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Moy_X7

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Everything posted by Moy_X7

  1. lol wut? There's no timing involved here. You just set her to do Itsuu and block it. Simple as that, no timing involved.
  2. I'll just leave the 5B > mix-up as is. You can reset off 5B with every combo that allows you to 5B near the end. For the 2 6Ds, you just do 5A > mix-up or 5Ax2 > mix-up depending on the starter and proration. I already have it as "5A > mix-up". A lot of Jins do that 6C > DP stupid shit, I do it too but with DP D and the corner to at least get something out of it lol.
  3. @Cadacus - noted, I'll add that extra 6C to that combo. @Jyo - Yup, you gotta do a lot of dash > Barrier to bait her pokes and Itsuu GP. Itsuu C (forward) can be punished; block the first hit and immediately dash forward + 5B and hit-confirm the 5B(1) CH. You can dodge the second hit of Itsuu A (downward) by simply jumping over it; this one can't be punished. For Itsuu B (anti-air), you have to just IB the second hit as there's nothing you can do up there. Guess how I found out about all this? Yup, training mode. Come on people, you've got training mode available, I shouldn't have to be testing everything out for you. I'm gonna go ahead and at least add a list of punishable/- moves for every character in the match-up threads. I haven't added more info to the match-up threads because I don't really have all that much match-up experience in some matches.
  4. Black Lagoon OVA: Roberta's Blood Trail
  5. Here I thought that you were one of those extreme pacifists that lets nothing get to him but hey, we're only human lol.
  6. He got perfected by usual Arakune shenanigans during the first round and he just completely threw the match in the second round. Mashing, wasting his two Bursts, taunting. Not what I would expect from him. Then again, he wasn't playing his main (he was playing Litchi) so that probably has something to do with it. inb4lolIdidn'tgiveupIsandbagged
  7. GGs to TerrorSkill, TD, and Dave. @TD - lol, what the hell was that? I didn't expect you, of all people, to just give up like that. I know it's Arakune but come on lol. @Dave - man, our connection just doesn't like us :/
  8. GGs Jyo and D_E lulzy games to the stream monsters ruining my connection. Also, Jyo, you're killing me with those misplaced DPs and wake-up Ice Arrow? Come on, I think I deserve a little more credit than that. The super flash gives me ample of time to kara cancel. Same with those Yukikazes, I'm like "lol nope, kara cancel". Jin needs a Hakumen tier Yukikaze, one that doesn't have the super flash until after you catch a move. That way I can't just kara cancel out of my stuff because of the super flash lol.
  9. I completely reworked the combo thread. I just need to add more simple combos. Jyo, I know you're having trouble with the DC > 214A > 44 2C link. Try doing those combos that say (Delayed) 214A > 44 2C; even you should be able to pull them off and it will serve as practice for the actual DC > 214A > 44 2C links.
  10. I added all of the sections for the various items. Feel free to add combos to the different sections now. I'm just glad everybody is pitching in now. It's pretty overwhelming working on all these combos lol. I'm pretty much finished with the Jin combo thread. Expect me to add more combos in the upcoming week. I wanna take a break from working on combos for a minute. Been working on these threads non-stop lately and haven't had the chance to actually play the game with other people lol.
  11. Miracle Jean (Missiles Upgrade) Corner: 5D/j.D [Air Hit] j.D > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 2] (5001/48)
  12. Miracle Jean (Missiles Upgrade) Close to the Corner: 5D/j.D [Air Hit] j.D > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 2] (5001/48)
  13. Miracle Jean (Missiles Upgrade) Mid-Screen: 5D/j.D [Air Hit] j.D > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (4006/43)
  14. Kitty Combos Mid-Screen: 5D/j.D 5D/j.D CH > 66 *5A/5C > 6A > 6C > 22C > 66 5C > 6A > 236B > 66 > [Combo Finisher 2] (2828/42) *Use 66 5A if you're too far away for 66 5C > 6A > 6C to connect [Air Hit] 5D/j.D CH > sj.C > JC > j.B > j.C > j.236XXX (1606/14) Max Range 5D/j.D CH > 66 5B > 6A > 236B (1665/14) Close to the Corner: 5D/j.D 5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3062/37) Max Range 5D/j.D CH > 66 5B > 6A > 236B > 66 > [Combo Finisher 2] (2215/32) Corner: 5D/j.D 5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3062/37) [Last Stock/Token] 5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) [Combo Finisher 2] (3314/37) Max Range 5D/j.D CH > 66 5B > 6A > 236B > 66 > [Combo Finisher 2] (2215/32) Miracle Jean (Kitty Upgrade) Mid-Screen: 5D/j.D 5D/j.D CH > 66 6A > 6C > 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3928/41) [Air Hit] 5D/j.D CH > 66 sj.C > JC > j.B > j.C > j.236XXX (2164/16) Max Range 5D/j.D CH > 66 5B > 6A > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3376/35) Close to the Corner: 5D/j.D [*]5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4208/41) Corner: 5D/j.D [*]5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4208/41)
  15. Miracle Jean (Bomb Upgrade) Mid-Screen: 5D/j.D 5D/j.D > 66 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (2726/41) [Air Hit] 5D/j.D > 66 sj.C > JC > j.B > j.C > j.236XXX (1913/17) Close to the Corner: 5D/j.D 5D/j.D > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 22C > [Combo Finisher 1] (3727/39) Corner: 5D/j.D [*]5D/j.D > 66 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (3756/40)
  16. Bomb Combos Mid-Screen: 5D/j.D 5D/j.D > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (2265/39) Close to the Corner: Corner:
  17. Miracle Jean (Hammer Upgrade) Corner: 5D/j.D 5D 5D CH > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 6A > 22C > 5C > sj.C > j.D > 5C > sj.B > j.C > j.D > [Combo Finisher 1] (6948/50+) 5D CH > 5C > 236B > 6C > j.236C > j.C > 22C > [6A > 6C > 22C] x 2 > 5C > sj.B > j.C > JC > j.C > j.D > [Combo Finisher 1] (6742/50+) 5D CH > 5C > 236B > 6C > j.236C > j.C > 22C > [6A > 6C > 22C] x 2 > [Combo Finisher 1] (6182/49) j.D j.D > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > sj.C > j.D > 5C > sj.B > j.C > j.D > [Combo Finisher 1] (5502/50+) j.D > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > sj.B > j.C > JC > j.C > j.D > [Combo Finisher 1] (5165/50+) j.D > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 22C > [Combo Finisher 2] (4582/46) Quake (5D/j.D Whiff) [*]Quake > 66 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 22C > 5C > sj.C > j.D > 5C > sj.B > j.C > j.D > [Combo Finisher 1] (3767/50+) [*]Quake > 66 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > sj.B > j.C > JC > j.C > j.D > [Combo Finisher 1] (3561/50+) [*]Quake > 66 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (3008/36)
  18. He was referring to SKD/not_lunaris lol
  19. I was joking about the mashing part but you do have to throw them out during your opponent's pressure and during wake-up from time to time. You won't be using Noel to her full potential if you neglect her Drives because of some silly "code of honor" lol.
  20. feux_follets I believe, if he's using the black Bang on the orange outfit then it really is him.
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