Sytha
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If I see Pot's j.D coming what I do is 2H>2H The First 2H Will Clash and the 2nd will Nail Pot for a Combo+KD. If the Pot for whatever Reason does it at a weird angle. (Not where he can hit Ky) Find a way to punish him for it. j.D still has landing Recovery.
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I wish I had a picture of myself that wasn't me standing next to a dead animal or wasn't a Drawing of me.
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CSE isn't really that great anymore. Mostly since it doesn't build any Guard gauge at all. The Stuff in Mamation's Video is the stuff I've been using since AC came. They all work extremely well for me But 2 Reps of LJ also wield the same Oki chances so no reason not to grab the extra tension and like 12 points of damage.
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I tried 6P when I first got the game. I was Counter thrown/2Ked a lot. I used 2S,2P,2K instead. Those seemed to work better. But 6P is nice if it Counter Hits thats a free combo for great damage.
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Beat the game. I got it after I beat Boss HOS.
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My list is from the Japanese Garou site Howard Arena. I've seen that tier list before tho. It's old. Like 2k4. It changes pretty often tho. But the top 7 never change really. Jenet,Gato are pretty firm at 1 and 2. Kevin and Grant are typically fighting for 3rd and 4th. Jae, Kain and Dong all are close as well. Match up chart has the Difference between Jenet and Kain at 5 points. Not really that much difference. After Kain tho there is a pretty big gap. 70 to 60. Terry has horrible match ups to Kevin and Gato. like 7-3 in their favor. according to the list. http://www.h5.dion.ne.jp/~h.arena/mowrank.htm Thats the Japanese rankings.
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Um Kain shit... Let me think... BnB Combos. (j.C/Cross up j.C/j.D are the standard jump ins but I'll just leave those out of combos.) Down B/Down A>Down B>Down C (after Cross up j.C it's possible to land another Down B. or you can land 3 naturally on Tizoc.) 2.8B>Break>4.6B 2AB>5C>4.6C 2AB>5C>A Super Corner Throw>2.8D Gaurd Crush String: Close C>6AC>2AB>5C>B Super>Dash in>2AB>5C>B Super>(They should be Flashing Red now.)>TOP/ B Panzer/Dash in 2.8B Break/Down Bx3/something to finish the gaurd crush.>Meterless combo of choice. Match ups according to Howard Arena. 7-3 Tizoc 6-4 Terry,Butt, Maru, Freeman, Grant 5-5 Rock, Gato, Jae, Hotaru, Kevin 4-6 Dong, Jenet Hes Ranked at the Bottom of High Tier. (7th) Oh and the Tier list for anyone wonder is. (Updated 4.7.07) Top: Jenet Gato Kevin High: Grant Jae Dong Kain Mid: Terry Hotaru Low: Butt Freeman Maru Bottom: Rock Tizoc I'll post more on Jae and Kain in a bit. I guess. Meter Building you can either do the safe and easy ways which are Kain's keepaway Tactics. (A Fireball, Break 2.8B sometimes C Fireball.) Or the Delayed Panzer Break (Too Slow.) The Correct way to build meter is Breaking 2.8B alot.
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http://blog.livedoor.jp/roz_to_beni/ => http://www.filebank.co.jp/guest/honnnori/fp/doi => Password: movie Roz (KY) vs Toshikazu (KY) x6 I cant get those 6 matchs to work. I dont think they are online anymore. Did anyone happen to get them?
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6K doesn't Gattling? 6H Gattlings into like Every single move Ky has minus 2P and 5P. And those are 4 and 5 frames so damn near imposible to cover after 6H anyway? Plus it cranks Gaurd bar more? I'll be starting my Block Strings with Wierd stuff. I'll find out what works and what doesn't. Deciding now is silly.
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Yes. It's always had that. 5S is -3 now vs. -1. 6K went from +6 to +4 5D is 4 frames worse. Bleh.
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IF you beat down of those S Players as an E Thats almost a AutoRank up. It has some funky point system. But beating people with much higher rank makes it go up faster. And losing to people with much lower Rank=Drains Rank faster. I used to be a A Rank. But I lost to an E Rank and went down to B after only 1 loss. Even to know I was on a decent Win Streak including a S Win.
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Domii makes Anji look beastly. Lol. Altho I think Buppa could've 222H'D him at the end of the match and won right then.
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You need to Shade in the colors. And Pure White doesn't work. But they look like good color schemes. You just gotta Shade em.
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Well the Sub Forum is cool. But I'm really pissed off with version 1.07 I haven't been able to connect to a single game with it.
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Ditto. I've been getting that a lot with the new patch.
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It made like 90% of the people switch to Delay2. Which as far as I'm concerned. Still sucks ass.
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Thanks Heidern for clearing that up... I was just hoping that it would have some validity. Since that would be a Tensionless set up to loop. The bad reach on 623S Kinda ruins it.
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Airblock was talking about baiting stuff like Volcanic Viper, Immortal Wings, Etc. Stuff people like to mash on when trying to get out of pressure. Stuff like 5S and stuff are not that good on Block. I've had people uppercut/Super out of my pressure before. and JC>Blocking it DOES Work. It's just an Option. Sure It's not a good option or even a decent one. I've watched Roz do 2D>TK SR into Throw. Thats a really good Tick Throw. j.D works time to time. I dont JC My block strings very often tho. Because ending them with Stun Edge is just plain better. Which is the point your trying to make. And 1 MAYBE 2 hits before 2D should also still combo. I've seen 5S>2D>623S>H Set ups in those combos from Aria. So I know 5S>2D>623S at the very least works. But your right that the combo is not very practical to get off because of the limited reach on the 623S.
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I wouldn't rush in with 2D. 5K, 2K, 2S, Etc would be better moves to rush in with. But 2D>JC isn't as bad as your making it in Pressure strings. Airdash back, Airblock, Double Jump, Falling j.D, ASE, ACSE, That new Stun Raising move, Etc... Sure a lot of these options suck. But It's not like 2D isn't a flexible move. And I still dont see the problem with using 2D>623S>Javelin>Relaunch combo. It's not like you have to start with 2D at all. Since Everything gattlings into it.
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2D is JCable, Speical Cancelable, is active forever, and gattlings from everything. Seems fine to me. It's not like I'm saying to start your pressure with 2D. But their is a lot of stuff you can punish with 2D or something like 5H that leads into 2D. Or whatever. I dont really see the problem. And 623S would be done if the 2D hit within Range. Doesn't seem that bad to me for a tensionless Loop set up that is going to give you like 30% Tension afterward. Maybe I'm missing something that makes it a bad idea outside of the limited reach of 623S.
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Yea I realize thats going to be hard to confirm. But Tensionless LJ Loop would be worth it. And yea I doubt you are going to get 2D as a Random hit very often so 2S or whatever before it is more realistic. And yea.. All versions of Vapor Thrust (Slash, Heavy Slash, Air) have the Javelin follow up.
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Hey Heidern. Try 2D>623S>Javelin>Relaunch. I think that is a good after 2D Combo. Altho you might be right that Shine/Orb/LS/CSE Follow up after Sweep is a better source of Damage. 2D>Stun Edge>FRC is also suppose to work. What I'm basically trying to ask is... I'm wondering which one of these after 2D Options is the best for Damage. And to see if you can get them to work. As for Relaunch I'm told that gives the perfect Relaunch Height.Also Combo into Sever>5S>2H>VT>LJ Seems to give the right height. And on a lot of people Throw>FRC>5S>6P>2H>623H>H>2P>5S>2H>623H>H seems to work. I also remember seeing a 3 LJ+GS combo off of Throw FRC (Think it's Slayer only combo.). That not only gained back the Tension spent on the FRC. But a little extra too. And I think you can Relaunch with what Heidern's doing right now on Venom if he omits something. I'm not sure But I know you can get Relaunch after Air Combo on Venom.I've seen it in a lot of Venom/Ky matchs.
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Sorry Spicy J. That was a good match. I got a IM at the end of the 4th Round. I would like to try that again. Sorry >_<
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That would be fun. But might wanna divide it up just a bit. For Ping reasons.
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http://img398.imageshack.us/my.php?image=untitledtf6.png Wont upload to Dloop. But there is my Ky Color sets. I Kept Orginal and Start Button Ky Colors.