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FlyingVe

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Everything posted by FlyingVe

  1. It works fine both ways. Voice over is totally unnecessary. It's much more important to have text on the screen for instructional purposes. Compare the vid that came with the collectors edition of CT, to the character intros that Option-Select put out for the SSF4 newcomers. The simple text one is much better for a serious tutorial (imo).
  2. Does that hit meaty by chance (if the 3C hits)?
  3. For clarification: Are you (and company) going to do the actual recording based on the final threads, or would you prefer us to do our own recording?
  4. I'v got editing experience and a capture card too, but COR is probably much better (from everything I've heard about him) and that capture card is also much better. So, I vote COR and the PNW crew. COR you have the PSP version, maybe you could start us off with some optimal combo's off normal hits (hit's you would expect to get in a normal match), and maybe some basic oki stuff (don't need to give away personal secrets, just the simple stuff). Also, j2C was pretty safe at the optimal height in CS1 too, and the frame data for it is better. I still wouldn't throw it out there as you're stuck blocking after, but it's not super unsafe anymore I don't think. (Again you have the game, feel free to correct me). I'll update the OP in a day or two after I've had time to do some preparation. Note: Wasn't SJ gonna do the recording? and use these threads as the outline? I'll have to get clarification on that.
  5. Actually, j2C is safe now, I'll change that too.
  6. Agreed, but I don't want to waste space, I need to know what the best combos to do off common hits are, and in the case of 3C>RC, what is the best combo there. Stuff like that which needs testing. Will add the stuff you mentioned though, thanks.
  7. Those of you with CS2 PSP, if you have anything you would like me to add or edit in the near future, it's getting time to get this thing wrapped up. There's a limit to what I can do at the moment (I don't have the game), but if you have optimal combos, setups, or anything fairly basic/essential you could save me alot of time trying to figure it all out myself. Thank you.
  8. Use more bulletpoints, don't use a paragraph when a sentence will do. Some of the explanations are wordier than they really have to be.
  9. I meant in the corner after the habacan. But thanks, I didn't realize you could get two dash j2C>2B links off just a CH jC.
  10. My experience probably isn't as good as your then, but it always seems that he has easy answers to everything. I peg it 6.5 against. However, if you can manage to get momentum you can win, but to me that was always like saying, "if Tager can catch Hazama he has a shot", but no where near as severe. What combo do you use? I think I get 5.6 with meter, More in the corner.
  11. 1) I second this, though I prefer to keep it simple rather than complicated. Every time I try getting fancy I just hate myself. 2) I use the haba-can (I said alle-can a minute ago and feel stupid) combo, CH jC>6A>(5C)>6C>214D(wiff)>6B>go nuts. Depending on matchup (player and character), situation, and mood, I will decide whether to go for damage, distance, or oki. @Tempest: Hazama blows up Mu... not much we can do about that really. And agreed, lasers can be un reliable at times, which is why I son't rely on them so much. Many people have commented that I play her rushdown, not sure if this is true or not.
  12. Personally I've always played Mu ver midrange. I've always thought her C normals were her best zoning tools. The reward you get from a CH jC is just stupid (Classic CS1 stupid though). Note: This reward requires a combo that will barely work online.
  13. I don't even try double 6B. They're too character specific and tight. Online I just wind up dropping a huge combo... sigh... Alle-can combos are the ones I miss the most. They are mad cool, and do much damage.
  14. Characters like Rachel, Litch, Mu, Valk, Plat, have lots of room for growth, I would expect them to finish higher in the tiers than they are now. Especially Mu, as she has had huge gameplay changes, and this is the first time she's really been used on a wide scale (japan). @SolarMisae: The wosrt part about netplay CS1 Mu, is the difference between the hard and easy stuff. It's not just eeking out a few extra damage, some of her hard combos do almost twice as much as the easy versions. plus laser stuff in general gets fucked on line.
  15. I think Mu might be one of the better characters in CS2 by the time everything is said and done.
  16. Netplay Mu will piss you off, but it's better if you just accept that you can't do good stuff. Still, none of us would hold being a beginner against you. Everybody was one of those shameful things once.
  17. Dude, drop it, you were having a reasonable discussion here a while ago, now you sound like a little baby. Saying something wrong, or off, isn't a bad thing. Everybody does it, and all of us made assumptions when we were new to the game that were just flat wrong. It's really no big deal. But when your gonna try to prove the whole community wrong, you'll need better evidence or credentials than an "I said so". In the end, we can and do work together to figure this stuff out. So... grow up, which should be easy considering you can be whatever age you want on the interwebz. Also, I watched the grand finals, he did fine. Lol. Osuna is one of the nice ones.
  18. It looks great. Part of my mind is saying that there should be a note of using Spark just to get Mag, and how the startup is fairly slow and you can get hit out of it if you're not careful (Fuck Mu).
  19. I'll be honest, if you you wanna drop Mu, do it. Forcing yourself to play a character you don't like or one that pisses you off doesn't seem very smart to me. That said, I'd at least wait till CS2 (because it's so close). The changes might please you.
  20. Oh, in that case. It's well written, and a good point, but I'm not really sure how that fits into the guide?
  21. I think his average damage should be better as it would help people actually respect him. With his low damage, the risk reward is almost never in his favor.
  22. Mu vs Makoto is jsut one of those matchups with a really fucked up risk reward. It can be irritating.
  23. Meh, I think aginor had it right. Guide should be basics, teach them to play the character, then teach them to play her right. The guide isn't really for DL Mu players, or even DL people in general, we know this game (I hope), its for the rest of the online populace who is looking for some quick info on the character. My offer to do video for the guide still stands.
  24. Well, it still looks like Mu live or dies with momentum, when Mu fails, damn she gets blown up.. ANd when she's firing on all cylinders, she can make the tiers look worthless. Personally, I wouldn't have it any other way.
  25. Yeah, arginor allowing, I'll remake all the matchup threads when it's time and keep them updated. I figure we shouldn't worry about it till then though. ALso, Tempest, you have to realize, to us, it's obvious that Mu isn't really a complete character in CS1, but other people just see that she's a solid character and say "what are you complaining about".
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