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Everything posted by SolxBaiken
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[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
o.o -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
The amount and variety compared to XX is laughably low and having special story vs scenes wouldn't be a "waste" as they could enhance the dramatics of scenes which you may not be able to (or want to) express on an average game. It'd be just like have the random animated cutscene play except better since you can make it more frantic since you aren't as restricted = w= Since [on average] you aren't going to get to enjoy a special vs sequence in normal play anyways, having those extra special scenes played out in story not only make them have more significance but are also in a better environment in which they can actually be enjoyed. -
Fearless Night, New Indie Fighting Game
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
Wait, then where's my bushido master!? D: #fearlessbetrayal ; w; -
Fearless Night, New Indie Fighting Game
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
In about 1hr from now they'll be streaming, showing of Jackie Jet Bruce Li-Miyagi But everyone already knew that cause we're all following all their outlets, right? :3c #fearlesskappa -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Yes, Story mode was basically another type of mission mode, there were alot of special condition fights, it was AWESOME!!! -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
You sad little man... They were special VS intros only used in Story mode, XX they were rad in AC+ they were kinda "Eh" -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
HEY! Having your main be low tier is the best! Win? "Bro you suck, lol" Lose? "Whatever bro, I'm bottom tier anyways lol" The ultimate OS ' w' -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
I like the editing .o. -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Which means ALL alternate colors suck in CP .v. -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
But...all alternate colors suck outside of default and manga shading! .o. -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
But we already have Rachel, don't need 2 d-bags ' ^' -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
x.x I don't think my heart can take so many wounds! D: I'm sure Bullet's exposure will be just like it was in Japan, month 1 EVERYWHERE, then people get wise and the herd starts to die out ; -; ( ' w')/\('w ' ) I just really like seeing Bullet throw people around like ragdolls (when the cornered back throw > combo back into corner stuff first came out, I lost my shit lol XD) but man not looking forward to dedicating myself to churning butter = w= F this character D: 5 games and I still don't understand that Kaka, and it's like the angrier I get the more powerful she becomes D: Even when I win, I lose orz -
BlazBlue Question Thread - Ask your questions here!
SolxBaiken replied to KayEff's topic in BlazBlue Gameplay
My only reservation on digital [for all games of any nature] is HDD space, I'm kind of stingy with filling it with bigger titles, especially if they can be physically bought. Aside from that it's wonderful, a near complete win-win situation; get it cheaper [both in price and not having to pay for shipping], easy access, and for multi-game meetups and tournaments it's in a great setup. = w=b -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Being a "no name" =/= being "bad" Most of the less featured Bullets preform just fine, but results > effort. "Prominent" Bullets are thinning faster than a middle-aged salaryman's scalp and even they don't have the best results (making all their effort that much more ; -; ) Universally [at this time] Bullet is a bit underwhelming but hopefully yeah things will look up in Oct, I've just been stockpiling vids recently and my heart was crushing under the weight orz -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
I just want Bullet to save the world, is that so wrong!? ; -; And with more and more recent footage I feel like her own mechanics are her own worse enemy Bullet's like the Hakan of BB ; -; But the future is so bleak .__. I guess this is all surfacing because the last time I really saw Bullet kicking ass was when it was on Stylish controls orz -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
lol, meant to post this in the Bullet thread last night = w= I dunno, especially with CP having arcade training mode and that in the arcade scene trial by fire is to be expected and it's been like 1/2 a year. I'm not saying Bullet is as trash as CS Tsubaki but I feel like the mountain is about as steep. I just miss the early days of CP with nothing but Bullet steamrolling people and everyone complaining at her over exposure, good times ; -; Just hope there are a few more variables to solve for once this hits home, but at the very least I can steamroll people in the beginning ; w; -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
*sigh* My thoughts whenever I watch Bullet footage... I don't think I've been this depressed since CS Tsubaki... CP2, when!? ; -; -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
Hey! Tag play in X Advance Edition was sugoi as fuk! ' w' -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
Wow, I hope that HUD is nowhere near finalized @ w@ Hmm, wonder what that bar at the end of player health indicates, new guard bar? -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
Parallel development probably won't ever happen with most arcade titles for the simple fact that the arcades are the hugest source of revenue, they WANT those games to take 9~12 months because that means more nickle and dimes [erm, yen~] they can squeeze out of consumers. Once you release the consumer version you willingly give up a huge profit margin, but open the door to a whole new source of income...brand whoring merchandising! -
Phantom Breaker (Now coming to arcades)
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
New site for Extra FINALLY opens... Sadly not a whole lot to see, but they do show that the PS3 and 360 cover arts will be different .o. aside from that just some short bios, and empty blog, and some event announcements. EDIT: YOOOOO, first to tweet, I'm so hipster, すごい!! -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
I would be beyond shocked if we don't hear anything at TGS, more specifically because an annual arcade expo is held right next door to the facility. So if ARC really is planning to unleash this puppy any time next year, they need to get the hype rolling, especially with everything else effectively "done" since CP will be heading to consoles shortly. -
BlazBlue Question Thread - Ask your questions here!
SolxBaiken replied to KayEff's topic in BlazBlue Gameplay
Can't speak for the other entries but I know CS didn't do this ; -; -
BlazBlue Question Thread - Ask your questions here!
SolxBaiken replied to KayEff's topic in BlazBlue Gameplay
Training options and general menu navigation should be simple enough through trial & error if you aren't proficient in kata (although I'm sure someone release a simple "translation guide" within a matter of hours if needed). Story is completely up to you, personally this is something I'm getting to enjoy the gameplay sooner [getting the domestic ver will be my story run] but I'm sure some people will be translating broad tidbits/major points and discussing it well before international release.