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Jackie Chandler

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Everything posted by Jackie Chandler

  1. So we're gonna run Sonic Adventure 2 Battle tournaments after the game comes out on Tuesday Milln's birthday, right?
  2. Yo dawg, we heard you like Dustloop. So we put Dustloop in your Sidewinder Loop, so you can play Reload Sol while you play AC+R Sol. http://www.youtube.com/watch?v=_EHn7wUeE9c&feature=player_detailpage#t=672s
  3. Either of the Narukamis could have cancelled into Cross Slash at any time and caught the other on the way down. But I guess you have to do it kinda fast, which may be why neither tried. But yeah, I'd seen it before. It was the first P4A video on Youtube I could find by searching "Persona 4 Arena Glitch." :P
  4. GGs, Naimat. To reiterate what I said tonight, I can see the utility and benefits to making good reads with Akihiko, but I still think it might be more in your favor to learn another character who can capitalize easier/better off those reads. Either way, I appreciate the chat tonight, and feel like I learned a lot about Akihiko and stuff. :D
  5. Awesome. Thanks for the info, Millnster. I'll do some recording tests tomorrow when I get the chance. It'd be nice if I could push the quality of videos just that little bit higher.
  6. Sorry to hear that, Uri. That's really unfortunate. I'm sure you can get Sony Vegas for cheap as free, but I'm not sure if you're adverse to such methods. As for this KotB/MTN video, I haven't heard anything from anybody. The best thing I've heard was from Kyle regarding the DP ladder thing, but he brought that up outside the video discussion. :P COME ON GUYS WTF EDIT: Also, I just found out component can output up to 1080i/p, and that the Hauppauge can accept inputs of up to 1080p with component. HOW DID I NOT KNOW ABOUT THIS?
  7. That's probably about as exciting as a visual novel game trailer can get, haha.
  8. Arc System Works- "Hey everybody! Do you like Blazblue, visual novels, and dubstep? Well, do we have the solution for you!"
  9. Agreed. I have Vegas 10 myself, but I A. don't have an artistic bone in my body to design graphics 'n stuff, and B. wouldn't know how to integrate them into Vegas even if I did. But I'll mess around and see what I can do. Seriously guys, if you've got any ideas, just drop 'em here. We'll work with ya.
  10. Hold on, when did we start talking about Marvel?
  11. But when everyone has disgustingly safe pressure and fullscreen pokes, doesn't that make everything "neutral game?" :3c
  12. I think in the end, the game will equate to about the same number of combos to kill as in BB. I'm not too worried about it (yet). The bar in the middle is the GRD. Like you said, it's a Tug-of-War system, kind of like CT's Libra Gauge. But instead of just determining when a Guard Break should occur, it gauges a lot of things. The circle in the middle fills in every fifteen seconds, at which point the player with the more GRD stocks will be rewarded with GRD Vorpal. GRD Vorpal grants a 20% damage increase, and allows the owner to Chain Shift while they have it. If you opt to Chain Shift, you can cancel the active/recovery of any move, and all your stocks will be converted to meter for about 10-15 apiece. But if you're careless with how you use it, you'll just be setting up your opponent to get the GRD Vorpal next, which makes knowing how and when to use it important.
  13. Nu Vatista confirmed for Nu tier. I'm willing to wager Chain Shifts will play a big part in this game's big dumb combos. Your opponent can't build any GRD if you're beating the crap out of them, and since the combos can clearly last longer than 15 seconds for the GRD Vorpal Bonus, the potential meter you can exhaust in one combo seems ridiculous. I'm still waiting to see combos into Instant Kills. It's apparently possible.
  14. I thought the same thing regarding jA and its proration. But apparently... I just wanna know how to punish Teddie after activating + avoiding his Furious Action. Lol. (The joke is that it's not possible. I think.)
  15. Thanks for the advice Kyle. I kind of noticed that myself. Baiting DPs by jumping is a habit I've had since BB, and it's the best way to handle some. But looking at it now, I realize what I was doing wrong. By only jumping straight up, I've been setting myself up for air unblockables- and with Mitsuru, that's a free 2.5K. So you're right, the best reaction to Mitsuru's DP is essentially 9 -> A+C -> 4~jA. I saw a video of SKD showcasing the option select. If Mitsuru does any form of Super Cancel, the Super Flash eats your input so you can land safely on the other side and do whatever. If she doesn't, though, the jA Counter Hits on the way down, and catches her in a crouching state. I'll definitely look into better ways of baiting other character's Furious Actions, too. :] As for your advice to Star, it's pretty spot-on. 2B is the best reaction to a falling DP, if you don't have time or don't feel comfortable crossing under on the way. But if you can cross under, I think it's better than just a 2B- because depending on when you 2B and how it effects your character's hitbox, you might still get hit by the Ziodyne. Universally, you can just get more for crossing under. We accept your critique b/c we like you too. :D You better be making it to King of Bling!
  16. Dang, nice Uri! I knew you'd get at least one of those combos in the video, but Number 5 AND the thumbnail slot? Congrats!
  17. Oh my jesus, why did nobody tell me UNIB has Astral Heats? http://www.youtube.com/watch?v=wmWT4imwv_k
  18. Wait... not_lunaris is SKD? HOLY SHIT I mean... Bingo!
  19. Doesn't the banner in the OP say "Local monthly tounnament series"? :3
  20. Holy shit dude, Cookeville? Where have you been? Lol.
  21. Haha, I know, right? It's called a Cronus Device- you can find them on its website here. I still use it, and I'd like to hold onto it for tourney purposes- it was just in Wes's hands this week so he and Papstr could play Persona in the dorms, and because I wasn't sure if I'd be able to make it to the game night last night (I wasn't ;~; ).
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