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Everything posted by FlyingVe
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Hmm... 5C>5D>Bsledge is a decent string against people that don't have DP's or can't IB. However, against people who can IB it will almost always get you punished in some way. You could end the string with 5D since it leaves you at +2 it is safe. I usually just do a bunch of Jabs into 2B. 2B is a ludicrous +5 on block and can set up all sorts of shenanigans, also Tagers new 4D is neutral on block and gives mag, so something like 5A>5A>2B>2C(hit confirm)>AC(if hit)>4D (if block). Personally, if I get in close I usually go for the Tick throw or try to land 6A. 6A is hard to land, but it's jump cancelable so you can be really tricky afterwards. Also, 4D is usually better than Gadget at the end of string, it give you less mag but it only knocks them a short distance away. At which point you can turtle up using 2C/AC to control the air and 5C to control the ground, or do a short jump into jB, the jB catch's alot of tech rolls and you can always Barrier if you expect a DP.
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Except 6C is punishable by pretty much the whole cast, and it's a projectile. Still, your right. I've only been playing her for a few days now, and I haven't been on all that much during then either, so I'm still a noob with her. Keep away is very hard vs Hakumen. Your jC reaches so far I can't set up any zoning, and if you hit me the stiens won't fire. But yeah, we should play again, practice is really the only way to get better.
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Lastly, the secret to the Tager mirror is 5C. Just keep poking with it until you get a hit. Also don't jump, between 2C and AC you cant jump in on Tager with Tager safely. Seriously, I can beat all Tagers online save one by patiently poking away and hit confirming with 5C. The one I can't beat is the one who taught me the matchup.
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As for Gadget finger, Tager players are divided on it. Most better players and I don't like it. Unlike Ragna's 22C, if you guess wrong, you get hurt, where as ragnas guessing wrong is just a reset. I tend not to favor anything that turns the round over to luck. Though if you are behind there is some value in it I suppose, just know that a backdash will beat 3/4 of what you can do from the finger. Your better off ending strings with 2D instead of sledge, or Bsledge>4D. One cool thing you can do with Gadget Finger is RC it. Zed does Gadget>RC>6C, which is pretty gimmicky, but really strange so it works. The most common RC's are Gadget>RC>5D to give you better frame advantage than gadget creating a legit reset, and Gadget>RC>AC(wiff). The latter is a bit unusual, but extremely dangerous if you can do it consitently. It's hard to explain so here's a video link: http://www.youtube.com/watch?v=zpvrafHIyhw
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Well, my point is that in BB mashing command grab, doing it on wake-up (when you aren't reversing something obvious), or otherwise just tossing it out there is gambling. You are hoping to get lucky and snag the opponent. While fun when it works, Tager has real tools he can use to deal with other characters and stay in the game until you see a spot where you WILL land the grab. Also, missing a command grab will cost you 3.5-5k against most of the cast as they are super punishable (like DP levels of punishable).