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Eshi

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  12. Post any questions regarding Elizabeth & answers to them in this thread.
  13. Post your own videos in this thread for other people to critique! Use the main video thread for posting top and/or Japanese player videos.
  14. 2.Gimmicks Thanatos 5C Pressure: Rock, Paper, Scissors! v2.0 Elizabeth's options after a blocked 5C have expanded greatly. Will update with testing. Dirty corner cross-up with B Maziodyne. Awakened Elizabeth's B Maziodyne gains a new property that makes Thanatos hold the attack and release it long after Liz has recovered. Against a cornered opponent, she can freeze them with SB Maragidyne, charge her B laser and hit the opponent with 5B to pull them out of the corner. She can then instant airdash over the opponent to cross them up, or empty jump to fake a cross-up. The opponent will eat wall stick into a huge combo on hit! VIDEO REQUIRED
  15. ================================================== Elizabeth Tricks and Gimmicks Compilation ================================================== "She was not lying when she said she has several effective ways of inflicting pain" Credits: Table of Contents: Introduction Gimmicks 1. Introduction Solid player but tired of having a one dimensional playstyle? Want to look for several effective ways of inflicting pain? Well you've come to the right place. This thread is designed to provide you with the many options to keep your opponent on their toes, and will bring more creativity into your gameplay which will always bring something fresh and new. Of course this thread is open for discussion, so feel free to contribute anything you may want to add and hopefully we could get a nice list going on!
  16. Information If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for CHARACTER. Also refrain from using move names and abbreviations. Please refrain from going off topic in this thread. This thread is for posting of combos only. Only the most optimal combos will be listed in this thread. Collapsed: General Notations Used: [table] >Gatling/cancel the previous move into the following move. ,Link the previous move into the following move. |>After landing. jJump sjSuper Jump hHop hcHop Cancel adAir Dash iadInstant Air Dash jcJump Cancel sjcSuper Jump Cancel dcDash Cancel OMCOne More! Cancel AoA~CAll Out Attack into C ender AoA~DAll Out Attack into D ender CHCounter Hit FCFatal Counter [ ]Hold Input (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times.[/table] Collapsed: Guide Specific Notations Used: Notations in red are for prefixes only. Notations in blue are for suffixes only. [table] c.The attack must be used as close to the opponent as possible. f.The attack must be used as far away from the opponent as possible. [sS]Side Swap combo [CO]Crouching Opponent [AA]Anti-air or Air-to-Air [RP]Roll Punish [sD]Shadow Only Combo [N%]Player SP % required before combo start. [N/N%]Damage/SP Gain %[/table] Challenge Mode Combos[collapse] Mission #01 - [/collapse] Non-Awakening Combos Mid-screen[collapse] Normal Starters 5A > 5AA > 2AB > 236CD [2] > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D > 2AB [3503,50] 5B > 2AB > 236CD [2] > 2B > jB > 5C (2) > 2C > 214A [2400~,25] 5B FC > 236236A > 214AB > 236236C > 66 5B > 2AB > 236CD [2] > 5A > 5AA > 5B > 5BB > 2B > jc jB > jA > jC > 2A > 5B > 2B > jC > j236D [Death,100] 5B FC > 5BB > 5BBB > hc jB > 5B > 5C (2) > 2C > 214A [2373,0] 5B FC > 5BB > 5BBB > hc jB > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D [3958,0] 5D > 2AB > 2A > 5B > 5C (2) > 2C > 214AB > 214D [3122, 25] 5A FC > 5AA > 5B > 1HSM 5C (2) > IAD jB > jC > 2A > 5B > 5C (2) > 2C > 214A [3373,0] 5A > 5AA > 5AAA > 214AB > 66 5B > 5C (2) > 2C > 236AB [2710,50] 5B FC > 1HSM 5C (2) > IAD jB > jC > j236D [7~3] > 2B > jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB [4365,25] 5B FC air hit > 2B > jc jB > jA > jC > 2B > jB > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D > 2AB [3601,25] 2B FC AA > jc jB > jA > jC > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D [3568,25] 5B FC air hit > 5BB > jc jB > jA > jC > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D > 2AB [4058,25] 2A FC > 5B > 5BB > 5BBB > hc jB > 2B > jB > 5B > 5C (2) > 2C > 214AB > 214D [2538,25] jC FC > 2A > 2B > jc jB > jA > jC > 2B > jB > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D [3792,25] jC FC > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D [3.7K~,25] jC CH > 2A > 5B > 5C (2) > 2C > 214A [2400~,0] 5D FC > 5B > 5BB > jc jB > jA > jC > 2A > 5B > 1HSM 5C (2) > 2C > 214AB > 214D [3860,25] 2B FC > jc jA > jc jB > jC > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 236A > 5B > 2B > jC [3200~,25] jD FC > jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D [3184,0] jD FC > jB > jA > jC > 2A > 5B > 5C (2) > 2C [2698,0] Skill Starter j236D [2] > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 236B [3200,25] j236D [2] > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D > 2AB [3600,25] j236D > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C [2600~,0] 214D FC > 5B > 2B > j236D [3] > 2B > jB > 5B > 5C (2) > 2C > 214A [4100,0] 214D FC > 5B > 2B > jB > jA > jC > 2B > jB > 5B > 5C (2) > 2C > 214AB > 214D [3762,0] System Starter 5AB~C > jB > j2B > jc jB > j2B > jC [3193,00] j5CD FC > 66 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D [3641,25] j5CD FC > 66 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214A [3200~,0] SP Skill Starter - [/collapse] Near-Corner[collapse] Normal Starters - Skill Starter - System Starter - SP Skill Starter - [/collapse] Corner[collapse] Normal Starters 5A FC > 5AA > 5B > 1HSM 5C (2) > dc 2B > jC > j236D [8~2] > 5B > 5C (2) > 2C > 214A > 236AB [3967,25] 5B FC > 1HSM 5C (2) > 2C > 214AB > 236B > 5B > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB [4641,50] 5B FC > 5BB > 5BBB > 66 5A > 5C (2) > 2C > 214A > 2C > 236AB [2578,25] 1HSM 5C (2) FC > dc 2B > jC > j236D [8~1] > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB > 2B > jC > j236CD [8] > jC [5413,50] 1HSM 5C (2) FC > 214AB > 236A > 5B > 5C (2) > 2C > 236AB > 2B > jB > jC > j236CD [8] > jC [5174,75] Skill Starter 236A FC > 5B > 2B > jc jB > jA > jC > 2B > jB > jC > 2A > 5B > 5C (2) > 2C > 214AB > (2D >) 2AB [4191,25] System Starter 5CD FC > 1HSM 5C (2) > dc 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB > 2B > jC [4094,25] 5CD FC > 2B > jc jB > jA > jC > 2B > jB > 5B > 5C (2) > 2C > 236AB > 2B > jC [3600~,25] 5AB~D > 236D [8~2] > 2A > 5B > 5C (2) > 2C > 214A [3700~,0] SP Skill Starter - [/collapse] Awakening Combos Midscreen[collapse] Normal Starters 5A > 5AA > 5B > 5C (2) > 214A > jD > jB > j2B > jc jB > j2B > jC [2800,0] 5B > 5C (2) > 214A > jD > 66 5B > 2B > jc jB > j2B > jC [2949,0] 5A > 5AA > 5AAA > 214AB > 66 5B > 5C (2) > 2C > 236AB > 66 (to corner) 5B > 2B > jC > j236CD [2] > jC [3672,75] 5B > 2AB > 236CD [8~2] > 2D > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB > 66 5B > 2B > jC [3986,50] 5A > 5AA > 2AB > 236CD [8~2] > 2D > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB > 66 5B > 2B > jC [3765,50] 5B FC > 2AB > 236CD [8~1] > 2D > 2A > 5B > 2B > jB > 5B > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB [4016,50] 5B FC > 2AB > 236CD [8~1] > 2D > 2A > 5B > 5BB > 5C > IAD jB > jC > 2B > jB > 5B > 5C (2) > 2C > 236AB [4526,50] jA air hit > jB > 236CD [2] > 2D > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB > 66 5B > 2B > jC [3809,50] 5D FC > 5B > 5BB > 236CD [5~2] > 2D > 2A > 5B > 5BB > 5C (2) > 2C > 236AB [3440,50] 2B anti-air > jc jA > jB > j236CD [2] > 2D > 2A > 5B > 5C (2) > 2C > 236AB > 66 5B > 2B > jC [3545,50] 5A > 5AA > 5AAA > 214A > IAD jC > j236CD [2] > 4 5C (2) > 2C > 236AB > 66 5B > 2B > jC [3297,50] Skill Starter 214A air hit > jD > jB > j2B > jc jB > j2B > jC [2143,00] 214A FC air hit > jD > 5B > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB [2837,25] 214A > 214D > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB 214A > 66 IAD jA > jC > j236CD [2] > 2D > 2A > 5B > 5C (2) > 2C > 236AB > 66 5B > 2B > jC [3621,50] [6]4A > 214A > 66 jB > j236CD [2] > 5B > 5C (2) > 2C > 236AB > 5B > 2B > jC [3832,50] [6]4A > 214A > jD > 66 5B > 2B > jc jB > j2B > jC [2788,0] [6]4A > 214A > 66 jB > j236CD [2] > 2D > 2A > 5B > 5C (2) > 2C > 236AB > 66 5B > 2B > jC [3668,50] 236A FC OMC > 66 2B > jB > jA > jC > 2B > jB > 5B > 5C (2) > 2C > 214AB > 2C > 236AB [2700~,75] System Starter 5CD OMC > 214AB > 2[C] > 236AB > 66 (to corner) 5B > 2B > jC > j236CD [2] > jC [3.6k~,125] 5CD FC > 66 5B > 5C (2) > 214AB > 2[C] > 236AB > 66 (to corner) > 5B > 2B > jC > j236CD [2] > jC [4168,75] SP Skill Starter j236CD [2] > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 2C > 236AB [4600~,75] 214AB > 214D > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB [4055,50] 236D[2] > 214A > jC > 236CD [2] > 2D > 2A > 5B > 5C (2) > 2C > 236AB > 66 5B > 2B > jC [4197,50] [/collapse] Near-Corner[collapse] Normal Starters - Skill Starter - System Starter - SP Skill Starter - [/collapse] Corner[collapse] Normal Starters 1HSM 5C (2) FC > dc 2A > 2B > jc jB > jA > jC > 2B > jB > jC > 2A > 5B > 5C > 2C > 214AB > 2C whiff > AOA OMC > 214214[CD] [7571,150] 1HSM 5C (2) FC > 2C > 214AB > 236 > ]B[ > 5B > 2AB > 5B > 5C (2) > 2C > 236AB > 2B > jC [5081,50] 5A > 5AA > 2AB > 236CD [2] > 2D > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 214AB > 2C (whiff) > AOA OMC > 214214C [5795,150] Skill Starter 236]B[ > 5B > 2B > jc jB > jA > jC > 2B > jB > jC > 2A > 5B > 5C (2) > 2C > 214AB > 2C (whiff) > AOA OMC > 214214[CD] [7051,150] System Starter 5CD FC > 2AB > 236CD [8~2] > 2D > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB [3904,50] 5CD FC > 1HSM 5C (2) > 236CD [9~1] > 2D > 2A > 5B > 5BB > 5C (2) > 2C > 236AB > 5B > 2B > jC [4361,50] 5CD FC > 1HSM 5C (2) > 236CD [9~1] > 2D > 2A > 5B > 5BB > 5C > 2C > 214AB > 2C (whiff) > AOA OMC > 214214C [6398,150] SP Skill Starter j236CD > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 2C whiff > AOA OMC > 214214C [6135,150] 1HSM 214214CD FC > 5B > 5C (2) > 214AB > 236AB > 5B > 2B > jC > j236D [9400~,125] 1HSM 214214CD FC > 5B > 5C (2) > 214AB > 2C > 236AB > 5B > 2B > jC > j236CD [9400~,125] [/collapse] Mahamaon Instant Kill combos[collapse] 5AA > OMB > 236236A > 214AB > 236236C > dash 5B > 2AB > 236CD[2] > 5B > 2B > jB > jA > jC > 2A > 5B > 5C > 214A > jD[Death,100] 5C (2) FC > 236236A > 214AB > 236236C > 5B > 5BB > 2AB > 236CD [2~4] > 236AB > 66 5A > 5AA > 5B > 2B > jC > j236D [Death,125] 1HSM 5C (2) > 236236A > 214AB > 236236C > 5B > 5BB > 2AB > 236CD [2~4] > 236AB > 5A > 5AA > 5B > 2B > jC > j236D [Death,125] 1HSM 5C (2) FC > 236236A > 214AB > 236236C > 5B > 5BB > 2AB > 236CD [2] > jB > jA > jC > 2A > 5B > 5C (2) > 214A > 66 2B > jC > j236D [Death,100] 5CD OMB > 236236A > 214AB > 236236C > 5B > 5BB > 2AB > 236CD [4] > 236AB > 66 5A > 5AA > 5B > 2B > jC > j236D [Death,125] 5CD OMB > 236236A > 214AB > 236236C > 5B > 5BB > 2AB > 236CD [4] > 236AB > 66 5A > 5AA > 5B > 2B > jC > j236D [Death,125] [/collapse]
  17. Hey guys. Just to let y'all know ahead of time, I am attending Dragon Con this weekend. I won't actually get to play the game or moderate the forum until late Monday or Tuesday. I plan on remaking all the old threads for P4U2 but won't have time to maintain them until then.
  18. holy fucking shit, the first round ends in an instant kill off 5A midscreen ARE YOU FUCKING SERIOUS AHAHAHAHA EDIT: Wow I spoke too soon, 4/5 rounds end with instant kill. This game is great.
  19. Dark Ranger88 can't show up on time so it looks like the Hilda team will be Karune7, Prototype and me (in that order) with Takumi_tv on standby. I haven't heard anything from Prototype yet though, so.
  20. 10+ kokonoes have qualified for arc revo so far. That's twice as many as the next most common character. Evo is not the only tournament on the planet.
  21. Prototype on my team? We are RUNNING this shit.
  22. There already is a skype group.
  23. BANNED
  24. The stronger Merkavas use it because it's safer than 3C and can be hit confirmed on reaction with some resources
  25. Does Hilda B+C beat Merkava 3C > fireball?
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