missing the good rooms? Dx (joining random rooms has never been one of my strong points)
  7. j.236A... sorta forgot about the j. Its projectile, then jump again for the j.8C I believe
  8. Reverse gatlings gonna kill me lol. I havnt actually played online, mostly just hitting survival mode over and over till I get use to everything. Is 214A plus on block? AI likes to mash and 5A would get CHs after 214A
  9. So, during pressure, what moves are the ones to avoid? Blazblue made me too linear when stuck in this game Edit: this just in, 236x(w)>6A is a STUPID good starter. 3.1k midscreen from the j.BB>j.[C]>j.236A path. If there's anything with enough recovery to get this out, I'd do it lol
  10. Practiced on Hyde, managed to use BC for some good damage 5B>3C>BC>236A>j.BB>j.2C>2C>5C>j.[C]>j.BB>j.2C>2C>214AA 2878 damage 3C as a launching AA move is really killing my ability to do things. So use to sweeps man Dx
  11. How many of her air attacks hit high, cuz if all or most of them do, wouldn't it be better just to do jump>float for mixup rather than assault?
  12. Does 236x(w)>6C have invul on the cross through?
  13. I could do 236B>6B>5A>5C>j.[C]>j.B>j.A>j.2C for 2.2k. I couldn't continue past there though. And you can use BC after your jump cancel (could BC j.2C ender), but I'm srub and dont see how this could give us combo potential
  14. I agree, I'm just not use to it. Especially with the jump cancels. So use to jump cancels making up 90% of my pressure/mixup. Since I've decided on Nanase though, I guess her BC still gives me that freedom
  15. I'm still adapting, but it looks great. Nanase really got my attention after tryin out a few characters I was interested in. Am I the only one that feels complete scrub? xD; I've only ever played BB, so the less restrictive pressure system is really gettin to me (even though Relius has the free-est pressure ever)
  16. I'm not familiar with the system mechanics in this game, so a lot of this is confusing. How do reverse gatlings and jump cancellable normals work in this game? BB is based on what move, while this feels like its "x amount f times per combo"
  17. My mom and sis are playin Zelda, but I've got my ps3 turned on and ready to download at a completely average 500-1mb/s! Hope there's not gonna be any day 1 color dlc or anything like that (even though I'll have an extra 1000 yen). Just gotta get the psn card now amd not screw up like I did with CP (didn'thave enough money on my card).
  18. Ggs but screw you Nem, embracing Arksys' shitty game designs xP tjat last round crashed my ps3
  19. Valk style IOH RC combos Midscreen j.C>RC>j.C>j.D>5B>3C>2DC>5DA>[4]6A>5B>3C>6DC>2DB 3102 DMG Corner j.C>RC>j.C>j.D>5B>3C>6DC>2DC>[4]6B>5C>6DC>2DA>1DD>3C>6DC>2DB 4301 DMG Making use of j.D landing recovery cancel.
  20. I wanna know who in the BB team thought it was an oh so great idea to give everyone in the cast a move that wallsticks for a damn eternity. I'm inclined to believe everyone in the cast as a move that can do this.
  21. Because its 6 frames, a decent AA, plus on block, hits crouching... am I missing something? Range isn't everything. Look at Kagura.
  22. Depends on what you wanna use it for. It gets good corner carry and prevents ignis from dying most of the time, but it doesn't give him a significant damage boost. The good thing about our OD is that we can use raw OD in our corner combos easily, so evem though it only gives us like an extra 500 damage compared to a normal combo, you wont use up much ignis and its unburstable. Also gives him a significantly boosted neutral game since a lot of people are afraid to mash on ignis during OD. j.214B now tracks opponents, and with the change to its CH properties can really hurt. 214A becomes a lot faster and can lead to a full combo even on regular hit in OD, so even trades with it aren't a good thing for the opponent.
  23. I'll go ahead and just ask this here since I dunno how often Lich gets on. Is the j.2D crossup oki for catching back rolls midscreen after j.214D tight? I think I've been incorrectly using this on mashy opponents, but Lich says it vrosses up DP inputs.
  24. Because doing 2 j.B's sacrifices a lot of oki options since you use your second air option. Usually you want to air dash after j.214B to close the distance and punish rolls. You can still do this from no airdash, but it becomes more expensive. It also removes some corner oki since even safejump j.C after j.214B ender requires a double jump. Its just not worth throwin away momentum for that extra like 100 damage.
  25. Ggs to biscuits and everyone else I played today. I wish i could record my senseless rage and play it back to myself for luls, cuz I noticed I get really into it xD
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