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BagLunch

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Everything posted by BagLunch

  1. The trick to it is flight mode. When you are in fly mode, you have unlimited air dashes.
  2. Since I'm sure Mike will care: Bethany is not a romance option in DA2, so no imouto ending. I've probably just cost a sale of the game.
  3. No, I was thinking more like the latter half of this combo: http://www.youtube.com/watch?v=kG6bNJH4WiI except that on the stream, somebody did it without a j.B in the loop, so it was just nonstop slapping Evidently a similar thing is possible with Doom's airdash cancellable j.B, so one guy was doing a combo that was just a buttload of j.B's airdash cancelled and it looked hilarious.
  4. There's the "pause game issue orders" thing you can do by hitting spacebar, and there's the usual slew of menus that start from ESC and their usual hotkeys (J for journal, C for character, I for inventory....)
  5. wow doom and mags with repeated air hit canceled into airdash or fly combos.... not even like the current slap -> airdash -> land -> slap -> jc but it looks like slap -> slap -> slap -> slap....
  6. Making the respec potion something available via DLC in DA2 = lolllll
  7. oh shi- SnK Raoh lookalike could've killed Hitler, but chose not to
  8. I liked the Rumble Fish 1 announcer more, but that's probably because the TRF1 announcer had no asian accent whatsoever.
  9. Seth stomps were way funnier than they had any right to be
  10. After you guys play DA2 for a bit I might tell you an interesting insider story about it. But you won't be able to appreciate it until you play DA2.
  11. Sometimes I get the feeling that after some years, ArcSys loses license on the recorded voice of the announcer and instead of paying it, they just snag somebody from the office (whoever wins a raffle!) to fill in for it. Like how GGAC got the super-nasal announcer, and then CSII got the lady who is neither properly emotive nor has good (or at least charmingly bad!) pronunciation. EDIT: Wow, GOTO 15 minute mark to see Joker palette for Hazama. CS2 is not so bad after all!
  12. Oh shi- Importing games from the exotic nation of Canada
  13. The presence of dora allows for garbage rush hands to actually work given riichi, which I think is a fairly significant difference from the chinese system (which just bans chicken hands outright). There are some subtleties in the scoring system that I never bothered to learn that somehow give the game more granualrity than the chinese system's otherwise elegant powers of 2 scoring, and the game throws out the flower tiles (which are just hella luck based... bonus for not drawing any? All that tells me is that I'm not rigging my draws enough) Of course, dora is also hella luck based, and the way that a huge chunk of the tiles are locked out from play make planning difficult unless you are mad rigging. Riichi and dora tiles is like... rage explosion or something. I don't know if the dealer passing system is the same in the chinese system. There is some BS that is possible there if you are actually playing a game with the correctly fixed rounds that enables a player that is behind to keep the game going so long as he keeps winning. F*** comeback mechanics. EDIT: also I'm curious how the thought that chi and seung were different came about. It sounds like an interesting interpretation story.
  14. the last tile tsumo also has to happen while you're in furiten (optionally, if you have been in double riichi, just to make everybody's sense of doom that much greater), or else it's only somewhat cool then you flip over the hidden dora and explode everybody
  15. Possibly the only good thread to ever come out of the BioWare forums: http://social.bioware.com/forum/1/topic/103/index/6308572/1 but now that there are people posting in it, it's gotten too mainstream for me
  16. Is Ray using C.Viper in MvC3 because Viper feint cancelling air burn kick is basically Bandit Revolver FRC
  17. Hearing LeiLei's "Xiexie! Ai yah! Bai bai!" when you call her in makes me think of "What's up! Nothing! Later!" from that SNL roxbury sketch.
  18. One of the things about the force gun that always bugged me in DS1 is that it's really fun in the zero G areas because it's alt fire turns into a rocket launcher, but one of the most common enemies in zero G are those things with the 3 tentacles that shoot you... and the force gun's grenades are really ineffective against them.
  19. Magicka expansion looks to make it more of a PENGYOU game than ever before http://www.youtube.com/watch?v=cCFtiO5j97M THE NAM
  20. The problem with instant-death games like Siren, Amnesia, etc. is that since you can't do anything but run the hell away it makes death this sort of par-for-the-course thing. After awhile, I find that I just get deadened to the dying, and it turns into an experience where the trial and error become glaringly apparent. When instant death games pop stuff out at you, I find that my first course of action is to walk right up to it to find out whether or not it's going to kill me instantly so that I can figure out whether or not it's actually going to block my way as quickly as possible. I think that I'm exposed to horror stuff little enough that grotesque imagery and SCARY BOOGIEMAN NOISES still kinda works on me; it's funny, I've played so many games that the interactive/game component of horror just doesn't work on me, but the basic horror imagery does. I have to say that I like the near-pastiche style of horror in RE5. Things are just TOO AWESOME to be legitimately scary, with the horror setting providing an entertaining backdrop for awesome adventures (motorcycle riding zombies swinging chains is so 80s awesome that it can't be scary).
  21. Sadly, I didn't get to attend Winter Brawl. jwong's She-Hulk/Ammy/Tron team is impressive. Really strong vs. Sentinel, and She-Hulk has incredible mixup/reset abilities. Tron flame tech trap wtf Haggar blowing people up was awesome
  22. snowstorm so fierce that posting from vancouver has stopped THE ICE STORM
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