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Everything posted by Eshi
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http://www.twitch.tv/st1ckbug/b/485951968 Sets that were streamed at NEC. 13:20* is my first set with Lord Knight, 55:15 is my only singles match vs. Cirno, 5:46:30 is my second set against Lord Knight. First set is shit but people were cheering for some reason, second is better but I can already see a lot of mistakes I made out of nervousness, third was much better I think but still. I let him mash 2A out of going in with jB way too much, kept mistiming my pressure.
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Awakened SB Zio looks SOOOO GOOD. Normal SB Garu hits strangely now, it can be followed up by just holding down like the normal confirm but it looks like the only way to follow up is with 5A/2A. We might need to hold directions now to get an optimal confirm, which kinda sucks. After a charge 2C, even on block, liz can cancel into another 2C or 5D. Plus she has those changes to her normals, dash cancel 5C. Liz looks so freaking cool in this game.
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For Nico-enabled users, here's some good footage! http://www.nicovideo.jp/watch/sm22365050 First match is Elizabeth vs. Yukiko http://www.nicovideo.jp/watch/sm22365109 3:45, another Liz vs. Yukiko
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It's funny how we get a game-breaking bug removing the other character from the game before we even can see any match videos, lol
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Kokonoe unescapable corner unblockable for a part of the cast
Eshi replied to (SWE)KGB's topic in BlazBlue Gameplay
Dustloop is just a website, not a tournament standard. It's really up to individual TO's whether or not they want to ban Kokonoe. I personally want her banned immediately - many people want to see tournament placings before that happens. Considering how ridiculously more powerful she's gotten in a few weeks, it's really only a matter of time though. Let's hope we get a small balance patch for her before that happens. -
i accidentally a special
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WOOT, I found another 623C corner reset off of tk j2B punishing an attempt to roll out of the corner on wake-up! j2B > 5B > 5C > 6C > 236DD > 5B > 6B > air dash > jB > 6A > 623C > 2B > 623C reset (3716 damage, very practical) as a side not, I REALLY need to learn to reaction hit confirm j2B with straight 5B instead of 2A > 5B like I have been. it's a nice crutch but it hurts damage way way too much. EDIT: found a new max damage hit confirm off of 623C corner reset - 623C > 5B > 6B > air dash > jB > 6A > jB > jc > jB > j2C > j214B > jB > jC [1] > j6C > j2C > j236C (4408 damage) You can also combo back into 623C SMP oki - 623C > 5B > 6B > air dash > jB > 2B > 236C > 6A > 623C (3948 damage)
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thanks to that I found a very slightly better one! lol. Everything is the same except from the second 6C [2], do 236A > jC [1] > j6C [2] > j236B > j2C [2] > j236C. 4849 damage, 24 meter.
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Is there an optimal combo off of midscreen 623C RC? The best I can get so far is 4619 damage: 623C > RC > 2C [1] > 6C [1] > 236DD > 5B > 5C [1] > 236A > jB > 5B > 5C > 6C > 214A > jC [1] > j6C > j236B > j2C > j236C
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[CP] Hakumen VS Kokonoe: Don't Help Me, Professor Kokonoe!
Eshi replied to mAc Chaos's topic in Hakumen Matchups
yes, it is a projectile therefore it can be cut. the bad news is bad movement = free to graviton -
I need advice on this match-up ASAP for NEC. I know it's not a fun match-up but the more I know then the more likely I won't lose to a bad player. So far what I know: 6A beats her j2C clean (even on cross-up apparently?) Avoiding graviton'd fireball is easy thanks to floatiness, avoiding her chie air normals is not If Amane predicts wake-up super fireball, he can hit her with 2C/jC and the spin state + knock down keeps her from getting out graviton Super fireball with graviton is completely impossible to avoid because Zettou is still affected by gravity. A better strategy is to air jump into the fireball and block it so she can't mix you up. EDIT: of course I forgot the most obvious thing, Kokonoe's black hole setups don't work because Amane's 632146C super pushes him out of range. That ultimately doesn't matter if he loses to Koko's neutral, though.
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Kokonoe unescapable corner unblockable for a part of the cast
Eshi replied to (SWE)KGB's topic in BlazBlue Gameplay
The 5A whiffs... It's only used for the frame perfect timing, same as 22B > 3C. OD > 3C is not frame perfect. -
Oh right, I completely forgot that 2C/5C have the tech time proration of A attacks! I definitely could've used that info in a lot of matches. I'm really really starting to like this reset. It seems that the only way to beat it is teching at the perfect time before 623C hits. If you don't tech then you end up just getting grabbed for an additional 500ish damage. Or worse, you risk getting OTG reset by j2B for 3k. It's a nasty trap.
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Kokonoe unescapable corner unblockable for a part of the cast
Eshi replied to (SWE)KGB's topic in BlazBlue Gameplay
It's not possible to do early, if you do a move in between black hole and 3C that takes the exactly right number of frames. That's why it's two links and not one. I don't play kokonoe but I'm pretty sure it's black hole > 22B > 3C and you get it right every time. For overdrive I think it's black hole > 5A > OD > 5B. -
Kokonoe unescapable corner unblockable for a part of the cast
Eshi replied to (SWE)KGB's topic in BlazBlue Gameplay
hell, it's not even tricky at all! just hold down the buttons and the buffer system turns the follow-up's one frame links into five frame links. If you can't hit two five frame links for the 6k combo then fighting games are not for you. Or maybe three five frame links for the overdrive combo that disables their burst. Cool character, right? -
Which combos have you been using to set up the Gekiren reset? I've been having trouble finding anything off of B or C normals, it takes too long for tech time to decrease. This is the combo that I've been using off of Gekiren reset, I think it does 4234 damage but I'm at work right now: 623C > 2B > 6A > jc > jB [3] > jc > jB [3] > j2C [2] > 236B > jB [3] > jC [1] > j6C [2] > j2C [2] > j236C This OD combo is sick. I'm trying to work it into matches I play, with RC too. This works REALLY well against people who can react to j2B cross-up.
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I've been watching a lot of combo videos recently and have some pretty cool stuff to share. If a corner combo prorates to the point that 2B > 6A no longer combos after a 623C (SMP does not count), then you can do a reset with 2B > 623C instead. If they're holding to tech in any direction then the 623C will grab them for a 4k combo. Here are some examples and I'll post more as I come by them: 2A [1] > 2B > 3C > 236C > 5A > 6A > Gekiren > 2B > Gekiren reset Grab > 236A > j2B > 236A > late jB > 6A > Gekiren > 2B > Gekiren reset 2C or 5C > 3C > 236C > 5A > 6A > Gekiren > 2B > Gekiren reset j2B catches opponent rolling behind you > 5B > 5C > 6C > 236DD > 5B > 6B > air dash > jB > land > 6A > Gekiren > 2B > Gekiren 632146C super normally disables drill and resets to level 1. However, if you RC it on the very first frame possible then drill does not get disabled! I thought this was hard at first but once I started to hold down the RC buttons, the additional buffer frames made it extremely easy to connect. Useful combos off of this: 632146C level 1 > RC > 6D (3369 Max, lower gives level 3 drill) 632146C level 3 > RC > j6C [2] > j6D > 236A > j6C [2] > j6D (5527) 632146C level 1 > RC > OD 100% health > 6C [2] > 214A > jC [1] > j6C [2] > j6D > 236A > j6C [1] > j6D (~4800, some characters require jC [2] > j6C [1] )
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Kokonoe unescapable corner unblockable for a part of the cast
Eshi replied to (SWE)KGB's topic in BlazBlue Gameplay
I know there's a setup that works on Bang and Azrael, Ivysaur uses it. Same for Litchi and a ton of other characters. I'm sure eventually everyone will be fucked. Fixed. -
If anyone from out of state happens to be interested but doesn't want to drive back super late, y'all can stay at my house for the night! I live only 10 minutes away from this venue.
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[Dec 14, 2013] ATL FinalRoundBats, Now Featuring BBCP- Chamblee, GA
Eshi replied to TheGreatReptar's topic in Archive
This is so awesome, I'm supporting the hell out of this tournament. You've gotta help me assemble a halfway decent pokemon team though. -
looking at frame data, it appears that Noel can beat reversal super by doing 4D after the super flash. So that's pretty cool.
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I need anti-noel tech plzkthnx. her drive can't really be disrespected in this game, can it? seems pretty strong.
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This match-up isn't nearly as bad as I expected it to be so far. Valkenhyn is still really strong but Amane can deal with him. If he's not in wolf mode, he can get zoned with C attacks. If he enters wolf mode then he can run get around C buttons very well, but has to deal with Amane's godlike jB and 6A and floatiness. Neither character has a meterless reversal to deal with the other's pressure (ALL THE DRILLS), though keep in mind that his 6A easily wins when you get predictable with Zettou > jB pressure. But then again your 6A wins when he gets too predictable with wolf pressure. I hated playing Makoto in this match-up last game and it actually feels bearable with Amane. Such a relief!
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This match-up is a lot like Nu - zoning is a straight game of RPS. If you think he'll 5D, do jC. If you think he'll 6D, do 2C/5C. If you think he'll jump, do j6C/6C. He'll be playing the same guessing game but he has a slight advantage because the range on his drive is slightly longer than range on C normals. It's generally better to be in the air so if he guesses right and you're forced to block something you at least deny him pressure. Don't bother trying to 6A him. If Hazama gets predictable with his jumping, you can scoop him out of the air for free with 623C and RC for enormous damage. Hazama can't punish Amane like that as long as you barrier at the appropriate angles, so that's nice. j2B safejumps Houtenjin in the corner. Not much else beyond that tbh, it's all about who plays better in neutral and I think it's relatively even. j2B safe jumps Houtenjin of course.
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i'm gonna do it to LK at NEC, just you wait