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Everything posted by Stellarcircle5
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You can still do the 214 > 22 > 2C > 6C ender if you immediately cancel when 2C ends. You still get the 236B Segment oki and everything.
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I've been playing UNiEL online and I'm currently undefeated against Gordeau. Merkava on the other hand... "BRAACK BRAACK, MY NORMALS WIN AND CONTROL AIRSPACE, BRAAAACK." Why does nobody talk about how absurd this character is.
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So I've played tons of matches in my local scene and I'd like to share my opinions on matchup difficulty based on the character. It's not gonna be anything in depth, but should give you guys a general idea. Hyde: Fairly even. Just bait Craver and wait for him to over extend himself. Blocking him is super straightforward. Watch out for low/throw pressure. Carmine: Very hard. He has control over the screen at all times, meaning throwing out an orb is a big risk. His normals are the perfect range to beat yours and lead to great corner carry and big damage. Be ready to block a lot until you can CS. Use it to land a confirm, and make it count because you probably won't get another chance. Make sure you save meter for EX Vengeance, you'll need it. Chaos: Fairly even: He has big space control tools, but if you space yourself correctly you can easily swat the lizard and get in or free. Just play carefully until the lizard is gone and you should be okay. Yuzuriha: Slightly difficult. Staying at fullscreen and using j.B orb is a very safe option. You have to call out which way she will Battou and follow the shot in. Once you get in, she pretty much dies. She can still bully you at fullscreen, so you have to be patient. Using EX Vengeance to get in and punish Battou is also a decent option. Merkava: Hard. His 2A is absurd and has a dumb invisible hitbox in front of it which will beat most of what you do. This is another match entirely dependent on you maintaining momentum off of one confirm, because he dominates in neutral. A plus however is that a lot of his normals are unsafe own whiff. Couple that with his huge hitbox, and he is fairly easy to mix up. His pressure and high/low is also easy to react to, so just don't press buttons until you see him reel back for an overhead. Keep meter stocked for reversals as well. Akatsuki: Very easy. You can literally run circles around him. Just play a standard bait/punish game and you should be fine. Vatista: Slightly difficult. It's a matter of staying on top of her and baiting her flash kick. Once you get in, it's fairly simple to stay on her, just watch out for her flash kicks as they do absurd damage. If you are being zoned out, play it patient and just dash > block until you are in. Overall I'd say Carmine is the hardest I've faced so far. If anyone has any tips on how to fight him I would really appreciate it.
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You do not know true suffering until you fight Carmine and Yuzu. We've got our work cut out for us guys, Seth is Haaaaard.
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So it turns out Seth has much higher requirements in terms of execution then I thought. With the input leniency being less than what I'm used to, this is gonna take some time XD
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https://img.4plebs.org/boards/pol/image/1399/62/1399629877781.gif
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I have a 20 minute walk home ahead of me. Based PSN gods, I beseech thee, deliver unto us this explosion of hype.
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T-minus 24 hours. After years of waiting, it's finally happening!
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Fixed, thanks for pointing that out! The gameplay wiki does not like being linked to, so I switched it to the main character page instead.
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Definitely subbing this girl to deal with any potetial matchups that are utter hell for Seth. Her oki game is so awesome, EX Hoplon into two unseeable high/lows is great in my book! Also making people eat shit from halfscreen with CH Divine Thrust looks so satisfying. #waifupower
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I'd honestly be fine with a health buff. Damage doesn't really matter when you have combos that reset into 50/50 oki. Having a projectile for a safer vortex would be good, but it's inherently in the design of vortex characters to take risks, so I personally think its not too big a deal. I think French Bread will eventually give us something good in terms of buffs.
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Got a bit of a training lecture from my local Koko main regarding Kokonoe's pressure game. This is really important to know for people struggling with the matchup, as in my opinion she has one of the most staggeringly diverse tool sets in the game to use for pressure. The hard part about blocking Kokonoe is that there isn't any definite spot to mash out. Your success in escaping relies entirely on making a read on when she will attempt certain moves. Here is a list of places that are potential escape points. 2B: Her double hitting low is -1 on block, meaning in theory you could IB and try something to get out. The problem is that it can gatling into 5C or 3C, the former of which will straight up kill you on CH. This move might as well be plus, so I wouldn't advise trying to escape here, but it's an option if you have balls.. really, REALLY big balls. 5C: Her big ass cannon which is -6 on block. Now usually you would be able to get out here, but seeing as its a pressure "ender" and it pushes her far out, you don't have much you can do here as she's outside of 5B range. If you IB you should be able to sj.5D > j.236B > 6D4C wolf brake > 66D to escape and go back to neutral. Also be aware that it can gatling into 2C, 3C, and 22B. If you get CH by 2C, you die. Just a heads up. 3C: The two-hit tripwire which is -4 on block. You *might* be able to IB and super jump out, but be wary that she can reset into more pressure with 236A bunker > RC. She can also cancel the first hit into graviton. Mostly used to keep you honest rather than end pressure. Getting out here is rare. 22A: Lightning rod which has 24 frame startup. If she's close and she has your respect, you can bet she will try to drop one of these on you from time to time. It's 24 frames, that's enough time to mash if you predict it. Will often be cancelled into from 5C, 2B, and 3C. 6D Graviton: The magnetic hell device with 17 frame startup. She will likely use one of the three above "Enders" before dropping a graviton. THIS IS YOUR CHANCE. 17 frames is still really fast, but if she winds up pushing herself too far out in her strings, try to anticipate this and make her eat shit for it with a CH 5B or Sturm. It's a pretty difficult read, but that's what is required to beat this character. Escaping this character is difficult, but if you can make the right read, her pressure becomes much less daunting (Doesn't stop me from being super free to her though).
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I've given up on actively trying to play Valkenhayn online, so I've been learning Jin as my "Netplay character". I can't get anything done because Azrael and Kokonoe have other ideas. Add " matchups that are hell for people learning new characters online" to the salt list.
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I believe in previous versions it was either Hilda, Vatista, or Chaos who had the lowest health. Apparently they thought it was a good idea to nerf our boy's HP into the freaking ground. I personally think its a bit too low at 8100. It feel like at least 9000 would be a bit fairer.
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I'd go with Seth. He needs to put himself in difficult situations against some of the cast. The payoff is that you get one knockdown and run the whole match with virtually unreactable mixups that reset into 50/50 oki ...please play Seth. There are so few of us..
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Is this dependent on your opponent respecting you and not pressing buttons? Or does the frame advantage after 6B force them to guess no matter what?
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(Note that this is my first attempt at compiling info for a character thread, so bear with me. I'll do my very best!) Ass tier vortex players, UNITE! Despite being relative mid/low tier, I find Seth interesting in how he is able to win almost any matchup if he gains momentum. Gonna have to study those bastards with halfscreen normals extra hard! I'll be doing what I can to compile info for the thread. Lets show that he's not as bad as he is said to be! Praise be to based Rion! For starters, here's a link to a youtube channel dedicated to uploading Seth matches. Get studying!https://www.youtube.com/channel/UC2hIe1KhyVqqUlqjQnTr27Q?app=desktop&persist_app=1 Wiki page, includes link to gameplay specifcs at the top: http://in-birth.wikia.com/wiki/Seth COMBOS (Feel free to post any new combos you come up with in the thread and I'll add them to the list.) 5A>5B>5CC>214B>Hold B>j.214C 5B>2B>5CC>214C>Hold C>6C>Dash C>41236D Dash C>623B>j.A>j.B>j.C>j.214A>214B>Hold B>j.214C MIDSCREEN 5A Starter 5A>j.A>j.C>JB>3C>214B>Hold B and 4>22>j.A>j.C>j.B>j.214A>214B 5A>5B>2B>5C>214C>Hold C>6C>j.236B>j.214A>214B>Hold B and 4>22>2C(1)>623A>j.6C>236B 2A Starter 2A>2A>5B>5C (1HIT)>214C>Hold C>DashC>623B>j.C>j.B>j.214A>214B>B>j.236B 2A>5C>214C>6C>j.236B>j.214A>214B>22>DashC>6C 2A>2B>2C(1)>5C>j.A>j.B>j.C>5B>214B>Hold B and 4>22>5B>3C>214B>Hold B and 4>236A 2A>5B>2B>5C>214C>Hold C>DashC>623B>j.C>j.B>214A>214B>Hold B and 4>22 5B Starter 5B>2B>5C>214C>Hold C>6C>j.236B>214A>214B>Hold B and 4>2C(1)>623A>j.6C>j.236B 5B>2B>5CC>214C>Hold C>6C>j.236B>j.214A>214B>Hold B>(Back Dash)>j.C>j.2C>j.236A>j.214A>623A>(623C) or (214C) or (214A>Hold A) or (Something else...) 5B>5C>5C>214C>236C>CS>6C>j.236B>j.214A>623B>VO>214B>22>632146C>j.214A>41236D 2B Starter 2B>5B>5C>5C>214C>6C>j.236B>j.214A>214B>22>DashC>6C 2B>5B>5C>5C>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C 3B Starter 3B>j.B>j.C>2C>214C>6C>j.236B>j.214A>214B>22>DashC>6C 5C Starter 5C>2C (2HIT)>623A>5B>623B>214AC>6C>j.236B>j.214A>214B>22>DashC>6C 5C>623B>DashC>623A>2C>214C>6C>j.236B>j.214A>214B>22>623A>6C 5C>3C>Delay 623A>5B>Delay 623A>5B>214B>Hold B and 4>214C 2C Starter 2C (2HIT)>623A>5B>623B>214A>C>6C>j.236B>j.214A>214B>22>DashC>6C 3C Starter 3C>2A (Whiff)>5B>623B>623A>2C>214C>6C>j.236B>j.214A>236B>22>DashC>6C Dash C Starter DashC>5B>623B>214AC>6C>j.236B>j.214A>214B4>44>j.214A>6C DashC>623B>623A>2C>214C>6C>j.236B>j.214A>214B>22>DashC>6C j.C Starter Assault j.C>2B>2C>623B>236C>CS>214AC4>VO>214B>Hold B and 4>22>632146C>j.214A>41236D "Segment of Stitch Binding" Starter 236A>2C>214C>6C>j.236B>j.214A>214B4>22>2C (2HIT)>6C 236A>2C(1)>214C>Hold C>j.6C>j.236B>j.214A>214B>Hold B and 4>22>2C>6C>j.236B j.236B>214C>6C>j.236B>j.214A>214B4>22>5B>j.B>j.6C (Veil Off active)j.236A>j.214C>6C>j.236B>j.214A>214C>623C>CS>623A>41236D "Vengeance of Twin Hooks" Starter 623A>CS>2B>5B>j.B>j.C>2C>214C>6C>j.236B>j.214A>214B>22>DashC>6C 623B>DashC>623A>5C>214AC>j.6C>j.236B>j.214A>214B>22>623A>6C 623C>CS>DashC>623B>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C 623C>CS>j.236B>j.214A>214C>Hold C and 4>VO>214B>22>632146C>j.214A>41236D "Penetrate of Piercing" Starter j.236B>214C>6C>j.236B>j.214A>214B4>22>5B>j.B>j.6C j.214A>214B>22>2C>214C>6C>j.236B>j.214A>623B>DashC>6C j.214A>623A>2B>214AC>6C>j.236B>j.214A>214B>22>DashC>6C j.214A>5B>623B>214AC>6C>j.236B>j.214A>214B>22>DashC>6C Air hit j.214A > 623A > 5B > 236A > 214C > 6C > j.236B > j.214A > 214B > DashC > 6C j.214B>CS>Assault j.A>j.C>2C>214C>6C>j.236B>j.214A>214B>22>DashC>6C j.214C>CS>j.6C>j.214A>214C>j.6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C j.214B>CS>Assault j.A>j.B>2C(1)>214C>Hold C>6C>j.236B>j.214A>214B>Hold B and 4>2C>6C>j.236B "Convict of Sinful Blame" Starter 632146A>CS>DashC>623B>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C 632146A>CS>j.236A>j.214A>623B>VO>214B>Hold B and 4>22>632146C>j.214A>41236D 632146A>CS>22>214C>Hold C and 6>j.236B>j.214A>214B>Hold B and 4>2C(1)>623A>6C>j.236B 632146C>j.214A>5B>623B>214A>Hold C>6C>j.236B>j.214A>214B>22>DashC>6C 632146C>j.214A>214C>Hold C>j.6C>j.236B>j.214A>214B>Hold B and 4>2C>6C>j.236B CORNER 2A Starter 2A>2A>2B>5C>214C>j.A>j.C>j.B>j.214A>214B 5A Starter 5A>5A>5A>5A>214C>6C>j.236B>j.214A>214B>22>623A>6C 5A>5A>5A>5A>214C>6C>j.236B>j.214A>623B>623A>6C 5A>3C>214B>Hold B and 4>j.A>j.C>j.B>j.214A>214B 5A>j.A>j.C>j.B>2C>214C>j.6C>j.236B>j.214A>214B>>Hold B and 4>44>j.214A>6C 5C Starter 5C>3C>623B>623A>2C>214C>6C>j.236B>j.214A>214B>22>623A>6C "Vengeance of Twin Hooks" Starter 623C>CS>236A>2C>623B>VO>5B>214B4>22>632146C>j.214A>41236D "Penetrate of Piercing" Starter j.214A>214B>Hold B and 4>22>2C>214C>6C>j.236B>j.214A>623B>623A>6C j.214B>CS>j.6C>2C>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C "Convict of Sinful Blame" Starter 632146A>CS>j.2C (Whiff)>214C>6C>j.236B>j.214A>214B>Hold B and 4>44>j.214A>6C
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[CP1.1] Valkenhayn Combo Thread - It's "wolf brake" not "wolf break"
Stellarcircle5 replied to Dreize's topic in Archive
Not sure if something similar has already been posted, but I came up with a CH 5C route that gets us a corner knockdown and 3C oki regardless of screen positioning. The combo assumes you have your back to the corner, meaning you can omit parts if you are close to the other end of the stage. Still, full screen corner carry swag. CH 5C > 236C > [6D > delayed w.jA > 5D] > 5C > tk 214B > IAD > [5D > w.jAA > slight delay w.5B > IAD > w.jB > 3D > w.jA > 5D] > 2C > 236A > 3C > 236B. (2926 DMG, 20 Heat, costs about 40% wolf meter) Edit: you can also do this off of a crouch confirm 5B or 5C. -
BBCP2, Celica and Lambda Hype Thread
Stellarcircle5 replied to mAc Chaos's topic in BlazBlue Gameplay
http://a.disquscdn.com/get?url=http%3A%2F%2Fimgur.com%2FGCfn6SX.jpg&key=HQu2nKRZP5KbuOE_ja0lRw&w=600&h=230 -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Stellarcircle5 replied to Hecatom's topic in Under Night In Birth
I have all my yen ready. We are around one week away. Hold on to your butts. -
BBCP2, Celica and Lambda Hype Thread
Stellarcircle5 replied to mAc Chaos's topic in BlazBlue Gameplay
Totally digging Lambda's new design, she looks so sick! You won't see any complaints coming from me, the more characters, the better! -
Ragna? Win Evo? Ha. Haha. Hahaha. Lets be honest, Kogatan played pretty well (a bit too DP happy if you ask me), but I don't think he's quite on the level of Tsuji, Dora, N-O, Galileo or Dogura. Maybe he'll level up next year and prove me wrong.
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My money was on N-O winning this year. I'm surprised he didn't make it. That being said, Dora played REALLY well against him, easily the best Bang play I've ever seen.
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[Xrd] News & (Theoretical) Gameplay Discussion
Stellarcircle5 replied to Shinjin's topic in Guilty Gear General
Not sure of serious. -
BlazBlue Question Thread - Ask your questions here!
Stellarcircle5 replied to KayEff's topic in BlazBlue Gameplay
I can vouch for this. I've hit a shitty skill plateau that's lasted the past half year and its driving me nuts. I can say that the last thing that makes me feel like I'm getting better is being destroyed by my scenes best players week after week. It's not that it makes me upset, I just sort of come to terms with the fact that they are able to read me in ways I can't yet, so naturally the matches don't feel all that even or fun. I'd rather take a step back and have them give me advice that I can apply against people who are more or less at my skill level. Baby steps, right? I think that thrashing a new player epeatedly can be good to show someone how the game is supposed to be played when coupled with feedback, but just thrashing them over and over with no advice given? Nah man.