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Everything posted by NecroTheReaper
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Autoguard. It should just be "oh, you pressed a non invul button during autoguard, now get CH'd immediately!" Not "lets extend the hitstop by 20 frames so you can get CH'd out of invulnerability!" So stupid when anti-poke setups get you killed because of how autoguard works, and not by it breaking either.
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Typically I like to just try and get corner carry off 2DB, I really only go for the 5DA if I know I'm gonna get a combo. Also, with Kagura's fairly good heat gain, would you guys say its worth it go do 3C RC>6C midscreen for corner carry?
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Delay the orb a bit after 5DA, doing that usually opens up a lot more combo paths you can choose from, like 5B>3C>stuff
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Which part is giving you trouble? I mean, really all it took me to get accustomed to his combos was charging, after that most issues can be fixed with a simple delay imo.
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Meant to post this before. If you love 22BD oki like me (I think I'm the only one), you can punish rolls, rising dp's, and a few other options like this. 22B>2D>2C>6C>41236B>5B>5C>j.B>j.C>j.236C>j.214B Once again, not in front of my ps3 cuz of fathers day, but it does about 3k. Not bad for an oki option that can catch most tech options.
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You taught me a lot about CA's today Errol xD I thought just startup/frame advantage of CAs were different between characters, not the untech time as well.
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Most optimal 2C FC AA combo I remember (not in front of ps3 atm) 2C FC>2C>6C>41236B>5C(1)>[j.B>j.C>66]x2>6B>sj.B>j.C>j.236C>j.214B
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Well that's one thing I learned. Didn't know how long tech animation lasted. Maybe its less about thr CA's themselves and more about when a move is in CH status. Thx Errol
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Ggs to gigataichi and the others I fought. No offense Giga, but our connection was shit... now I feel salty and even more so cuz my right contact lense keeps goin blurry x.x
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I say worse since it only has 14f of hitstun, but I guess the mediocre pushback makes it slightly better. At least Rachel has wind tech and 6A xD. Thr most telegraphed IAD string plays S&M roleplay with Relius 2C. Tested a lot of characters, most have at least one way to kill any attempt to 2C. 5A may have to try being used I guess...
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CA's being worse on hit than block. And screwing inputs while not in blockstun. And for being a universal defense system that doesn't share frame data between character.
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Or it didn't read it as BC and was instead read as B>C, so you get purple grab CH'd.
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Netplay: Tager's Religion.
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
Indeed, though most of the time you'd want to crossup regardless. They could just CA and get a free run on corner oki if successful. Typically I'd rather do crossup j.B or crossup reverse airdash j.B. i also just thought of a triple crossup that may or may not work depending how close to the corner they are. Crossunder tus>7>66. If they're close enough to thr corner, jumping over them will be crossup 1, backdashing 2, and tuspushing them back under you for a falling j.B is 3. -
[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
I mean it wouldn't be possible since Tus would push them further into the corner. -
[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
I think it'd require a slight bit of dash monentum, but it sbould be possible since tus pushes them into you. Interestingly enough the crossup combo with ignis does more damage so if the double crossup works, you should still manage to get good damage and keep them cornered. Edit: i don't think double ley would be possible for the same reason why single ley is possible. -
[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
Unless you know hes gonna instant tech, 4D> crossunder tus>crossup j.B is a safe time for him to dp, regardless of if you block it or not. Him getting back to neutral isn't all that great for him either though, so its whatever -
[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
Most of the time I do crossunder tus, you can ask Myoro about that lol. Just don't use it on Kagura for obvious reasons -
The anti air was a well known broken ass move xD reverse gatlings are a little more subtle but just as stupid imo. Can we just complain about Koko more? In all honesty though, Koko still gives me less trouble than Valk or Tao. At least I can send ignis to eat fireballs and possibly CH her, Valk and Tao are just "lawl, we can fly".
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
I also discovered j.A could combo from 3C today as well actually xD I knew it would work on Ara and Tao, in fact the reason why I tried it to begin with was cuz 3C>rising j.C combos on them, and I was tryin to see if I couldn't get a full combo off it. Edit: another thing I found out is that if you do 4D>crossunder nose>crossup j.B for some reason Nose doesn't knock them down. Safejump crossup double overhead in the corner sounds awesome though right? -
Of course it is, you saw how many people were after my body. Lately tons of people are wanting Relius exp.
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Ggs to Myoro, my vita peoples, and Chickzama. Loooooots of good matches.
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I'm mostly referring to it being available in blockstrings. With koko j.A being a multi-hitting high move with a good hitbox, it makes it the most stupid guessing game when doing air dash pressure. Imagine if Relius j.A hit high.
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[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
Another thing... why is lafino's frame data so decieving? How did someone even get a frame advantage off this move, cuz by all looks and appearanves, it should be heavy in frame advantage, but I've been mashed after of it so many times... -
[CPEX] Relius Clover Gameplay Discussion
NecroTheReaper replied to HARD_BREAD's topic in Relius Clover
I just remembered to ask about this, since it was something someone was telling me about at akon. Does the safejump j.C setup catch rolls AND safejump, or do you have to neutral jump for rolls and forward jump for safejump? It was killing me since I could never tell if I blocked a DP and apparently I was just doing it wrong lol