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zeth07

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Everything posted by zeth07

  1. Lol, how incredibly useful that will be. Bang's new Crouching BnB: 5a>5b>2b>623B = 1,526 Dmg Can anyone top that?
  2. Even that is borderline useless due to the other stuff. Potential combo on crouching: 5A>5B>2B>5B>623B....that's it. -No followup to 623B due to no wall bounce. -No 2C mid combo because it's techable so that would be the end of it. -No crouching Web Nail combos due to 2C being techable. -No old CT BnB due to 2C being techable so you can't even go into 6D.
  3. Just to post everything that has been changed: 1st Location Test: -5B slower start up -2C slower start up, reduced a level, techable on ground hit -FRKZ 2C knocks down -2B>5B gattling added. (cannot reinput 2B) -Heavenly phoenix thrust no longer wall bounces for both air and ground, slight wall bounce in/near corner -3C is techable -6B is techable on ground hit -Ashura slower start up, invincibility lasts until just before startup, has become a joke DD 2nd Location Test: - Forward throw slides, more damage, followup in corner. - 5B slow. 2A 5B won't connect. - Less untech time on 6A. - D nail bounces on hit, hard to combo from. Apparently the changes from Location Test #1 carried over to Location Test #2. So with all those things considered, Bang is going to have a hard time even forming combos.
  4. You forgot 6A and 2C. And 6B is an overhead cause we have 6B>2A>5B...wait... I guess we have to do 6B RC combos again, maybe 6B>RC>2B>etc. And you can always do other combos off 5C, not just Daifunka, so I'm not sure what you meant there. EDIT: So just to summarize, slightly adjusting 5B, has now made 2A useless and in the process of that made 6B practically useless due to more than likely needing to RC to combo off of it which at the same time will do damage nowhere near the amount worth the heat cost. That one adjustment changed a lot more than it would seem if you really start to think about it. Gotta love location tests.
  5. Huh? How the hell is that gonna work now? 5B is like the only thing that combos after 2A....So by slightly adjusting 5B they just made 2A completely useless? On that note, I don't even care about these location tests anymore until I get my hands on the game after the patch finally comes.
  6. So you were hating him in CT? When the match-up was strongly in your favor? Seems like an odd thing to do. I guess I need to leave this thread now, it's dragging me down.
  7. I don't really want to reply to you for the obvious reason, but I guess I will. You need to play the game more. Yea, no shit you had fun against him in CT, and I wonder why.
  8. If that's not trolling then I don't know what is anymore.
  9. Bang's FRKZ ground dashes being shorter could be good or bad. Good - Easier to control your movement and spacing. Bad - More ground to cover to punish things/ slower to punish things or just to get around, and can't dodge moves that might have missed even with no invincibility on the dashes. We'll see how it turns out though. Interested in seeing what other changes he has, key word being SEEING these changes, since we aren't going to get them ourselves for a while.
  10. That makes no sense whatsoever after what has already been explained.
  11. All the characters mods should give their opinions and numbers for the match-up chart, then add in players who have won actual tournaments. When they go to post it, they should post everyone's name, all their numbers, and then post the averages for the match-up chart. Yea someone could still troll their numbers but at least we'll see who thinks what. Or just wait til Japan does it and stop discussing the tier list / match-up charts entirely since all of America doesn't matter by comparison.
  12. I guess it made a difference lol, I didn't tell anyone....yet. I honestly never heard about it til then, I heard of some other BB site (not blazblue.com) but it wasn't nearly as well setup and all that. Looking forward to checking that place out more.

  13. I'd be more worried about leaving the PS3/360 on 24/7 and at the same time the PC. You could get passed the not being around if you had an arcade stick and just put the pass button on turbo. Only real problem with that is that it makes an incredibly annoying sound when waiting in the menus before the other players start the match. I don't think a 24/7 stream is necessary but the novelty of it is pretty cool obviously. It will just be cool to get a nice BB:CS stream going with some regularity.
  14. With the no wall bounce thing, I remembered that Unlimited Bang has a Fire Punch that does no wall bounce. So after I unlocked him I tried to figure out how exactly it might work and at least for Unlimited Bang's case, it is really almost useless from the little bit of time I spent messing with it. The command was 236C. Pretty much all you could do after it was cancel into 3C (which didn't cause knockdown, so from there it seemed useless) or you could actually do a bit of a rekka with 236B (which comes out as 6B but with a blueish shadow effect). However that 236B "rekka" doesn't actually combo straight off it and I honestly see no purpose except maybe a mix up if you do it this way. I was however able to do a combo with both of them in the middle, but the damage was mediocre at best. That was pretty much all I got out of it with a little time spent. I don't know if messing around with him more could find more possibilities that would be worth it, or if the way they had 623B no wall bounce in the location test had completely different properties. Either way, it was interesting to see what it could be like. I personally don't like it if it works that way, it just seems so weird without wall bounce.
  15. NTSC is the format American tvs and stuff use, PAL is one of the other formats (like in Europe). I doubt it would have anything to do with a sound delay though but I could be wrong. I honestly didn't have any sound issues with it.

  16. I have a rather slow speed internet connection (DSL) and it streams just fine for me as is, so I'm not sure what the problem is for you there. I didn't even know a low-res option existed.
  17. I don't think I had any problems with sound delay, so I can't help you there. As for the other question, I'm not exactly sure I understand what you're asking. I mainly just used the Ulead program that came with it and went to capture and it should show up. Just make sure it is on NTSC and not PAL.

  18. Just wanted to post this here so BlazBlue players can potentially get a little more interested in the idea: http://iplaywinner.com/news/2010/9/27/peacefuljays-saltstream-weekly-review.html Why can't the BlazBlue community do something like this? Oh wait, I know the answer to that question already, and it's unfortunate. I'll continue to support whatever chance BlazBlue gets on the stream, or if Ryuusei can start doing one for BlazBlue as well.
  19. That's my bad. I don't have the thing anymore so I'm not sure i'll be able to help with actual questions now in terms of setting it up and getting it to work right. I will say that it did work when I followed the instructions exactly, but I did have to use their program since it didn't work with other stuff half the time.

  20. If Team Sp00ky is still streaming this, maybe someone could post a news announcement on iPlayWinner to try and get some more attention for BB. Not sure how submitting stuff to there works though, maybe it's too late. Either way I'm going to try and watch.
  21. I think part of the reason it became more popular with the SSF4 crowd was because they actually got some "known players" to join in at times. The GG/BB "known players" are so dead set against online play that it will never pick up in popularity for BB. Although a bit hypocritically, some of them do apparently play online anyway. It also helped pull in the SSF4 crowd when there were announcements made on some of the popular SF/Capcom related fighting game sites for the stream. I am going to try and watch it and hope it continues for the BB community.
  22. I wonder if they'll put Strider on there.
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