Wouldn't it need to be 2C528214B?
I figure it's just a super jump with a Hotaru as soon as possible. Didn't think there would be enough time to connect a combo from that though.
I still try to improve.
His changes aren't that hard. Just some new combos and links. It's not critical to use them all anyway, though it doesn't hurt.
Corner combos are easy. Only things that give me trouble are midscreen Hotaru IAD combos and airdashing in general from using my stick.
That match up chart was by an anonymous japanese player on a JP BBS. That wouldn't be that different than one of us making a matchup chart. So I wouldn't give too much weight to it, although not all of it seemed off.
I dunno, something about the hitbox... I've never really feared her DP. Even when she does it half the time, it ends up whiffing or clashing and I win the exchange.
Jin's 623D, Makoto's DP, Litchi's is pretty good, possibly Hotaru.
Can you RC her DP?
I've had a ton of situations where I ended up clashing with her DP and hit her out of it instead.
It's not bad though.
Nothing can stop someone from jumping out of a 720 if they see it coming. Unless it's to punish a move and they're in the middle of it. Otherwise you just have to catch them off guard.
It doesn't make sense when I plug the replacements in.
For instance:
5c -> Renka(K) -> 6c -> Corner Loop
OK, so I go and plug in the Renka(K) line in and get:
5c -> Renka(1) -> Kishuu -> 6c -> hop -> Corner Loop (2) -> 6c -> Corner Loop
And then you have the two corner loops to still plug in.