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Blade

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Everything posted by Blade

  1. To clarify: the smoking bit came from a winquote from Chipp in the first Guilty Gear: "What? You smoke? That's why you lost, idiot!" As for cooking:
  2. We don't know yet. Fans postulated it might be an evil future Anji Mito...but that's a line of bull.
  3. Fuck is that?
  4. Price yeah, but shipping is usually expensive.
  5. The price isn't very import friendly though. D:
  6. Pandora still seems like something a character like Akuma could abuse. Instant Level 3 Shun Goku Satsu.
  7. Anyone know WHEN in October this is coming to PS3?
  8. Yeah it's that bad.
  9. I play the Wing Boys and the 00 Boys m'self. They better have Blue Heavyarms in this.
  10. Anyone else get the feeling this is like that one Final Fantasy Music game coming out soon? Or those vocaloid games?
  11. Clearly you've never appreciated a Triple Chocolate Brownie Hot-Fudge Icecream Concrete Mixer at Culver's. But that's besides the point. I undrstand what you mean, and I do have more balanced teams, but sometimes you just gotta get flashy.
  12. 25% or less Health > Infinite Meter....didn't they learn how broken that is from Guilty Gear: The Missing Link???
  13. I hope more FGs follow the idea, sometimes me learning how to play a character takes forever, so learning from a pro in training spar would help tons.
  14. SxB, have you heard anything more about Online Training Mode and if that can be done with friends online?
  15. Team Haters gonna Team Hate. Even if my team sucks I'll still play it. That's what being a "dream team" is all about. @Black Onslaught: Having TWO characters with Ouroboros-like moves on my team just makes me excited.
  16. If anyone likes the music from the Trailers: "Honest Eyes" by Black Tide "My Town" by Hollywood Undead (Warning, this one's a tad loud).
  17. Oh by the way, I don't know how many are paying attention but... Street Fighter X Tekken is being made by CAPCOM Meanwhile... Tekken X Street Fighter is being made by NAMCO-BANDAI I'm told the latter is going to be 3D: http://en.wikipedia.org/wiki/Tekken_X_Street_Fighter I just hope it won't turn into the failure that was SVC Chaos: SNK VS Capcom.
  18. Would've preferred Ogre from T3...I'm actually more hype for SFxT than this though.
  19. Did anyone else have a Castlevania flashback regarding this girl?
  20. Okay I've decided my team!! Zero/Strider/Vergil!!!
  21. Am I the only one who is hoping for a Death by Degrees/Tekken Force/Final Fight/Guilty Gear Boost/TMNT Arcade Mode here? Also, the multiplayer brawl bit better not have clunky turn/lane change buttons like Isuka did, that was part of what ruined it. Also, is Karin really confirmed? I would totally dig a Karin/Lili "Rich-bitch" teamup. Still hype for Hwoarang though. Also Hype for Team Guy/Raven. I'd also like to know if Makoto is confirmed for sure, and maybe (just maybe) Alex...cuz you can't have Hugo without Alex!!! >:D Also for some strange reason I am hype for Team Bob/Sagat: Oh yeah...and the whole "train online with friends" thing...I really really hope they establish something like that big time...I have never been good at either game, so having someone help me out would be awesome! If it came down to it, I would be willing to buy a headset mic just to train with people online in this. I'm also hoping to get my hands on those songs from the trailers...they were pretty badass.
  22. Good practice for tighter combos, IMO, Carl is like that too.
  23. I expect great fanservice from this game.
  24. I find imgur to be more reliable, just a suggestion. :D
  25. Closest thing I've seen is those missions in Soul Calibur games and a brief explanation for Fate U/C and MK9, otherwise, nope, BBCS had the most comprehensive beginner tut I've seen in a while, it's friendlier to mistakes besides. Guilty Gear Accent Core Plus "hid" a tutorial in Mission Mode, but that's very subtle. But to be honest, I think I found Challenge Mode to be even more helpful, since you actually come into fighting games not knowing any combos and some people (like me) aren't all that creative when coming up with combos that are effective. Once you hammer down the basics of a character's combos, it becomes easier to try other variations to those combos.
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