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Everything posted by SolxBaiken
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hey, Hey, HEY! Don't even joke about that kind of shit! ' ^' It would be too godlike, impossible to animate by human hands!
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Ya know, cause you can make a fighter out of ANYTHING! Official Website
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New Smash Bros for Wii U and 3ds
SolxBaiken replied to Kyosuke Kagami's topic in Misc Fighter Central
Now it's time for all the loyalist who shunned their idol to backtrack, thus strengthening their devotion, because "they listen". Damn Microsoft and Nintendo are evil geniuses. -
New Smash Bros for Wii U and 3ds
SolxBaiken replied to Kyosuke Kagami's topic in Misc Fighter Central
LOL! Nintendo said, don't watch our game scrubs! -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
I probably only play extra modes like...once. After I beat Story mode it's all Offline/Online VS for me~! -
Phantom Breaker (Now coming to arcades)
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
You're kind of late on many fronts my friend... Anyways, more likely than not, Mages pulled the plug on 7Sixity's plans [which they weren't releasing, vanilla, they were actually releasing the enhanced ver] because the game was COMPLETED [in fact some reviewers actually have copies of the game] it just, for reasons still unexplained never got put into stores. This might've been due to Mages actually getting a hold of the game's license as it was owned by the developer (can't recall the name atm, but Mages/5pb were producers) so maybe Mages was like "F U 'Merica!" EDIT: Oh well, hmm, Siliconera has an interview that sheds "some" light on the matter, literally as I just finished typing -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Already confirmed for not releasing until 2014, so don't expect to get a concrete date until after the holidays (most likely they're trying to find the optimal time to release CP where it won't be eaten alive by the big budget rush) Same as Japan? Pre-orders, if not universal than a Gamestop exclusive because Gamestop has the most influence in the market. At worst just regularly scheduled DLC along with the planned voices and colors. I doubt you'll get this as Japan probably won't produce such content (for the other regions to reproduce) nor is there really a reason to make it. So yeah, just tell me about online since they've been hyping that up for awhile and keep throwing out the word "hub" If I'm not mistaken, CT was the only one to include the English text for the Story sequences and such, afterwords releases only included English battle voices (to make it compatible with worldwide netplay). -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
EVO hasn't happened yet, but nothing's going to be announced [bB related] there. Not like there's much else to talk about. Show off Network mode, call it a day ~ -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm actually partial to CS' opening because the last line translates to "Until the World is Bathed in Blue!!!" makes me feel sentai as fuck, uguu~ ( ' w') -
Fearless Night, New Indie Fighting Game
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
Unless something has changed since the last major stream, he is quite literally the Man With No Name! ( ~' 3')~ I'm also interested in seeing what other cast members will look and play like, the next character [they had silhouetted in the prior demo] has a crazy shape and sounds pretty insane. -
Fearless Night, New Indie Fighting Game
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
Fearless/Stay Night da best Worst part of development, the waiting = A= -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
OMG you're right! ...that was random -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Wait, hasn't their always been an "Astral Theme" option changing it from game's opening to standard Astral music? -
I'm just glad it's not like SC3: AE lol. This'll be cool for Japan [and Teccoei since they'll get 10x the revenue now, and probably more presence] but sadly it means jack shit for us v.v
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BlazBlue Official Art Thread and Directory
SolxBaiken replied to Chaoschao222's topic in Zepp Museum
You act as if Nu wasn't soaking in this scene in CT, looks pretty accurate to me -
"Appreciate", oh wait...
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And so it was, SoBa's misanthropy grew 5x this day . . .
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[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Story of my life ; -; -
Jojo's Bizarre Adventure: All Star Battle
SolxBaiken replied to SolxBaiken's topic in Misc Fighter Central
Man, really liking the OST to this, I might opt to get this over PBX, but I really just want the soundtrack It's a shame they're only letting CPUs fight, I'd kind to like to see the system in capable hands. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
SolxBaiken replied to PozerWolf's topic in South
Look what you fgts have done ; -; -
[CP] News & Gameplay Discussion (Old)
SolxBaiken replied to kosmos badgirl's topic in BlazBlue Gameplay
Unless the console maker is paying you a king's ransom to push something out at release/release window, there's no reason for any develop that "plans" to support the system to just start throwing all of their ducks into an untested market. We already know ARC has plans, we have no idea what they are, just cool your jets Honestly it sounds more like a legal issue now, you rarely skip around the bush like that unless you [contractually] can not say. They're just having alot of fun in telling you who might be at fault without actually saying anything. Or they don't want their own butts hurt... -
Phantom Breaker (Now coming to arcades)
SolxBaiken replied to Hecatom's topic in Misc Fighter Central
No idea, technically 7Sixity completely finished the original PB's localization just never released it for reasons still unknown, so Mages could have a hold of that, but no telling how much was altered for PBX. As far as barebone minimums I'm pretty confident the menu tabs will be in English, pretty rare for games that aren't going for a decidedly "old" feel to have moonrunes for the main menu, especially fighters. Until we see more console screens we won't know, and the main site just tells you to check out the Famitsu article which released like a week ago now. -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
I actually like alot of the CP remixes, especially for songs I didn't care so much for originally. Also I feel like Ishiwatari does better work when he has more control, like the OST for Uprising was better than all of BB IMO, and Overture was great, 2nd best work next Isuka. So I'm confident in new songs, bring em on! -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
Which is why I said... -
[Xrd] News & (Theoretical) Gameplay Discussion
SolxBaiken replied to Shinjin's topic in Guilty Gear General
I'm probably one of the few people that legitimately enjoyed Isuka [Leopaldon, you will be missed ; -;7 also the most broke ass ver of A.B.A lol, and as far as the OST is concerned, some of Daisuke and co.'s best work IMO. And yes, in console KoF games they allow you to switch between 2 vers of the OST, with A being the music made/selected for the game originally and B being an "arrange" set, usually comprised of old ver of character/team songs or even new remixes. So I'd like to see a similar option for Xrd, it's been over 10yrs, I want some new songs that includes ones for Sol and Ky [as in Overture that had the 3rd major revisions of their songs] so in order to make everyone happy, I'd like to see an OST A/B option. New + Old/Remixes.