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Everything posted by HolyOrderChipp
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[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
So, something to note about the cast as revealed so far: All except for Slayer and I-No are from the original Guilty Gear. Basically the entire non-unlockable cast is here; we're just missing Kliff, right? -
Well, no news on the American PS3 patch. PS3 patch is out in Japan, so we know that it can't be a PS3 issue, and X360 has it over here, so it can't be a translation issue... Not that there'd be much to translate, so... It's just an ArcSys being dicks issue? At least I don't live in Europe or Australia. You would think digital releases could be simultaneous worldwide. At least maybe in the age of discs companies could disingenuously blame the fact they have to ship the damn things. At least we'll probably get it before Xrd hits arcades... On the other hand, I'm pretty hype for +R and once we get the patch all will be forgiven. Then I can go back to waiting for Xrd. And hoping it has all the characters I like.
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[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
Yeah and the worst part is we'll fall for it. But hey, gotta have Order-Sol. (And then I'll have to navigate complaining when I go to people's houses and they don't have OS.) Gonna be... Fun. Or maybe Daisuke will have my back and his hopes for "everyone" will be vindicated. Who knows, maybe bed person will even be just some nonplayable boss character. Maybe we just get the 25 back. I'd be so happy with that. I honestly have no desire for new characters and I see them as making returning characters less likely, so I'm pretty much against them. If we first got the 25, maybe we could talk about new characters. But even then I'd ask why we need them and if making the game harder to balance is worth it. (But if we do get new characters then I will want to see them in every future version.) Basically, don't cut down the cast, and certainly don't cut it down to replace people. And especially not unique and cool characters like Order-Sol. Where will I get my short jumps and ridiculously damaging combos? -
[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
Wait, it's shorter? I thought this thing was a significant fraction of a second. -
[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
You would think that the hype building of loketest videos would outweigh the "this game is unbalanced!" factor, especially because they look like the fun police when they try to control this stuff. Think of it this way: Potential players should fall into two categories: Either people that are on the casual/new audience end of the spectrum, in which case any given thing in a loketest video will probably go over their heads and they'll just be hype for a game that looks super cool. And then people who'll pore over the videos and analyze every last detail... And they'll know that this stuff isn't final. And even if they complain on the internet about X, or Y, or Z, how many potential customers will read that, understand it, not know that loketest stuff is subject to change, and then have it sway their decision to get the game or not? I think that if the game is in a good enough state that they'd show it off, they should be trying to get as much hype as possible. If I were ArcSys I'd release a lot of footage not just of loketests, but of internal testers playing matches, or anyone with some experience with the build, to show off just how cool matches between good players can be. All that said, they'd probably want to slap a "Subject to change" warning on all promotional materials. Edit: Maybe I'm late to the party, but the news thread says that Danger Time will be random. Sounds a bit terrible to me. Are we sure that that piece of info is accurate? -
[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
Interesting. The fact it's based off #R didn't give me that much faith, but surely Daisuke loves Order-Sol... I guess I can switch to Johnny or something. Oh, what drama was this? I missed it. Something about how the US doesn't have arcades or isn't a big market or whatever? It matters not; they're still better than Nintendo in my book in that regard. Waiting to this day for them to properly bring Custom Robo over here. (Okay that kinda went off the rails. Point is, people need to localize their games.) -
[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
So I heard something about an interview with Daisuke in which he said he wanted "everyone" in the game. But I couldn't find such an interview. Have there been any untranslated interviews that are known? (It was mentioned in passing in some SRK thread when the question of various people being in the game came up.) Basically, gotta have my Order-Sol. Oh, and is it known if Arcsys is going for more marketing presence in the US? I imagine the two trailers would attract the hell out of people. I know they're super effective on Guilty Gear fans but still, pretty much everyone I've shown them to has loved them. I would think they could really expand their fanbase over here, especially if people have been exposed to BlazBlue, or even other air-dashing games like MvC3. Really, the game looks amazing and people love flashy games. Could have some annoying things like a dub or whatever but I really do hope Arcsys tries hard to sell the game over here. -
ArcSys Voice Acting [This thread has rules now]
HolyOrderChipp replied to SoWL's topic in Zepp Museum
I hope they don't dub Xrd. I wonder if they're going for a bigger market with Xrd; it's certainly impressive enough for that and if they do intend to grow the Guilty Gear brand a lot instead of just revving up the base like they have been, it seems likely they'd dub it. But I don't want to hear some random Americans try to be the characters I love. Gotta keep the voices I grew up with. -
Oh god, 3:14, Kaqn you troll. I guess he did it 'cos it was last round, he wouldn't need them for green bursts, and... He thought he could kill off of them if either hit?
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Hmm. What's the best way to set up such a Dead Spike? Usually I just don't have the time before they recover for such a thing. I guess I'd have to truncate my combos for it, right? Ending in 3C or something like that?
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But Lumin, we've been over this, it only works like that if... Wait, duh, I have it. Was gonna say something about how hitstop or blockstop makes it work out, but... No, we're all idiots: The recovery overlaps the active frames! Er, or did you mean that, Lumin? Anyway, it was the assumption that recovery came after all the active frames that made Tong miscalculate, I think. Because it acts as a projectile, it can be recovering and active at the same time. Isn't this how other projectiles are notated, with recovery coming as soon as startup is over? Only difference is that they don't specify active frames, because that varies and is indefinite in principle, if not in practice.
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Well I guess the way to test it is to try to link 6C after a meaty normal hit Dead Spike... Or something of that nature. Something that won't normally hit. I would, but I'm away from my console. Though I guess there isn't any other plausible way it works...
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Maybe it's weird like HF and is always +3? Though... Never mind, then the recovery listed should be different. Also you guys are gonna come in here and tell me about how you've seen it be +more by timing it meaty.
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I love Belial Edge in this matchup. Gets in at a really nice angle that's hard for her to beat, and leaves you at advantage on block to start pressure or CH her if she tries anything. Oh and CH Belial Edge goes into 5B vs. crouch and 5A if you're close enough vs. stand. You can also dash before these. Obviously you need to confirm standing or crouching for this, but even if you don't, 5B is decent for beating stuff or starting pressure if she was standing. Or if she blocked. But... Well... That's a 7F gap. She probably beats you with 5A. Dunno if you can space to beat this, but in that case you probably can't combo off of a CH. Maybe if you dash? So you have to see if she's standing or crouching, or guess I suppose since she could technically stand up or crouch before your attack will get there: 5A will whiff if she crouches, and 2A is 2F slower and has less range, so is not great if she stands. However, her fastest normal is 5A at 6F, and I'm not sure if that whiffs crouching Ragna (don't have my console right now) so 2A might be fine in any case. If you know your opponent will respect it, you could go for 5B, but if you know they'll respect it it's hardly better than 2A!
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
HolyOrderChipp replied to DaiAndOh's topic in Archive
I-it is? I've always had trouble finding spots to put Daifunka ever since CS2... -
[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
HolyOrderChipp replied to DaiAndOh's topic in Archive
Sorry, posted 5A damage from memory, but it's not surprising I misremembered. And the issue isn't dash under 5B having enough untechable time, it's having enough time to do it. Pretty sure I wouldn't have enough time for 2B. -
Nice! I am gonna use these incessantly, especially the Dead Spike dash 5A/2A thing. That is just too sick. Lessee... Lambda, you don't happen to have any Heat, do you? No? Good. All your primers, they belong to meeee~! (Now the ball is in my regular opponent's court to find something to do to this. Which probably means letting me push myself out of range because I don't have him in the corner. But hey, that's what longer dashes are for. Whee, mindgames!) Edit: Dead Spike for frame advantage is the greatest shit ever. Also Belial Edge for frame advantage. God I love these frame traps. But it's still hard to hit my opponents with 2C. Maybe my Tsubaki player friend will fall for 5A/2A > 2C...
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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
HolyOrderChipp replied to DaiAndOh's topic in Archive
...I feel so small, posting such a basic combo, but here goes. My corner combo: (5A) 5B 2B 2C 623B 5B 6C j.4C j.623B 5B j.A j.B j.4C dj.4C dj.C (3700, or 3500 with 5A at the start) You can also start it from j.C, which adds 200 damage, and you can leave out or put in the 5A at that point. Works vs. both stand and crouch, probably on everyone? I haven't been super thorough about testing it. Oh, and I dunno if you can dash under before the last 5B to keep them in the corner, but I'm not nearly good enough to try. So... Anyone got a better combo? And can anyone get dash under 5B to work in this combo? Messed around with 5B 2B 6C stuff, but I thought it was a dead end 'cos I was using multiple j.623B. Somehow I doubt vs. stand will give a better combo though. j.D also scales the hell out of it. -
So I was messing around with 5B > 6A in the corner and came up with: 5B 6A sj.C j.D dj.C dj.D Belial Edge 5D (1) Dead Spike 5D Hell's Fang > Tsuika for ~3200 damage plus builds meter. Maybe you could replace the Hell's Fang with CID dash under 3C nonsense? You might still be able to get Hell's Fang then. Or 22C for loads of damage. Tested on Lambda, BTW.
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I like 2D Autoguard > teleport to get in. Having two air dashes is also quite useful. D autoguards aren't so good at close range, though, because her moves have a million hits and her 3C hits on both sides. Oh, and air nails are crap in this matchup, far as I can tell. I thought I could do jump back > A Nail or whatever, to pester Lambda, but no, got hit by swords every time.
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So can't you head off his IB of your 5C by canceling your 5B into 2C or something instead? Or do you mean reacting to your naked 5C?
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HF is only -4 though, isn't it? That can't actually be punished outside of IB. Unless her supers are particularly fast? Are there even supers that start up in 4F or less? Isn't 4F always not punishable in this game? (Outside of IB, of course.)
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Are dash cancel dashes still 22 frames? I looked in the frame/system data but couldn't find anything. I remember hearing 22 tossed around in CS1, though. I like 5D(2), dash cancel in pressure. It's a level 5 attack, so 20F blockstun. Seems like you can use the hitstop on block to dash cancel on the first frame, but maybe I'm doing it late. Anyway, point is, if I'm right that leaves you at only -2, which isn't good but isn't the worst either. Better than HF putting you at -4. Or GH putting you at... Minus a billion. But then, I like to play risky and am really aggressive. I do wish 5D had an unequivocally safe option. Though I guess you could dash cancel and block? Hah. If only we had backdash cancels... Anyway, 6C would put you at -4, being a level 4 move. Bleh.
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So I've been playing a lot against Lambda, and I've learned some things: My opponent likes to burst and then try to make me block a wheel a lot. You can just super jump from this. No need to block like a chump. Or regular jump, or dash, whatever. Super jump goes over spikes. This is awesome. I can't seem to do anything to beat her 3C at the start of the match. Either 3C or jump back whatever, and I seem poor at dealing with either. Super jump > air dash is my favored way to gain ground right now, but maybe that could be punished hard. I just find that when I time them well, they get me in, and it's about all I can do. Obviously if you get Lambda in the corner the match swings way in your favor. (or she has bursts left and you groan) Carnage Scissors doesn't beat anything. Don't try it. No seriously, don't do it. You know why? Its postflash invulnerability doesn't work on projectiles! Okay, yes, it will beat normals up close. But it loses to any of her projectiles every time, and gets you FC'd if you try it and she does Calamity Sword. Ow. Speaking of which, I'm getting slaughtered by Calamity Sword. I need to see my opponent's fifty meter and either respect that (ha!) or, much more realistically, just use Inferno Divider like some kind of (awesome) scrub. Doesn't seem like I can jump out of the wheel as oki after she knocks me down with 236whatever at the end of a ground string. Speaking of which, is it me, or do those just not combo a lot when you're too far? I've gotta start mashing ID in there to catch her! Or just block and 5A I suppose, but that's boring. Also, my opponent loves to do 5C > 6C > 236B on block. Far as I can tell, I can't do anything about 5C > 6C, but you can definitely ID the 236B, which is awesome. Carnage Scissors works too I guess. Unless that's also a projectile, which would be depressing but wouldn't surprise me. Okay, I kid, but seriously, Lambda and her goddamn projectiles. Oh and I guess if she tries to wheel you from normals, just hit her with something. Don't let her get away with this! Even if it's just CH Hell's Fang > 5B 5C Hell's Fang, do it! (Most pro Lambda mixup: 5C 6C on block, then either 236B or wheel! Oh yeah!) Oh and since I now know 236C is -6 on block, I'm gonna start punishing that with 5A whenever I get the chance! Thanks frame data!