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Everything posted by HolyOrderChipp
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So Z2 is PSP only? That's annoying. Not that I would be much more able to play it on PS2, but at least I have a PS2 that I could theoretically mess with to play Japanese games on. Also, damn, OG3 being the PS3 one disappoints me. I mean, I suppose that means it might make it over here, but... I want me some HD G Gundam!
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[CS1] Top Hat Top Hat Top Hat Top Hat: Top Hat Top Hat (fedora)
HolyOrderChipp replied to Zidane's topic in Archive
On a scale of one to America, how scrubby am I for using 5B 3C 214D~C 5C j.Cx5 j.Cx5 j.214B as my combo of choice? (It's because I haven't learned that other better one yet. This guy's combos are hard!) Also how do you guys adjust BnBs when you start them with 5D~D j.2C, land, rest of stuff? -
I feel so much worse now for missing the techs on all those combos into grab... Damn Tager players!
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Huh, I thought grabs in combos were a 13F window, not 30... The more you know, I suppose.
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So I've been messing around with air combos into command grab, 'cos it deals so much damage. When I play online (Yeah yeah, I know) people never tech it the first time. And I figure I can vary when I do it, for example, 5D j.B j.623C, or 5B j.B j.B j.623C. Do good players actually react the first time? I mean, in some of my combos, like my corner 5A, I lose minimal damage even if they do tech. Just seems like awesome sauce to me, long as it's used sparingly. Does even more than Daifunka combos sometimes.
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Man, I've got to dig out that translation of Alpha Gaiden from my second hard drive and keep playing it. Also get my copy of 64 back from a friend. Moon runes ain't got nothin' on me! (You see, 64 was the first one I'd played, and I just figured it out. Reading is for wimps. I was, like ten or something. It was awesome.)
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Pssh, it's all about spamming 5D! Also 2D. Edit: You guys confuse me with this tk command grab stuff. Does air command grab actually hit people on the ground, or do you have to predict an essentially empty jump? The second video of Huey doing it looked like it was versus a grounded Litchi, but it could have been a low tk? Or did you just ground command grab? Also that combo was amazing Zeth. I'm gonna have to learn that one.
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Wait, new 5D doesn't launch?! And it's... Special cancelable? This is... Heresy. Oh well. At least it'll be easier to land.
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So, anyone have any idea what combos off of 5D will look like? Also, why does 2B-5D only work on crouchers? Do you have more hitstun while crouching like in GG?
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So I started playing online a day or two ago. I suppose it's better than playing against the AI for learning, but I can't help thinking my timings offline will be shot because of it. Not that I can really time things online at all. Curse you, variable delay! Also the slowdown, oh god it burns. So many combos destroyed due to lag... And don't get me started on the couple rounds I lost 'cos I couldn't finish with 5A 5B after a Daifunka... Though maybe I mistimed those. Still though... Better than the AI... Basically, timing 5B after 5D j.B j.632B is hell. But anyway... Bang is a blast and I'm actually learning to spam 5A enough. God this game is awesome.
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Aaargh. My combos! My glorious 5B! Curse you, two frames! Also, uh, where are you guys getting frame advantage off of 6B from? It'd be really nice to have some, well, detailed patch notes.
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So will we be unable to do current 5D combos off of CH 5D? That would be mighty disappointing. Also... What's the point of 6B if we can't combo off of it? Well goodbye overheads I suppose.
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[CSE] Hakumen Q & A: New players check here first
HolyOrderChipp replied to Spark's topic in Archive
Oh, so you can do air moves during his dash? I didn't know that. Well, I guess you learn things every day... Also... Where'd my avatar go? This displeases me. Edit: There we go. I'm back! >:D Also, tried to use j.214C during a dash. Either I'm not fast enough, or something. A few times Hakumen would do 5C, others 4C, and a few times he'd dash and not attack. Do I just need to be super fast? Also, how good is Hakumen's counter super? I'm pretty enamored with it, but then I haven't learned many combos yet, so perhaps I don't value my magatama highly enough. -
[CSE] Hakumen Q & A: New players check here first
HolyOrderChipp replied to Spark's topic in Archive
So I was doing some of the Hakumen challenges, and there's that one that wants me to dash into tiger knee j.214C. Now I did the combo, but I never could seem to get the j.214C quickly enough during the dash. Is there a way to really do this? And does it matter? I mean, other than wanting to complete the challenge, is there a point to tiger kneeing sooner during the dash? -
Faster 5D has me excited. I've not gotten to play much BlazBlue, but 5D is one of my favorite Bang moves... Also, you guys speak of four-seal combos. Are seals really that important? I mean, I love my Bang Install as much as the next guy, but...
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NEW ENGLAND THREAD *(A fusion of states and Shit talk)*
HolyOrderChipp replied to Otakuchin's topic in Offline Community
So, given that PAX East now exists, does anyone wanna bring some consoles and have some matches or maybe a small tourney there? -
Hmm, not sure which is worse, the Blazblue motivator thread, or this one of late... Also, Ragiroth's link is broken. I'm interested to see what his poster was...
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I'm a Glutton for Punishment: Fighting Black Justice
HolyOrderChipp replied to Blade's topic in Justice
Can't she just spam Imperial Ray and keep you blocking forever? Whenever I play a Black character, I just spam an overdrive to keep my opponent in block stun the whole time. Or close to it, at least. Lots can't be beaten if repeated. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
HolyOrderChipp replied to Kairi's topic in Archive
You're not extra craptastic. I had trouble, too. I'm not even sure how I got past it, but whatever I'm doing, it works. I'm probably doing the joint-fingertip method, but... So much of my playing is subconscious. -
How do you hit with Fafnir after a 6HS? Do you rely on them not mashing out of stagger? Also... Damn, that is manly. I'll have to learn that one. Just the chance at dealing so much damage... If I ever land it in a match, it'll be better than the time I landed the instant kill from DI: Sakkai...
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I think it should include Housoubako clashing with something. Can you still do the FB after it clashes? If so, there should be a clash, then a Housoubako, then the opponent cancels the move that triggered it with something that clashes with Housoubako, then you do the FB, then the opponent clashes with THAT.
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The biggest HOS combos I've ever done have been, in the corner, Fafnir x2, l3SF, maybe a 5H, then something Dust Loopish. IIRC, they've gone over 300 on Sol...