This thread is so fucking serious, that I pressed 'Go Advanced' to reply.
http://www.youtube.com/watch?v=IUH3JQjcweM
Hazama
-214DB (2): More damage than (1) DP... can net anywhere from 3-4k more damage than level 1, but has slower start-up if you consider 'charging' stance.
-Houtenjin: A couple hundred more damage on FC... Dustloop is fking gdlk.
Lambda
-j214D: Might net you a little more damage in the corner...
-632146D: Can only combo if you RC but leads to good damage. Bad move to begin with.
Tager
-2C: Can be used as AA/reversal in some situations and nets 4k+ (more if magnetized) and gadget 'oki'.
Litchi
-2C: Her 2C/6A BnB's are already better than anything she could get differently off of FC.
Taokaka
-2C: 7k+ damage but must be charged... 'punish' category.
Noel
-4D: Good damage 4k+ (more if you use meter?). Kind of slow, ok invul, and not used very much other than getting out of drive. Hard to hit-confirm?
-j4D: Good damage 4k+ (more if you use meter?) but this move is pretty damn bad to begin with soooooo...
Ragna
-2C: Stupid good damage with meter 7-9k with good start-up/recovery, but can only really be used as a 'punish' if you're fishing for a FC.
Jin
-2C: Not really meant to be used other than outside his pressure (even then it's still meh) but will net him good damage 4k+ and more with meter. Slow start-up (17f) so only used to 'punish' things.
-Yukikaze: Have to RC to follow up... can't even compare with some of the things I have listed here so I won't even bother.
Rachel
-j2C + stuff = Rachel is bad anyway so it doesn't matter.
Carl
jB: A good air-to-air that can lead to 5k+ meterless. Used a lot in his gameplay since he's usually fishing for FC anyway.
2C: 14f startup with no invul and only special cancel-able? Is this move even used outside his combos?
Arakune
-2C/5C/jC: Meterless 100% curse. With some FC's, if you're close to getting 100% curse, can lead into stupid good damage.
Bang
-3C: Good damage (3.8k+) with even more with meter. Slow start-up, no invul, and is only RC'ablel so it can be added to the 'punish' category.
-623B: Does he do anything different that's worth mentioning? I'm honestly in the dark on this one.
Hakumen
-Hotaru: Really good invul, 11f start-up, only 2 Magatamas (sp?), JC'able, and air unblockable into good (4-7k) damage? This move is fking gdlk.
-Yukikaze: Can you even combo after this? 3.8k and a counter super... no thanks.
-Fully Charged 6C: ...nope.
Tsubaki
-6C: Slow start-up and needs charge do any 'real' damage.
Makoto
-2C: Slow but stupid good meterless damage. Ehhhhhh... I want to add this to 'punish'.
-All her level 3 stuff: Honestly not sure... her damage options are good already. I don't think any of this stuff will compare with Hotaru, Carl's jB or Arakune's 5C anyway in terms of usage/utility.
Mu
-6C really good damage (7k+) but you have to space the move correctly and not wiff it. Only good in some matchups... I would add this to 'punish'.
Valk
-No clue.
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So what characteristics make a good FC move? IMO it's a move that you use often in your gameplay and regardless whether is hits FC or not you're still get something out of it (at least a few thousand damage). When is DOES manage to FC, that's great, more damage/meter for you!!! Another good characteristic would be a move that you know that when you use it will always be FC (think 'punishable'), making it easy to hit-confirm into. No meter to make it viable is always a plus as well.
With this mind-set it's easy to narrow it down to a few (in no specific order):
-Hazama 214DB and Houtenjin
-Hakumen Hotaru
-Ragna 2C
-Tager 2C
-Carl jB
-Arakune 2C/5C
Let's narrow it down further...
Ragna's 2C, even though used a lot, will only ever FC on 'punish'. No one ever just runs up and does 2C regularly as he has better options as pokes and spacing tools (5B and 5C).
Let's get one thing straight: Houtenjin is a good move but it's not a good FC move. You only net a couple hundred more damage on FC (compared to non-FC) and it's punishable on block (unless you RC). Anyone who thinks this is the best is a fucking idiot.
Tager 2C: let's face it, it's pretty slow (15f) and punishable on block/wiff. Don't get me wrong, this is a good move, but other moves out-shine it in terms of utility.
Arakune 2C: Good on FC, but not great any other time (unless you RC).
Now we're left with: Hazama 214DB (2), Hotaru, Carl jB and Arakune 5C. Let's break it down even further...
Hazama's 214DB is probably one of the most underrated moves in the game. The fact that you need to charge it to level 2 doesn't change this fact much since Hazama's pressure can always push him to a distance where charging his stance is safe. You have to respect Hazama in most of YOUR offensive situations because of this move or you'll get hit and be sad. Regardless of being level 1 or 2 it nets Hazama good damage and meter. It's air unblockable as well as being hard as shit to punish on block (some characters can get around this). I feel like I need to put this on the low end of 'good FC moves'. I'll stick it at #4.
Hotaru... this move is so stupid good it's not even funny. No matter how it hits you're safe, the invul/startup for this type of move is ridiculous, AND it's air-unblockable. This is definitely THE BEST FC MOVE in the game. #1 hands down.
Arakune's 5C is a really good AA and can be JC'd on block to make it safe or followed up into a good curse building combo (although not 0-100% if not FC). The fact that you can use it the way it was intended but get rewarded for having it FC makes this a good FC move. I would put this below Hotaru at #2.
Carl's jB is a really good air-to-air that leads to good meterless damage on FC. If it doesn't FC it doesn't matter, but it helps when you're doll is there to help you keep a combo going. Because of it's situational (and sometimes ass) damage on non-FC, I would put this move right below Arakune's 5C at #3 and maybe tied with Hazama's 214DB (2).
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TLDR
#1 - Hotaru [Hakumen]
#2 - 5C [Arakune]
#3 - jB [Carl] >> 214DB (2) [Hazama]
You should close this thread, as it's a really stupid topic to begin with. Knowing that threads like this exists on Dustloop makes my head hurt. I'm even surprised at myself that I typed all that up. I'm really surprised that the mods tell us to close threads that get too long, but they let threads like this even run longer than 2 pages.
Good shit Spirit Jake (and the rest of the idiots) on thinking that Houtenjin was the best FC move. Stay free.
BTW, sorry if I forgot any FC moves... some are used so infrequently that I forget they even exist.
The more you know
Disclaimer: All the information in this post might be wrong to some people. Stay gdlk dustloop.