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Everything posted by FlyingVe
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Umm... I can't support jumping alot with Tager. He has some of the worst (if not the worst) air options in the game. I'm not saying don't jump, but, I wouldn't make it an integral part of my strategy.
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Cor is right, backdash 6C can work, but you gotta be on point/ready, cause that's not a move you want to be throwing around. ALso, I'm glad I'm not the only one who gets frustrated by Bangs 3C, that move is fucking irritating to get hit by. It doesn't seem like it should work. There is no rhyme or reason to the characters I play. I've talked with people and tried to figure it out, but there is no pattern or logic at all. Ermac mutha fucker...
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Mine was just my opinions and expectations.
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Yep. Also, I probably wouldn't CP a .5 difference. It's just not worth it.
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I'm not a fan of Arakune, but that D bug thin in CS1 was pretty dumb... As for CPing. In casuals or if I'm confidant I'll pick who I want. But there comes a time, where you gotta win, and there's just no sense in fighting an up-hill battle.
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Litchi is probably fine. She does fine against the bad matchups, and does better against tao, she just isn't as good as Jin or Mak. Edit: Litchi players feel free to correct me.
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There's no shame in a counter-pick. Especially now that the game is so much less stupid, its a better idea than before. I think Jin and Mak would be the best subs (from a tournament standpoint) for a Mu main. But I don't like those two.
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Yeah, your right, sadly though, I don't even have a counter pick. Ragna lost some key anti-Tao stuff, and Tager... lol. Been messing with Hazama for precisely that reason.
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I know what you mean, and it's all 236A, I swear that's now one of the best moves in the game. Mu is just like, "arrow of heaven... deal with it!". It's absolutely what makes those matchups better. THough, when I think about it, I still think Hazama is 5.5-4.5 against us, but that isn't bad at all. Lambda was even in the last game, now, we probably have a slight edge because she lost her DP. Hitting her once can lock her out of the rest of the match, and our ability to hit her got much better. 4.5-5.5 our favor. Bang... Fuck Bang... It's really a simple matchup, just an annoying one. 5-5 Tao... Tao beats us at everything... I hate it... It's probably only 6-4 against, but it might slip to the dreaded 3.5-6.5 range. I really feel you'll want a counter pick for this one. I hope I'm wrong, or just missing something.
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Yep, that's why it wouldn't surprise me to see her at 5th spot. And also why I don't think Noel will remain top for long. About the Magic combo, yeah, but I still feel that's gonna be a significant chunk of your hits. As for matchups, the characters that I think can screw with the zoning are: Bang, Tao, Hazama, Lambda. Bang you just run his nails out and it's not so bad, the hazama matchup isn't awful but you have to play different, Lambda is a momentum thing just like before. Tao, is our only legitimately bad matchup (imo) there is no way for Mu to keep her out or get in, plus she has great pressure/mixup/damage.
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Random thoughts, feel free to respond, I'm pretty sure your ahead of me on Mu at the moment. I was thinking about the Top5 comment. I think the top characters are: 1)Makoto 2)Hazama 3)Jin 4)Tao 5)?? So yeah, she could be in that 5th spot, but I don't think she would be the same tier as the other 4. Also, while she doesn't have many bad matchups at the moment, as the game develops I can see some characters giving her trouble, even if nowhere near CS1 levels.
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Do you make people sad with Mu or Plat?
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That's how every matchup with Tager works. Thankfully, his pressure is better than before. I was just pointing out that Rachel has more trouble than average when your in her grill.
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Regarding the meme, I've noticed guard crush has become a major strategy with me. Regarding the rest, I will have to see how they work against a live opponent. How well do they work against general disrespect? You know, up-back, DP, roll, Backdash.
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The fact of the matter is, Litchi, Mu, Hazama, Carl, etc, aren't the problem here, Tager is. They don' need nerfing, Tager needs answers. Edit: okay, Hazama needs nerfing. Edit #2: Saving grace against Rachel is, once you do get on top of her, you are in control. Not true of many other matchups.
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And Tao and Mu are better? (seriously fuck Tao). Though the lambda matchup feels much more doable now. Edit: ALso fuck Carl.
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It doesn't matter how many 5D's you use, you will never pull them into a useful range...
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My logic isn't that the 720 is overpowered or cheap (it's not), or even that he needs to lose it. It just seems to be the thing that ArkSys is so afraid of. It seems to me that they are really afraid of giving Tager reliable ways to land it, or a solid way to get hits on top of the 720. So I say, if that's what the designers are so afraid of, take it out. I just want to force them to make Tager a solid character first, a 720 character second.
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The irony, is by making him so gimmicky, I'd argue it's even less fun for new players to deal with. I don't honestly know what they're trying to do with Tager. I say, take away the 720, and balance him around being a good character without the random factor.
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If hazama is on the ground watch out for his snake super (632146D?) it will beat out laying more than one stein, 236A, 632146D, 236D, and 214D on reaction and has a habit of catching you remarkably high off the ground too.
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It would be hard to write something like that and not come off as being satirical, sarcastic, or cynical; which most of us are about Tager by now. I just want a BB game to come out where Tager receives one significant, honest to goodness buff. Because the only pure buffs we've gotten have been tiny stuff like hitbox adjustments and so forth.
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It's bigger all around. It seems to be stuffing pokes alot. It's bigger than 5A.
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I just wish 5C had a slightly taller hitbox. People get over it when it really doesn't look like they should. That and 5C AA does really juicy damage now. For me, 5C is super pro in some matchup, less so in others. The new 5B hitbox is really nice though, I'm actually using it in footsies now.
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I use 5B because you can go 5B>5C if you catch them jumping, and 5B>2B if they're blocking. Or I'll just do meaty 2B, that's as pro as ever.
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Yeah, thanks to that Air UB 5B Tagers corner pressure is really good now. Like, really good.