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St1ckBuG

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Everything posted by St1ckBuG

  1. I case you guys missed the disclaimer: All numbers in this chart are 100% correct. Who said your thoughts and opinions actually meant something?
  2. Let's do this. All numbers in this chart are 100% correct.
  3. I'm pretty much going now. Is David actually coming? HYYYYYYPEEEEEEEEEEEEEEEE!!!!!
  4. His name is Zidane. XAQshinor plays Mu, not Hazama.
  5. I don't know what to say.... this is amazing.
  6. Marlinpie and XAQ are pretty ass. I'll agree.
  7. Would there be enough room/time to run 3 games?
  8. Speacking of which, should we book 1 or 2 rooms for NY/NJ/ZONG? I think we might need 2.
  9. I know you were trolling. It's ok, just don't call me out on not helping out the community when I actually do. Pick something else to troll about, like me being fat, Alz being Alz, or WC sucking.
  10. Had to explain shooting yourself in the foot. My bad. Next time I'll try and bring LK and maybe Damon with me. It's my sister's birthday that week so hopefully my family doesn't plan anything for that Saturday. Good shit though for everyone that made it out. That's a damn good turnout. I hope Sp00ky would stream it again in the future (on weekends he's not already busy that is).
  11. We holding A3Religeon Daily Ranbats at The Break in Jersey. Don't show up two times in a row just because you obviously have better things to be doing, like living life. Sorry I didn't feel like driving 2 hours (+30 bucks) through New York or spending 50 dollars to get there by train on a Saturday where I already had other things planned. Sorry I didn't feel like dropping other plans to come to a tournament. Sorry for ever helping you out by giving you a ride in my car back to your place. Sorry for ever helping anyone in NY ever, whether it be treating you to some food, driving you to and from a tournament, or letting you crash in my room. I'll be sure to never do it ever again. Seriously, Ahmaad, just stop. I don't even care if you're trolling. Just stop. Edit: I won't even call anyone out on not coming to tournaments. It's too easy.
  12. No, it was a troll. I know this is half trolling but, don't you ever tell me to get up off my 'lazy ass' to come to anything. Real talk. I didn't know shooting yourself in the foot was fun.
  13. Thanks for coming out everyone. It was nice to meet all of you.
  14. It's not a real team. Don't sweat it.

  15. Team St1ckBuG is a play on Team Sp00ky. July 4th weekend we were supposed to stream a gathering of the best EC BB players, to help get people hype for CS release. This had been planned for a few months. As the date approached we found out that Sp00ky could no longer do the event we initially planned so we just ended up having a weekend long event at my house streaming us playing and talking shit to the stream monsters (people watching the stream). During all this we decided to create Team St1ckBuG since the Team Sp00ky thing fell through and started to ask for donations (another troll to team Sp00ky). We just ran with it and had a blast in doing so. The avatar was made later as a joke, but it looks hilarious so a lot of people sport it. It's a picture of myself and my friend Jimmy (at Evo 2010) who plays Melty Blood, and is also LordKnight's old roommate. The explanation behind Jake is: if you don't know what a Jake is, then you're a Jake.

  16. For my rankings, the placings are clearly my opinion and need to be taken with a grain of salt, but I still think the top 4 are the top 4. Regardless of whether you can combo off of Yukikaze, it's a counter-super... counter-supers are generally never good. ==================DE-RAIL================== EC v WC shit is just trolling. The only time we ever play one another is at EVO, since neither side travels to the other for some shitty major with a 'low' turn out (the only game this isn't really true for is Melty). And even if both coasts were to travel to EVO, the best from the EC would probably never make an appearance because that's too much money to spend on just one weekend. GG is 'dead' so no one will travel solely for GG anymore (but Seasons Beatings could change this) and anyone who actually gives a shit about BB isn't part of the WC vs. EC shit-talk because no one really cares about that game in the US except for LK (and maybe Vet?). It's all brainless talk that we get from results. When CT was out, WC was getting raped by Nu while we had Litchi/Ragna/Rachel/Jin winning all of our tournaments, so in the end we talked shit about them losing all the time to top tier (even though we didn't have a gdlk Nu on the EC... I know Rachel is top tier, shhhhhhhhhh). WC talks shit about EC because we have a bunch of 'no-names' that no one has ever head of. They look at results and results aren't there, so: 'Who the hell is X? I don't see him in top 3?'. The cycle will continue until the day that the US is shrunk down to the size of Japan. This topic needs to be clooooooosed before it's too late... O wait... it already is.
  17. As stated before, FC Houtenjin doesn't change anything except add couple hundred damage. It's not completely ignored, but the way I interpret a 'best FC move' is one that adds more of a reward for getting a (sometimes random) FC. All it does is add a little extra damage (and meter). Take an already good move and add a much bigger payout for getting a random CH and THAT'S when you have a good FC move... a couple hundred damage for FC isn't very impressive compared to most other moves with FC properties. Just because it's a common FC doesn't mean it's a 'good' one. Houtenjin IS a good move, but it being FC has nothing to do with it being good. I don't want to talk shit about WC in this thread but I coulda sworn I saw you get bodied at NCI because you were too busy trying to block by mashing buttons. But hey, what do I know, I'm pretty ass at this game. Glad you care about EC though. I feel loved. Have you ever air-dashed at someone thinking it was your turn? Never? Oh, ok. As. Said. Already. Yeah, I couldn't find any combos on it so I didn't dwell on it much (I've never seen any) and I rarely ever see it used... and when it is used it usually doesn't work. Thanks for pointing that out though. The only reason I know of the Calamity Sword RC is because I play Lambda...
  18. This thread is so fucking serious, that I pressed 'Go Advanced' to reply. http://www.youtube.com/watch?v=IUH3JQjcweM Hazama -214DB (2): More damage than (1) DP... can net anywhere from 3-4k more damage than level 1, but has slower start-up if you consider 'charging' stance. -Houtenjin: A couple hundred more damage on FC... Dustloop is fking gdlk. Lambda -j214D: Might net you a little more damage in the corner... -632146D: Can only combo if you RC but leads to good damage. Bad move to begin with. Tager -2C: Can be used as AA/reversal in some situations and nets 4k+ (more if magnetized) and gadget 'oki'. Litchi -2C: Her 2C/6A BnB's are already better than anything she could get differently off of FC. Taokaka -2C: 7k+ damage but must be charged... 'punish' category. Noel -4D: Good damage 4k+ (more if you use meter?). Kind of slow, ok invul, and not used very much other than getting out of drive. Hard to hit-confirm? -j4D: Good damage 4k+ (more if you use meter?) but this move is pretty damn bad to begin with soooooo... Ragna -2C: Stupid good damage with meter 7-9k with good start-up/recovery, but can only really be used as a 'punish' if you're fishing for a FC. Jin -2C: Not really meant to be used other than outside his pressure (even then it's still meh) but will net him good damage 4k+ and more with meter. Slow start-up (17f) so only used to 'punish' things. -Yukikaze: Have to RC to follow up... can't even compare with some of the things I have listed here so I won't even bother. Rachel -j2C + stuff = Rachel is bad anyway so it doesn't matter. Carl jB: A good air-to-air that can lead to 5k+ meterless. Used a lot in his gameplay since he's usually fishing for FC anyway. 2C: 14f startup with no invul and only special cancel-able? Is this move even used outside his combos? Arakune -2C/5C/jC: Meterless 100% curse. With some FC's, if you're close to getting 100% curse, can lead into stupid good damage. Bang -3C: Good damage (3.8k+) with even more with meter. Slow start-up, no invul, and is only RC'ablel so it can be added to the 'punish' category. -623B: Does he do anything different that's worth mentioning? I'm honestly in the dark on this one. Hakumen -Hotaru: Really good invul, 11f start-up, only 2 Magatamas (sp?), JC'able, and air unblockable into good (4-7k) damage? This move is fking gdlk. -Yukikaze: Can you even combo after this? 3.8k and a counter super... no thanks. -Fully Charged 6C: ...nope. Tsubaki -6C: Slow start-up and needs charge do any 'real' damage. Makoto -2C: Slow but stupid good meterless damage. Ehhhhhh... I want to add this to 'punish'. -All her level 3 stuff: Honestly not sure... her damage options are good already. I don't think any of this stuff will compare with Hotaru, Carl's jB or Arakune's 5C anyway in terms of usage/utility. Mu -6C really good damage (7k+) but you have to space the move correctly and not wiff it. Only good in some matchups... I would add this to 'punish'. Valk -No clue. ================================================== So what characteristics make a good FC move? IMO it's a move that you use often in your gameplay and regardless whether is hits FC or not you're still get something out of it (at least a few thousand damage). When is DOES manage to FC, that's great, more damage/meter for you!!! Another good characteristic would be a move that you know that when you use it will always be FC (think 'punishable'), making it easy to hit-confirm into. No meter to make it viable is always a plus as well. With this mind-set it's easy to narrow it down to a few (in no specific order): -Hazama 214DB and Houtenjin -Hakumen Hotaru -Ragna 2C -Tager 2C -Carl jB -Arakune 2C/5C Let's narrow it down further... Ragna's 2C, even though used a lot, will only ever FC on 'punish'. No one ever just runs up and does 2C regularly as he has better options as pokes and spacing tools (5B and 5C). Let's get one thing straight: Houtenjin is a good move but it's not a good FC move. You only net a couple hundred more damage on FC (compared to non-FC) and it's punishable on block (unless you RC). Anyone who thinks this is the best is a fucking idiot. Tager 2C: let's face it, it's pretty slow (15f) and punishable on block/wiff. Don't get me wrong, this is a good move, but other moves out-shine it in terms of utility. Arakune 2C: Good on FC, but not great any other time (unless you RC). Now we're left with: Hazama 214DB (2), Hotaru, Carl jB and Arakune 5C. Let's break it down even further... Hazama's 214DB is probably one of the most underrated moves in the game. The fact that you need to charge it to level 2 doesn't change this fact much since Hazama's pressure can always push him to a distance where charging his stance is safe. You have to respect Hazama in most of YOUR offensive situations because of this move or you'll get hit and be sad. Regardless of being level 1 or 2 it nets Hazama good damage and meter. It's air unblockable as well as being hard as shit to punish on block (some characters can get around this). I feel like I need to put this on the low end of 'good FC moves'. I'll stick it at #4. Hotaru... this move is so stupid good it's not even funny. No matter how it hits you're safe, the invul/startup for this type of move is ridiculous, AND it's air-unblockable. This is definitely THE BEST FC MOVE in the game. #1 hands down. Arakune's 5C is a really good AA and can be JC'd on block to make it safe or followed up into a good curse building combo (although not 0-100% if not FC). The fact that you can use it the way it was intended but get rewarded for having it FC makes this a good FC move. I would put this below Hotaru at #2. Carl's jB is a really good air-to-air that leads to good meterless damage on FC. If it doesn't FC it doesn't matter, but it helps when you're doll is there to help you keep a combo going. Because of it's situational (and sometimes ass) damage on non-FC, I would put this move right below Arakune's 5C at #3 and maybe tied with Hazama's 214DB (2). ===================================================== TLDR #1 - Hotaru [Hakumen] #2 - 5C [Arakune] #3 - jB [Carl] >> 214DB (2) [Hazama] You should close this thread, as it's a really stupid topic to begin with. Knowing that threads like this exists on Dustloop makes my head hurt. I'm even surprised at myself that I typed all that up. I'm really surprised that the mods tell us to close threads that get too long, but they let threads like this even run longer than 2 pages. Good shit Spirit Jake (and the rest of the idiots) on thinking that Houtenjin was the best FC move. Stay free. BTW, sorry if I forgot any FC moves... some are used so infrequently that I forget they even exist. The more you know Disclaimer: All the information in this post might be wrong to some people. Stay gdlk dustloop.
  19. Ryzol, Message me on AIM next time you get a chance. My screen name is 'almu 2000'. I'll put up a stream and answer any questions you have for me about Jam. I think this will work better than a video. I'm usually on at night from 7-10 (EST).

  20. TvC were the hypest finals at EVO. I would never play the game but... goddamn those finals were hype.
  21. I'm gonna make a video for you, but don't expect it until next week.
  22. Just because a character has a weapon (almost everyone in the cast) doesn't mean all of their moves won't have thier hitbox extended due to the weapon. There are only a few matchups where you can actually take advantage of the hitbox being extended... with almost every matchup you have to always be cautious of their reach being better than yours. Bad habits: blowing your meter as soon as you get it. Spamming puffball(s). Guessing parry on wake-up to much. Note - Jam is scary with 25% meter and a Ryuujin card. Hit confirm into your combos first... don't just midlessly throw away cards and meter. Hit-confirm then make it hurt. What to parry: tell me what characters you play against and I'll try and help you. Most of the time you want to parry obvious jump-ins/overheads/mids. Knowing your opponents options during a blockstring will help you find unsafe/parry-able things. 1P > 6P
  23. Yo daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamn. This thread is good.
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