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Moy_X7

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Everything posted by Moy_X7

  1. Here I thought that you were one of those extreme pacifists that lets nothing get to him but hey, we're only human lol.
  2. He got perfected by usual Arakune shenanigans during the first round and he just completely threw the match in the second round. Mashing, wasting his two Bursts, taunting. Not what I would expect from him. Then again, he wasn't playing his main (he was playing Litchi) so that probably has something to do with it. inb4lolIdidn'tgiveupIsandbagged
  3. GGs to TerrorSkill, TD, and Dave. @TD - lol, what the hell was that? I didn't expect you, of all people, to just give up like that. I know it's Arakune but come on lol. @Dave - man, our connection just doesn't like us :/
  4. GGs Jyo and D_E lulzy games to the stream monsters ruining my connection. Also, Jyo, you're killing me with those misplaced DPs and wake-up Ice Arrow? Come on, I think I deserve a little more credit than that. The super flash gives me ample of time to kara cancel. Same with those Yukikazes, I'm like "lol nope, kara cancel". Jin needs a Hakumen tier Yukikaze, one that doesn't have the super flash until after you catch a move. That way I can't just kara cancel out of my stuff because of the super flash lol.
  5. I completely reworked the combo thread. I just need to add more simple combos. Jyo, I know you're having trouble with the DC > 214A > 44 2C link. Try doing those combos that say (Delayed) 214A > 44 2C; even you should be able to pull them off and it will serve as practice for the actual DC > 214A > 44 2C links.
  6. I added all of the sections for the various items. Feel free to add combos to the different sections now. I'm just glad everybody is pitching in now. It's pretty overwhelming working on all these combos lol. I'm pretty much finished with the Jin combo thread. Expect me to add more combos in the upcoming week. I wanna take a break from working on combos for a minute. Been working on these threads non-stop lately and haven't had the chance to actually play the game with other people lol.
  7. Miracle Jean (Missiles Upgrade) Corner: 5D/j.D [Air Hit] j.D > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 2] (5001/48)
  8. Miracle Jean (Missiles Upgrade) Close to the Corner: 5D/j.D [Air Hit] j.D > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 2] (5001/48)
  9. Miracle Jean (Missiles Upgrade) Mid-Screen: 5D/j.D [Air Hit] j.D > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (4006/43)
  10. Kitty Combos Mid-Screen: 5D/j.D 5D/j.D CH > 66 *5A/5C > 6A > 6C > 22C > 66 5C > 6A > 236B > 66 > [Combo Finisher 2] (2828/42) *Use 66 5A if you're too far away for 66 5C > 6A > 6C to connect [Air Hit] 5D/j.D CH > sj.C > JC > j.B > j.C > j.236XXX (1606/14) Max Range 5D/j.D CH > 66 5B > 6A > 236B (1665/14) Close to the Corner: 5D/j.D 5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3062/37) Max Range 5D/j.D CH > 66 5B > 6A > 236B > 66 > [Combo Finisher 2] (2215/32) Corner: 5D/j.D 5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3062/37) [Last Stock/Token] 5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) [Combo Finisher 2] (3314/37) Max Range 5D/j.D CH > 66 5B > 6A > 236B > 66 > [Combo Finisher 2] (2215/32) Miracle Jean (Kitty Upgrade) Mid-Screen: 5D/j.D 5D/j.D CH > 66 6A > 6C > 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3928/41) [Air Hit] 5D/j.D CH > 66 sj.C > JC > j.B > j.C > j.236XXX (2164/16) Max Range 5D/j.D CH > 66 5B > 6A > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3376/35) Close to the Corner: 5D/j.D [*]5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4208/41) Corner: 5D/j.D [*]5D/j.D CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4208/41)
  11. Miracle Jean (Bomb Upgrade) Mid-Screen: 5D/j.D 5D/j.D > 66 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (2726/41) [Air Hit] 5D/j.D > 66 sj.C > JC > j.B > j.C > j.236XXX (1913/17) Close to the Corner: 5D/j.D 5D/j.D > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 22C > [Combo Finisher 1] (3727/39) Corner: 5D/j.D [*]5D/j.D > 66 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (3756/40)
  12. Bomb Combos Mid-Screen: 5D/j.D 5D/j.D > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (2265/39) Close to the Corner: Corner:
  13. Miracle Jean (Hammer Upgrade) Corner: 5D/j.D 5D 5D CH > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 6A > 22C > 5C > sj.C > j.D > 5C > sj.B > j.C > j.D > [Combo Finisher 1] (6948/50+) 5D CH > 5C > 236B > 6C > j.236C > j.C > 22C > [6A > 6C > 22C] x 2 > 5C > sj.B > j.C > JC > j.C > j.D > [Combo Finisher 1] (6742/50+) 5D CH > 5C > 236B > 6C > j.236C > j.C > 22C > [6A > 6C > 22C] x 2 > [Combo Finisher 1] (6182/49) j.D j.D > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > sj.C > j.D > 5C > sj.B > j.C > j.D > [Combo Finisher 1] (5502/50+) j.D > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > sj.B > j.C > JC > j.C > j.D > [Combo Finisher 1] (5165/50+) j.D > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 22C > [Combo Finisher 2] (4582/46) Quake (5D/j.D Whiff) [*]Quake > 66 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 22C > 5C > sj.C > j.D > 5C > sj.B > j.C > j.D > [Combo Finisher 1] (3767/50+) [*]Quake > 66 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > sj.B > j.C > JC > j.C > j.D > [Combo Finisher 1] (3561/50+) [*]Quake > 66 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (3008/36)
  14. He was referring to SKD/not_lunaris lol
  15. I was joking about the mashing part but you do have to throw them out during your opponent's pressure and during wake-up from time to time. You won't be using Noel to her full potential if you neglect her Drives because of some silly "code of honor" lol.
  16. feux_follets I believe, if he's using the black Bang on the orange outfit then it really is him.
  17. Err... I don't think you're supposed to "run up 2D" on people. What you do is mash that shit during people's pressure or on wake-up. If they used a low and you mashed 2D then you fuck them up for 3K+. If they used an overhead and you were mashing 4D then you fuck them up for 4K+. If they try to throw you then you fuck them up either way. Also, mash the shit out of 4D on people's jump ins. It's their own damn fault if they get hit by something that obvious lol.
  18. Yay, even more helpful options. That should really boost the FC combo's damage since you don't have to use the Bubble (P2 89). @Agni - Yeah, I should have specified that 236B > 3C > Momo Missiles is a corner only thing. You could try what you said but they'll probably just double jump over the missiles as if you were to use them without 236B knockdown. So instead of doing all that, finish your mid-screen combo with 3C and do Momo Missiles. It works nearly as well as it would in the corner.
  19. Didn't think that 22C > 5C > Momo would work. Good stuff, should help me figure out some better Weapon Cycle combos in the future.
  20. Because of Carnage Scissors or something else?
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