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Xie

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Everything posted by Xie

  1. You can play whatever you want to at Super Arcade, you just gotta pay $5.
  2. Double Post: The gathering for Friday is a go! I'll be at Super Arcade around 8:30~9PM or so, but you can pretty much show up whenever you want. It'll be $5 venue fee for the entire time that you're there. I'll bring setups, but if you want to be absolutely sure there will be a setup waiting for you, then bring one lol.
  3. If it's within a week or so, it's passable. According to the travel agency, all they really need is to make sure your name on your passport matches exactly with the one used to buy your ticket. Edit: If you are expecting me to pick you up, send me your flight # and your phone #.
  4. Thread Locked Etc.
  5. Stay on topic, and while we're at it, stop the rest of trolling in this thread. The very, very, very last thing I want is an online vs offline debate in this thread or anywhere in Gameplay Discussion. This thread is not for examining the merits of netplay versus offline play. I'm not going to shove a rebuttal up your ass in this thread, but your post seems just seems extremely ignorant. Please take it elsewhere if you would like to discuss it.
  6. If you have absolutely no other way, I can come get you, but I'm already picking up Spark from Long Beach that day, so you know, two places at once deal. Just tweet me if no one responds in time.
  7. I'll be hosting at my house on Thursday, if you're free, feel free to drop by. But let me know first, my house isn't infinitely large. On Friday, I'm planning to have a gathering at the Venue (Super Arcade). I won't be able to get the details ironed out until tomorrow, but I'll keep you guys updated.
  8. In any case, I agree that there is no better medium than a straight tutorial, especially in terms of # of people reached and information presented in a concise and meaningful way. So, maybe I should devote more of my effort to getting these things off the ground? Just a thought perhaps.
  9. I feel you. Frankly, I think this format is largely a failure in terms of helping others. While I personally was able to learn plenty from the exercise, I don't feel as though much of the educational value could possibly be translated to viewers, especially since everyone watching will be at varying levels of cognitive process. Furthermore, there isn't a good place to really apply or review what you've seen, so this is another issue with this show. The reason I tried this format was to see if anything could be accomplished outside of the normal format I had worked with previously. Frankly, teaching a character in that format to a point where I consider "Basic" would take me close to 3-4 episodes. The preparation would also be ridiculous, as it always is, so I felt that it would not be efficient to attempt to do this and that this chunk of knowledge would be far better represented by a strict character tutorial. That said, I don't think it worked out, so I'm probably going to cancel this segment. I don't think there are solutions to the format, so I'm just going to scrap the idea in terms of it being an actual tutorial of any sort. I'll still probably stream the same shit I have planned out, but I'm not going to call it Beginner Mode.
  10. Thread updated with this week's battles, and yes, it is BlazBlue.
  11. It's casual, so it will probably run around 2 to 3 hours. If you will work 5 hours from the start time... you may want to consider skipping it.
  12. This sounds like a horrible idea
  13. For some reason, Bang is the most played character at BBR. Followed by Litchi, followed by Hakumen.
  14. Haha, it's times like this I think I miss you guys. I think?
  15. So, I'm going to start on the 16th. The first character will be... Bang. I need to learn more about this character, and he's somewhat simple. As for character order... I'll probably just do it on my own whims. Frankly, I want to play some lesser played characters, and I also want to prepare for Blue Revo at the same time, so I will probably just pick characters I think are the most useful to myself and others.
  16. There will be a short grace period if you do not have your passport by the event day, however, in the event that you are the winner and it does not arrive within a timely manner before the plane tickets are purchased, you will forfeit the chance to attend the finals in Japan.
  17. Bonus tournaments added! Even if you're not attending for the purpose of entering the 3v3, please come out for some fun events with prizes! Edit: Also Brice, I can come get you, just let me know what time. There are a lot of people who live closer to LAX too, so if you're willing to grab him, speak up!
  18. 02-04-2012 - Serious Eleven Xie vs Severin: http://www.nicovideo.jp/watch/sm16919467 http://www.nicovideo.jp/watch/sm16919576 http://www.nicovideo.jp/watch/sm16919743 My=key vs Obaloney http://www.nicovideo.jp/watch/sm16919956 http://www.nicovideo.jp/watch/sm16920392 http://www.nicovideo.jp/watch/sm16920571 TheBiter vs Severin: http://www.nicovideo.jp/watch/sm16928099 http://www.nicovideo.jp/watch/sm16928195 http://www.nicovideo.jp/watch/sm16928374 Xie vs Obaloney: http://www.nicovideo.jp/watch/sm16928602 http://www.nicovideo.jp/watch/sm16928734 http://www.nicovideo.jp/watch/sm16928971 My=key vs Severin: http://www.nicovideo.jp/watch/sm16957223 http://www.nicovideo.jp/watch/sm16957354 http://www.nicovideo.jp/watch/sm16957489 Obaloney vs TheBiter: http://www.nicovideo.jp/watch/sm16957728 http://www.nicovideo.jp/watch/sm16968276 http://www.nicovideo.jp/watch/sm16968353 Xie vs My=key: http://www.nicovideo.jp/watch/sm16979110 http://www.nicovideo.jp/watch/sm16968568 http://www.nicovideo.jp/watch/sm16968668 Severin vs Obaloney (Excerpt): http://www.nicovideo.jp/watch/sm16978951 Xie vs TheBiter: http://www.nicovideo.jp/watch/sm16979110 http://www.nicovideo.jp/watch/sm16979193 http://www.nicovideo.jp/watch/sm16979274 TheBiter vs My=Key: http://www.nicovideo.jp/watch/sm16979391 http://www.nicovideo.jp/watch/sm16979518 http://www.nicovideo.jp/watch/sm16979621 More to come, I'll try to find time to post youtube mirrors orz. If someone wants to mirror them for me, please do.
  19. I don't actually know what characters I'm going to do first. I might just do them in game order, in order of interest, or randomly, lol. Anyhow, I'm planning to start this on... the 16th? I'll probably do a more basic character, as it will be the first time I've done this type of show.
  20. No. I saw him at A-Cho but it looked like an off day for him because he couldn't actually win and stay on the cab when I was trying to get a game with him, lol. I played Tsujikawa and Whistler though.
  21. Thread updated. I'm also willing to have a mini get together on Friday, if anyone is interested.
  22. Hmmmmmmmm, yeah I don't know. Whether you watch it or not is really up to you. If I say something you don't know though, it might have been in a previous lesson. As for Episode 13.... it has audio sync issues, so I don't even know when I'll be able to upload it. That said, I've (sort of) fixed my computer issues, so here is my new segment in Beginner Mode: Tuesdays/Thursdays - "Let's Learn <Character Name> Together!" On Tuesdays and Thursdays, from the release of Extend onwards, I will host a show where I will pick up a character from scratch(ish) and attempt to learn how to be competent in a few hours. The key word is "a few hours", so this show will probably run from 8PM to... 12AM PST and will largely be casual? I know that's until 3AM for all of you EC guys, but as always, it will be uploaded afterwards to youtube and such, so you can catch it there as well. Anyhow, in this program, I will attempt to develop stable blockstrings, combos, strategies, as well as fall into a bunch of common pitfalls. I intend to invite guests onto the show to tell me how to do certain stuff as well as answer certain questions, so it should be interesting for all of us. As for Platinum, I will probably need to invite someone over to teach them how to play the character instead of myself playing. Anyways, your comments are appreciated. Show Outline 1) Character Introduction 2) Examination of the Basics (Normals, Specials) 3) Choice of Paradigm (Overall Strategy with the character) 4) Practice and Online Battles 5) Conclusion
  23. Answer: @MysticD Hard to say, but I feel that it depends largely on what you are trying to illustrate by creating a list. For a character rank list, you can illustrate things like options, abilities, risk/reward power and put characters in order as such. For matchup charts, you can illustrate things like how easy some matchups are or how limited characters are against each other in terms of options. In a game like BlazBlue, where you have a numerous options and committing is more of an issue of safety rather than strength, it is difficult to properly assess how good or bad a matchup is. Contrast this to a game like Super Turbo, where options are extremely limited, beat each other out very cleanly, and contains far more frame-tight guessing, it is far easier to analyze risk/reward and how it pertains to the matchup. That said, it is my opinion that a look at overall character strength is probably the most accurate way to represent division between character strength in BlazBlue. Matchup diagrams can certainly be insightful, however.
  24. I recontest that notion, as the time differential between the lead in attack and overhead is actually not the same between a level 2 and a level 3 attack. The blockstun of a level 3 is attack is actually 3f greater than that of a level 2 move, giving the opponent 1f less time to abare correctly in the Ragna vs Tsubaki example. Strictly speaking, I feel this makes the move safer, but if you feel that 2f more to react vs 1f less gap to input makes a move less safe, that's a perfectly valid argument. Making a further empirical argument for or against is difficult here, as it starts to become a subtle vs speed debate, which players will tend to have different experiences with. For example, Zantetsu is one of the fastest ground overheads, but is largely considered by many to be one of the easier ones to block, compared to a dash Tsubaki (the move), which is 2~3f slower on average but much more difficult to block.
  25. Answer: @Kiba/Airk A medium height j236D from a single jump at mid range is largely safe against a good number of the cast, as not every character has a form of mobility that can easily circumvent its trajectory, especially if they were not specifically looking for it. The only clean way to beat out this move is to use an air-to-air as the attack is coming out, as the orb will protect Tsubaki from most characters. Because this maneuver can prevent said characters from moving as they wish, it can help Tsubaki dictate the initial pace of the spacing battle that is to come. Regarding Tsubaki's 6A, safeness is definitely a relative term, but as an overhead it is on par with most moves that I would consider safe. Given that it cancels into 5C gaplessly and 5C can be either charge canceled or canceled further into other normals, I would consider it to be relatively safe, especially compared to moves that are either known to be unsafe (Ragna's Gauntlet Hades) or automatically cause momentum loss (Lambda's Crescent Saber). The startup is slightly slower than most, but it can commonly be canceled into from level 3 moves, which actually makes it safer than most characters who gatling a 24 frame overhead from a close range level 2 move (Ragna's 2b -> 6b for example), so again, I would say that it is relatively safe there as well. Of course, if you consider moves like Ragna's 6b or Rachel's 4b to be unsafe, I don't really have any argument there. Regarding Tsubaki's choice of DP attacks, I believe that 623D is indeed a real dp, given it cannot trade as a reversal unless it does not hit on the first active frame. The attack literally cannot lose if it makes contact so long as it is timed correctly or the opponent is otherwise invulnerable. Furthermore, while there are methods of canceling and specific ways to bait out her DP (such as running iading or jump airthrow for okizeme), most of them are direct call-outs, versus something that can be done at the same time as pressuring or doing okizeme. Most reversal attacks have a specific kind of weakness in terms of hitbox or countermeasures, so it is not really a specific weakness of the move itself, but of DPs of in general. Regarding Tsubaki's DP follow up attacks, while it is true that they are not safe in many situations, there are many situations where they can make a DP safe where they would otherwise not be at all. Consider when an opponent jump cancels away to bait a dp and ends up air barrier blocking 623D, if j214D->236D is able to come out, the additional blockstun incurred from an air barrier can make it challenging (and risky) to try and anti-air the attack. For most other characters, the only option would be a Rapid Cancel, but by simply having the option, it can make it more difficult for opponents to properly punish in every given situation and can cause opponents to heistate.
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