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Silmerion

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Everything posted by Silmerion

  1. I, uh, guess I'll be the one to make this? So anyway, here's the current change list: Anji Mito: - 6HS: FRC changed to be just before the move hits. - FB On (623D): New FB, FRC possible right after the move hits, not possible to combo after (yet). - 2H, 6H new gatling, combos on crouching hit only. - 6H is now special cancellable. - FB Butterfly (236D) travels farther. - K Stomp (214K) causes a smaller ground bounce. - Fuujin (236S/H) has shorter untechable time. - 3S cancel is easier. - Close 5S increases the guard gauge more. - 3K no longer floats opponent. I can't really figure out what they were trying to accomplish with these changes. The nerfs seem unnecessary - it's not as if Anji was a dominating character in AC. I'm not sure how much untechable time was cut from Fuujin, but I'm concerned that it'll make midscreen combos into running Fuujin -> K hop -> On harder.
  2. To start her long-range pressure game? I think her ability to have three slow-moving projectiles on the screen at once to cover her advance compensates enough for her lack of mobility.
  3. I wonder if it'll be possible to combo 5P/2S/6K into [4]6D and, if so, whether or not that will actually be useful. Maybe as a follow-up for max-range 5P? Something like AA 5P -> [4]6D -> 5P -> 6K -> 2S -> whatever. Could be good combo video fodder, in any case.
  4. Correct me if I'm wrong, but Michael Blade only has one frame of start-up, right? Why would you throw that out from neutral anyway? Seems like more of a guaranteed punish to me.
  5. Game designers will often give characters asymmetric power across spacings, but not always. I think the "Walking Tank" archetype that a slow Justice would represent (strong damage and options from multiple ranges, but slow and relatively light on defense) is a cool character type that Guilty Gear doesn't really have yet.
  6. Just played around with 2H a bit in training mode. If you can trick them into blocking only the first hit of it while in the corner, it's easy to link the second hit's stagger into a 5K -> whatever. Yeah this is going to be okay.
  7. Whoa! New Guilty Gear! Axl Bomber losing its overhead property doesn't seem so bad - just a reasonable damage nerf to his corner game. I'm glad they're keeping the B-loop in at all (for the moment.)
  8. Horokei, for the life of me, I can't figure out what you did at 4:30 to dodge A.B.A's last rekka. How did you do that? Also, this might be my favorite combo video editing ever.
  9. As I said in the Axl subforum, this is an excellent combo video. Horokei continues to be awesome.
  10. Horokei, that was awesome. Rensen shenanigans all over the place.
  11. Niiyama never ceases to impress. I'm glad he's still playing. Why, though, does he spend the opening of the first match doing Rensen -> 2 repeatedly? Is he trying to bait an approach or something?
  12. Just curious: why Soul Calibur 2, as opposed to IV? I mean it's a better game, but IV is the most current version.
  13. http://www.youtube.com/watch?v=bmymZ4Hy1sc http://www.youtube.com/watch?v=som9jXUZJlQ This Axl pulls a quadruple Kokuu combo in the first video and has an amusing name, so I thought he was worth posting. Also, hey guys! Been a while.
  14. I vote for 7 or 8. White and khaki wear really well with sweaters, button-ups, and the like.
  15. Ah. That's a shame. I can certainly relate to having huge amounts of schoolwork.
  16. Psst Hey Watches Where's our combo video Seriously, man, it's been, like, a year now :8/:
  17. Good stuff! Always nice to see a new Axl combo movie. I don't see how you can say the combos are weak; they're universally inventive enough to keep interest throughout; even the bomber loops somehow feel crisp every time.
  18. Wow, Tsubaki received many appealing color schemes! I played Haku-Men in CT, so having more than a few options that aren't utterly atrocious is a new experience for me. Hm...I think I will use either red, green-and-white, Suzaku Kururugi, or tan-with-green-hair.
  19. Rensen FRC is something like +33.
  20. Millia and Tsubaki are completely different. Tsubaki might be about as fast, but Milla's all like, "I'll kill you with highly ambiguous okizeme!" and Tsubaki's all like, "It shall be engraved upon your soul! Divine Assault - oh wait I'm a mediocre character lol."
  21. I am so sad I clicked on your sig today, I was like "yeah I'm gonna watch the awesomely bad combo video" And it wasn't there anymore :(

  22. I laughed when you successfully escaped by running away with Rin. I hope that's okay. America you are so good at fighting games Also I think you're using 3P -> 2S as a frame trap? I like that idea.
  23. If I could make a recommendation, don't pick up a character because they require less dexterity (I mean, you could use that defense for I-No, I guess, but don't otherwise!). Find a character that feels right to you and work from the ground up. If you truly have fun playing a character - and I guarantee you that GG has someone for everyone - you shouldn't mind having to put a little more effort into your execution. I certainly didn't mind when I played Axl and successfully executed Rensen FRC all of five times in my first tournament (I was nervous), since I was having fun playing the character.
  24. So, I have the coolest Haku-Men avatar. Fighting words.
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