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Everything posted by Eshi
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I just figured out a safejump option select that beats everything Kokonoe can do after emergency teching from a knockdown. Any safejump knockdown > jC63214C If she blocks, you only get jC and can continue pressure. If she backdashes, she gets hit by 5C ground and you can hitconfirm normally. If she teleports, you scoop her up with Miquelet Capture. If she does any version of Superball, superflash buffer 623B cancels out of 5C's start-up and wins. Alternatively, you can just input jC4C. The only difference is that you get fatal counter 6C instead of Miquelet Capture if they teleport. This is probably the better option, but I think getting scooped looks way more swag.
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If they're not push blocking enough, 5B > 6A is pretty sneaky. I think a lot of people don't realize the gatling exists. Her frame trap game is really straightforward.
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I'm not super enthusiastic about the changes to Amane. Hariken charge time helps certain match-ups greatly but overall he's the same as before. He's at least more viable because quite a few of his shit match-ups got equalized.
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Updated with many matches between Tsujikawa (KO) and Arukemi. He makes a lot of mistakes that prevent him from taking off any matches, but it's definitely worth watching to get an idea of how to play this match-up. Out of all the videos that get uploaded he's definitely the best Amane.
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2B > 5C is important because clipping someone with max range 2B couldn't be followed up before. It makes her footsies that much better. The Miquelet Capture part is incredibly stupid. Wow.
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I figured out the problem here. Apparently this combo is character specific now, and it no longer works on Hakumen. I completely do not understand why, but I have a 100% miss rate on him and no one else. I can replace the 5B > 6B at the beginning with 2B > 5B to get it to work, but the timing is really strange and inconsistent so I'm probably just going to use a worse ender.
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Amane - 6D on hit can be followed up with rapid cancel > jC > air combo to add a bunch of damage (Fat characters only: Tager, Rachel, Valkenhyn, Arakune, Bang)
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My old corner throw combo, 6B+C > 5B > 6B > 623C > 6C > 2B > 5B > 6B > jc > jC > 623C > afterburner, doesn't appear to work anymore. They kept emergency teching after the 2nd 6B and I've never had a problem with this combo before. Anyone know what this combo doesn't work, or can suggest a similar replacement?
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oh yeah, now it makes sense why my 2B > 5C's were comboing last night. Bullet is fucking great now. 720 all day EVERY DAY.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Eshi replied to BladeOfJustice7's topic in International
sounds like we should just book a hotel then. thanks~ -
I've been really busy between work and ECT plans, I'll try to watch these videos and update the thread this weekend.
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thanks I'm downloading these matches and never losing again =3 It didn't even occur to me that K missile is positioned perfectly for absorbing air stun edge. I definitely agree that this match-up is hard for him.
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I don't think damosu is human anymore
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Eshi replied to BladeOfJustice7's topic in International
Kaeru told me I should post here. I'm planning to come up with my boyfriend for Thursday-Monday of UMAD weekend. We can always get a hotel but it's an expensive trip so I was wondering if we could crash at anyone's place for the weekend. We're very polite guests, I promise! -
I am not even slightly surprised. I mean at least Liz beats people who don't know the match-up or have key lapses in judgment, I've never seen Junpei win anything.
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Nope, drive retaining slowed drill gain after overdrive ended didn't exist prepatch. I thought they added it intentionally in 1.1 but I guess not.
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Updated. These matches are really great.
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These matches are really solid, nice.
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Stealth patch to 1.1 last night nerfed Amane's OD bug that lets him deal 7k damage with CH 5C > ODC > 6D. The dream is fucking dead, RIP in peace.
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Oh I'm sorry, my explanation was incomplete and I'll update it! Neither forward nor back tech work on Amane, and neutral tech does not work on Noel and Terumi. That it doesn't beat all tech options makes the reset too unreliable even on people who haven't seen it before IMO.
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Thanks for pointing that out, I got the template from Kurushii in the staff forum and they're listed wrong there too. While I'm here, are y'all really not finding any videos of Amane? Maybe I need to do more nico sleuthing =(
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A couple of people have been looking forward to this thread (me included) so I went ahead and started it! Please post any character specific oddities - combos that do or don't work, situational options, trades, etc. - that y'all discover in this thread and I will update this post with them. Missing a combo with Amane usually results in 9483792 recovery frames of death, so I hope this will become a valuable resource for all of us! Collapsed: Corner 623C Reset: If Amane executes certain hit confirms off moves with specific combo timing, he can end his combo with Gekiren (623C) > 2B > Gekiren. If done correctly and the opponent was holding a button, they will air tech and get scooped with no escape options regardless of the tech direction. DOES NOT WORK ON: Noel [neutral tech], Terumi [neutral tech], Amane [forward and back tech] WORKS ON: Everyone else EXAMPLE RESETS: 2C > 3C > 236C > 5A > 6A > 623C > 2B > 623C 2A > 2B > 3C > 236C > 5A > 6A > 623C > 2B > 623C forward throw > 236A > j2B > 236A > jB > land > 6A > 623C > 2B > 623C Collapsed: Characters who run under 5C: Noel, Terumi
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agreed. any character with a fast run, even an ass one like Terumi, can give Amane problems. I prefer whole numbers for rating match-ups. I don't think .5 affects win rate enough to put much thought into.
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Updated with Urban Square Archive [4/20/2014]
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That... that's fucking brilliant.