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Everything posted by BagLunch
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I wonder which team will be best able to recreate that most hated of all MvC2 teams: cable/sentinel/command. Dante's got the assist that is most commando-like, but I'm not sure who epitomizes cable's meager mobility, massive space control, and brutal punishes best. Chris has got the poor mobility and lots of weapons, but I've yet to see anything resemble a brutal punish from him. Deadpool as the guns and the grenades, but I don't know if his are as good as Chris's. Dante can flood the screen with garbage, but he's already in assist duty. Arthur definitely has the crappy movement and the "fill the screen with crap", but again I don't know if he has the brutal punish. MODOK has space control and screen garbage, but he has much more mobility.
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Yeah I remember how the meter changed color in COTA and MSH to reflect your ability to do certain things. Of course, for me I was mostly just shooting optic blasts/ice beams and doing super whenever i had a full gauge. I'm pretty sure magic series was in COTA. It'd be all INCEPTION if it turned out it wasn't.
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The game Magicka seems good fun. It's an action RPG with no levelling, no grinding, hell, I don't even think there's money in the game. What it does offer is a spell system (with no mana/MP) based on combining basic spells to make interesting stuff. You can also learn spells which aren't just stacked combinations of effects through spell recipes you can find in the game. It also has a "wet" status ailment, which I've wanted in an RPG for like forever. What's fun is that there are lots of ways to kill yourself and your allies. Game supports 4P coop. So if you MAKE IT RAIN and then shoot lightning, it does more dmg. If a goblin jumps on your back, you can shake him off... or you can SET YOURSELF ON FIRE which will cause him to pop off. Once you are on fire, you can cast water on yourself to douse it. The barrier spell is probably the focal point of all the game's potential, because it can deflect beams, and cause stuff to get trapped. If you have 4P, you can surround something with shields and then turn it into a blast furnace. You also have a gust spell that pushes enemies/projectiles/etc. away but does no dmg. In short, it seems like a PENGYOU game, and that should be enough to make you all want to play it.
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HSF was just too good in MvC2. Loop HSF combos! Launch after HSF for big dmg (and maybe DHC)! Hell, just chip with HSF; most can't do crap about it. Well, Cable can do pushblock sjc AHVB, but that's like an extreme outlier. How many supers were as good as HSF? Hailstorm is probably one, though it doesn't bring the wtf dmg. AHVB does wtf dmg, but it certainly doesn't do wtf chip. Seriously, what DIDN'T HSF do?
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MB has wallslam, and by definition any game with wallslam is fun. But yeah, what with all the combos it has involving delayed juggle hits and reverse beat, it's got a little more to offer. I kind of like how otg -> super makes all kinds of supers somewhat useful (seriously, who ever used Sentinel's electric ball super except to DHC it?) Sentinel looks like his flight is slower, his moves take longer to recover, and his beams have been realigned to the "yellow beams!!!" aesthetic that plagues the game. The combo which Sentinel did while flying in the reveal movie doesn't look like the full unfly combo, though it does raise hopes for it. His damage overall seems really high though, even for MvC3. http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=020163&loc=homeflash1 PSP2 guesstimated at $1000. Ballers only!
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So is mango sentinel going to be a DLC color for Sentinel? MvC3 is the land of otg supers I wonder what else Lei-Lei will be able to do with Tenraiha. VS didn't have the extremely tall arenas that Vs. series has, so I wonder if it'll be able to give her a gigantic wall to advance behind the way it could in VS. Maybe the spike balls will always drop from whatever top of the screen the camera view is at. Who knows!
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I never really thought much about hdd speed until I got that caviar green, because it's not something I ever really noticed much. If you're just using them as bulk storage, they're fine, though. I really dislike the 1366x768 resolution, especially on a 15" monitor. It just seems odd that you'd have so much powerful stuff inside a laptop, have a monitor 15" big... but then saddle it with such a low resolution. The only laptop I could find that had the combination of small size, good screen resolution, and a half-decent video card (for mobile, anyway) was the Vaio Z... which costs like $2000 base. Hilariously, upgrading the hdd on it because it uses SSD raid costs as much as entire other laptops. Ballers only! The laptop I'm using now is the MSI GX640. It's got some weird design issues (like putting the exhaust vent on the right hand side wtf), the battery juts out the back, the keyboard and monitor can flex a little, and the Fn and Ctrl keys are in swapped positions (wtf?). On the plus side, it has good performance, a 15" display at 1680x1050 (lets you do 2 pages side-by-side in Office with good readability!), weighs just under 6 lbs., and has an eSata port. The Alienware 15" laptop I considered for its powerful performance and better build, but the thing weighs 9 lbs. That's more than a 4L jug of milk!
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So all kinds of people are youtubing "Land of 1000 Dances" as a result of xkcd. It's one of those songs that you've heard before, that you remember, but hell if you know what the name of it is. The last time I saw it used well was in The Full Monty. Which I realize now was like a decade ago. The last time before that that it was used well was here: http://www.youtube.com/watch?v=rtCtZ5x9EJI .... which was like a decade before The Full Monty. More, actually. It comes back in waves? Anyway, IRON SHEIK HELL YES
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So a broached idea: Imagine if images of modified hitboxes were in fact different from the ones that actually end up going into the game. Like the picture shown of Yun's divekick hitbox makes it look like any attack will trade with it if not beat it; it's just a matter of Yun taking advantage of angles/frame adv. to keep pressing with it. But what if the move is actually BETTER than pictured? Imagine the feeling of "it's not Yun's kick that's bad, it's YOU the player that's bad". Conversely, what if they show some buffed/nerfed hitbox (like guy's s.MP or ryu's cr.MK) and the way it actually is isn't like that at all; the image is just released to falsely breed the impression that a move is better or worse. In any case, it will drive the hardcore to experiment, while those quick to accept what is stated will form their own mindsets. Call of Duty 5: Psychological Warfare
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So AH3: - ABC -> special (-> super) actually does damage, unlike in AH1 where if you weren't looping you weren't doing nothin - still has a strange game speed... when you aren't right next to each other it seems goddamn slow, and when you are right next to each other it's alright - the computer is still dumber than a brick - my memories of AH3 in Japan is that nobody was playing it. Having played it again recently, I can see why. It's probably a more interesting competitive game than BB, but buying into the weird game speed and getting used to doing weirdly timed combos is a hurdle.