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Nakkiel

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Everything posted by Nakkiel

  1. I guarantee that is not how it is going to work. In all likelihood you will have to press A+B during the startup.
  2. god forbid you actually have something to worry about while defending in this game
  3. You know that's from my twitter account right?
  4. Daisharin is not on the movelist, it MAY be her Overdrive but I can't read jp. She has All Green, Kokushi and the new ranbu super.
  5. it's closely related to playstyle because it directly influences how you must design the character in order for them to work correctly
  6. GEE I WONDER WHY IT COULDNT BE BECAUSE THE ANIME COMMUNITY IS LAZY AND HAS SHITTY ATTITUDES???? (that's you if you didn't get the joke) jesus christ anyways I really hope the game is faster as the trailer is making it appear, i'm sick of wading through a molasses swamp and i'm not digging p4u it's also cute how uppity everyone gets over a costume design (yes it's shitty) instead of the character's gameplay lol. pretty much everyone in bb looks generic as fuck
  7. Riichi = 63214A/B/C while staffless, the most commonly used version is A Ippatsu = A/B/C while standing on the staff (after Riichi), Tanki Hatsu (IppatsuB) and Tanki Chun (IppatsuC) are just other names for it. If you see Ippatsu or Tanki Hatsu/Chun listed in a combo, always assume RiichiA was used before it. She is playable on pad, however you may have to use the claw-style holding where you use your index and middle finger on the pad, as if you were playing Tekken.
  8. BE stands for Blowback Edge, it's a Melty Blood term
  9. Mm, true. I didn't think to say it since I thought that was obvious but I realize that was stupid of me lol
  10. ItsuuA > 4kote > 6A > Kokushi isn't listed in the thread. That's pretty much it. Useful video for people who enjoy visually learning things.
  11. Do a fuzzy guard during it, lol.
  12. There's 3 Shadow Labrys' that have qualified for Tougeki. Reria, Kuushido and Tomo are the players. Here's the full list: http://romancancel.blogspot.com/2012/07/p4u-tougeki-lineup.html
  13. I'm playing this character.
  14. There's absolutely no reason to not do it, should the situation arise. You earn back your meter and you get 6K + oki. Sucks that I haven't found a way to do it without 6B bound starter, would be sweet
  15. Whoever was commentating Guilty Gear needs to never be allowed on the mic again. It was downright awful and disrespectful.
  16. Huh? Not even..It's a 5-5 matchup.
  17. There is absolutely no way to punish a successful D from Hakumen. Never use kokushi against him, it is a complete waste of meter. As are any daisharin gimmicks because the reward is extremely low in most situations. Just use your meterless options, they're excellent against Hakumen.
  18. He doesn't even need to spend meter, he can 6D or 2D through it.
  19. 2A/jump/backdash/throw
  20. Jumping out is only possible on IB, you shouldn't be hitting buttons after 6D if it's been IB'd at all unless it's someone with a 7f 2A.
  21. It's universal, just a little harder to time on characters with weird/smaller hitboxes, keep working at it.
  22. 6B CH > (5B) > 2C > 6D(1) > dash 5C > 5D > Chun > staff2 > TK Chun > 66 2C > 4D > etc. is a stronger option for this case
  23. This requires zero yomi and no risk. If you have 50 heat and someone bursts your 6D they're absolutely screwed. It's incredibly easy to actually react to the burst because 6D is a level 5 move, just react to them being stuck in the burst animation and RC, press 6D again and do 5k.
  24. Yea the 6C(1) 4kote stuff (the specific kokushi enders and that combo part you linked) need quick inputs, just gotta get used to the low recovery of kote.
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