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Everything posted by Moy_X7
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Damn Ragna, you scary. I'll never backdash again against the guy, if you're close to the corner then that's an easy 4.5K+ for him if he tags you with a random ass 5B.
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Yup, I remembered ABS from playing Utage so I used that old ass D.Gray-Man opening song lol. lmao, Ragna gets a reverse 5C > j.B loop in the form of 5B > 5C > j.C and we get... well, nothing lol
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Actually, I also think that I overdid it with the DP loops lol. Oh well, let's see what EX has in stored for us combo fiends. @Jourdal - Yup, the j.B loop is gone, there goes the Tager specific combos :/
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I for one am glad that she turned out to be this balanced.
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You guys say that 5C whiffs on some characters after the j.D, right? How about doing a micro-dashing 5C after the j.D? Would it take too much damage away from the Ice Waves? Also, do it with a 6C CH starter, add another 6C in there and see how much damage that does. While we're in the subject of the triple DP loop, try it with the following starters but don't use the Ice Wave ender. 1.6B CH 2.6D 3.Back against the corner, IAD j.D (cross-up) 4.Facing the corner, IAD j.236D (fake cross-up) 5.2C Fatal 6.Yukikaze Fatal RC For the 2C Fatal, instead of doing the standard 2C > j.D > 214C ender. Try to come up with something using the 214A wallbounce. Edit: Updated - Added the Ice Wave x2 Ender section Could one of you guys try that 6C corner combo again but this time without the Ice Waves?
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This is what I meant by using the j.B loop to add more damage, Solex. Watch some of the combos in here: http://www.youtube.com/watch?v=ehRbZ32-6Nk&feature=youtu.be
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BB:CSII Final Jin Combo Video: http://www.youtube.com/watch?v=ehRbZ32-6Nk&feature=youtu.be
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Yeah, that's what I thought from my observations. The DP loop is the way to go unless you use a starter like 2B or 2A. @Solex - you weren't really supposed to use the complete loop, I found that using what I like to call "the Tager ender" added more damage to existing combos. The ender looked like 5C > j.B > j.2C > j.C > dashing 5B > 3C > 214C
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Tager can Sledge through Plat's Super Hammer Quake and Relius's Astral? Now that's amusing.
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Now the 5C > j.B loop doesn't work on Tager anymore and I died a little inside.
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I'm slightly impressed by Sakuma, he read his opponents like a boss.
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Nice, I can't wait to get my hands on Plat. As for GGJ's combo, that actually works in CSII but it has some iffy ass timing to it.
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I'm liking that cross-under thing, we can never have enough gimmicks lol.
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Why yes, yes you have lol.
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Get him Shin, lol.
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I really like yours though, it's kawaii as fuck @Nemesis - I welcome you to the ranks of the ever-growing Jin army. Now get a PS3 so that you can play with us :D
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Yeah, well, that's like, your opinion, man. @Nemesis - What the... alright, you'll be my buddy.
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NEVAR When I find an animoo scene that makes me lol.
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I'll look forward to you guys making some contributions to the combo thread. I know DJ_Blactricity has the game and mains Jin so I'll probably ask him to try out a few things. @Jourdal - I'll try not to let you guys down lol.
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That's what I'm thinking, all I need is a couple of hours in training mode to come up with all sorts of shit XD
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I hope it turns out as well as I envision it. If only I could get my hands on EX Jin but I can't spend $70 on a game right now
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3G.) Combos from Supers and other Miscellaneous Starters Yukikaze Corner: [Corner Swap] Yukikaze FC (2) > RC > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > DP C (6028/31) Gold Burst Mid-screen: GB > (66) 2C > sj.D > AD > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C (2319/37) [side Swap] GB > 66 (Dash Under) 5C > 2C > 2D > 66 6B > Sekkajin > 6C > 214C (2192/34) Close to the Corner: GB > 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214C] (3107 or 3010/48 or 54) [side Swap] GB > 66 (Dash Under) 5C > 2C > sj.2C > j.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 2C > 214A > DP B > 214C (2530/48) Corner: [*]GB > 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3516/56) [*][Corner Swap] GB > 66 (Dash Under) 5C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (3337/56)
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3F.) Combos from Special Moves 236X/j.236X Mid-screen: j.236A/B > AD > j.2C > j.D > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2835/38) (j.)236X (except 236B) CH > 66 2D > 66 j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (2928/39) Close to the Corner: Close j.236X > AD > j.2C > j.D > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3272/48) (j.)236X (except 236B) CH > 66 2D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C (3154 or 3345/42 or 50) (Point Blank) TK j.236C CH > 66 6C > DC > j.C > j.214A > 44 5C > DP B > (Delayed) 2C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2.)2B > 5C > 3C > 214A] (3921 or 3816/56 or 50) Closer http://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> *(j.)236CX *(CH) > 214D > 66 6C > DC > DP B > 6B > 214A > 44 5C > 214C (3269/27 *(j.)236CX *(CH) > 214D > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3262/30) *This combo can be done from any Ice Blade except for 236B even on CH. The CH ensures that this combo works. It works without the CH if you do it off TK j.236C In the Corner: TK j.236C/236C CH > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B [1)3C > 214A > 3C > 214C] or [2)5C > 3C > 214A > 3C > 214A] or (4382 or 4322 or 4292/61 or 56 or 55) DP X Mid-screen: [AA] DP B CH > 214D > 66 6C > (Delayed) 214A > 44 2C > 214C (2718/19) DP C CH > 66 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (2725/40) DP C CH > 66 5C > j.C > j.2C > j.D > 6C > 214C (2593/33) Close to the Corner: Close [AA] DP A CH > 214D > 66 6C > DC > DP B > 66 6A > 3C > [1)214A > 3C > 214C] or [2)214A > DP B > 214C] (2774/27) Closer [AA] DP B CH > 66 6C > DC > j.C > j.214A > 44 5C > 6C > 6D > IAD j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A](3360 or 3255/51 or 45) In the Corner: [AA] DP A CH > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3377 or 3329/52 or 50) [AA] DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214Ax2] (3556 or 3501/50 or 49) Combo From EX Specials: 236D/j.236D Mid-screen: 236D 236D > (Wait) 66 j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C (3380/24) [D1] 236D > (Wait) 66 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > 66 6A > 3C > DP B > 214C (3593/34) [D2] 236D > (Wait) 66 6B > Sekkajin > 66 6C > j.C > j.214A > 44 5C > DP B > 66 6C > DP C (3737/32) j.236D [*]j.236D > 66 6B > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (*2.9K+/25) [*][D2]j.236D > 66 6B > Sekkajin > 66 6C > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (*3.6K+/43) *Damage increases the more Ice Blades you land (3 max) Close to the Corner: Close [*]236D > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3550/31) [*]j.236D > 66 6B > Sekkajin > 66 6C > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (*3.6K+/43) [*]j.236D > 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5A > 5C > 2C > DP C (4.1K+/34) Closer [*]j.236D > 66 6C > DC > 214A > 44 *5C/2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4.3K+/33) Even Closer [*]236D > (Wait) 66 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > DP C (4107/27) In the Corner: [*]236D > (Wait) 66 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > DP C (4107/27) [*]j.236D(1) > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > DP C (4613/35) 214D/j.214D Close to the Corner: [*]214D/j.214D > 66 6C > DC > DP B > 66 2C > 6C > DP C > 5B > 5C > 2C > DP C (3646/25) [*]http://www.dustloop.com/forums/uploads/emoticons/default_toot.gif' alt=':toot:'> 214D/j.214D > 66 6C > DC > DP B > 6B > 214A > 44 5C > 214C (3023/25) DP D Close to the Corner: [*]DP D > 66 6C > (Delayed) 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4627/35) In the Corner: [*]DP D > 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4627/35) [*]DP D > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5B(1) > 5C > DP D > 66 3C > [1)214C] or [2)214A > 3C > 214A] (5074 or 5047/~34) [*][Corner Swap] DP D (1st Hit) > RC > Dash Under > (Reverse) 6C > DC > DP B > 6B > 214A > 66 5C > 2C > 6C > DP C > 5B > 5C > 2C > DP C (4236/32) [*]DP D (2nd Hit) > 66 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214A] or [2)3C > 214C] (5234 or 5296/51 or 56)
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3D.) Combos from D Moves: 5D Mid-screen: 5D CH > DC > 66 5B(1) > 3C > 214B (1641/18) Close to the Corner: 5D > 214D > 66 6C > (Delayed) 214A > 44 2C > DP B > 66 6A > 3C > 214A > [1)3C > 214C] or [2)DP B > 214C] (3001 or 2937/24 or 28) In the Corner: 5D CH > DC > Sekkajin > 6C > DC > DP B > 6B > 214A > 44 5C > DP B > 214C (2765/43) 2D Mid-screen: 2D > 66 6B > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2585/35) Max Range 2D > j.2C > j.C > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2694/38) [D1] 2D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > 66 6A > 3C > 214A/214C (2950 or 3160/39 or 47) Close to the Corner: Close 2D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C (2807 or 3032/36 or 44) Closer 2D > 66 6B > 66 5C > Sekkajin > 66 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/214C (2902 or 3101/39 or 47) Even Closer 2D > 66 6C > DC > DP B > 66 2C/ 5C > 6C > DP C > 5B > 5C > 2C > DP C (3478 or 3404/36) *Use 66 5C when you're too far away to use 2C. In the Corner: 2D > 66 6B > Sekkajin > 6C > DC > DP B > 6B > 214A > 44 5C > DP B > 214C (2948/46) 6D Mid-screen: 6D > 66 j.2C > j.C > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (3192/38) [D2] 6D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3674/51) [D1] 6D > 66 6C > DC > j.C > j.214A > 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4452/47) Close to the Corner: Close 6D > 66 6B > Sekkajin > 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3674/51) Closer 6D > 66 6C > DC > 214A > 44 *5C/2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP (4389/44) *Use the 5C link for an easier combo In the Corner: 6D > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > DP C (4673/46) j.D Mid-screen: j.D > 66 5B > 2B > 5C > Sekkajin > 6C > 214C (2812/32 Close to the Corner: Close [*]j.D > 66 5B > 5C > Sekkajin > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/C (3344 or 3542/42 or 50) [*][Low Hit] j.D > 66 6C > DC > j.C > j.214A > 44 5C >6C > DC > DP B > 66 6C > DP C > 5A > 5C > 2C > DP C (4274/46) Closer [*]j.D > 66 5B > 5C > Sekkajin > 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > DP B > 214C (3425/51) [*][Low Hit] j.D > 66 6C > DC > 214A > 44 *5C/2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (4417/44) *Use the 5C link for an easier combo Even Closer [*]j.D > 66 5B > 5C > DP B > 66 6C > DC > 5C > 6C > DP C > 5B > 5C > 2C > DP C (3956/41) In the Corner: [*]j.D > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 6C > DP C > 5A > 5C > 2C > DP C (4701/46) 3E.) Combos from Throws: XB+C Mid-screen: Ground Throw [*]B+C/4B+C > 214A (Whiff) > 66 5B > 5C > Sekkajin > 6C > 214C (2574/33) [*][D2]*4B+C > 214A (Whiff) > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/C (2800 or 3029/33 or 41 *This combo is character specific and it doesn't work on Hazama, Lambda, Tager, Noel, and Relius. It crosses up against Hakumen, Taokaka, and Valkenhayn. [*][D1] B+C(2) > RC > *(66) 6C > DC > j.C > j.214A > (Max Delay) 2C > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD j.2C > j.C > (66) 5B > [1)3C > 214C] or [2)2B > 5C > 3C > 214A] (4591 or 4559/~55 or ~52) *Delay if near start position or Push if a little farther [*][D1] B+C(2) > RC > (Push) 66 6C > DC > j.C > j.214A > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)5C > 3C > 214C] or [2)2B > 5C > 3C > 214A] (4436 or 4337/50 or 44) Air Throw [*]j.B+C > *(AD > j.2C > j.C) > 66 5B > 5C > Sekkajn > 6C > 214C (2818 or 3101/33 or 39) *Omit the AD > j.2C > j.C and go straight into 5B if you're too low to the ground to AD. [*][D1] j.B+C > (Land) 66 6C > DC > j.C > j.214A > (Delayed) 2C > DP B > 66 6A > 3C > DP B > 214C (3297/45) Close to the Corner: Close [*]B+C(2) > RC > (Push) 66 6C > DC > j.C > j.214A > 44 5C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > 66 5B > [1)5C > 3C > 214C] or [2)5B > 5C > 3C > 214A] (4377 or 4284/49 or 43 [*]*4B+C > 214A (Whiff) > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/C (2800 or 3029/33 or 41 *This combo is character specific and it doesn't work on Hazama, Lambda, Tager, Noel, and Relius. It crosses up against Hakumen, Taokaka, and Valkenhayn. [*]j.B+C > (Land) 66 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > DP B > 214C (3260/45) Closer [*]B+C(2) > RC > (Push) 66 6C > DC > 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4564 or 4497/51 or 43 Even Closer [*]B+C(2) > RC > (Push) 66 6B > Sekkajin > 66 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214Ax2 (4210/55) [*]j.B+C > (Land) 66 6C > DC > DP B > (Delayed) 2C > 6C > DP C > 5A > 5C > 2C > DP C (3674/37) In the Corner: Ground Throw [*]B+C/4B+C > 214A (whiff) > DP B > (Delayed) 2C > 6C > DP C > 5A > 5C > 2C > DP C (3170/33) [*]B+C/4B+C > 214A (Whiff) > 2C > Sekkajn > 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/214C (2907 or 3083/39 or 47) [*]*4B+C > 214A (Whiff) > 6C > DC > j.C > j.214A > 44 5C > DP B > 66 6A > 3C > 214A/214C (2800 or 3029/33 or 41) *This combo is character specific and it only works on Hakumen, Taokaka, and Valkenhayn. [*]B+C(2) > RC > (Push) 66 6C > (Delayed) 214A > 44 2C > 6C > DC > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > [1)3C > 214C] or [2)5C > 3C > 214A] (4564 or 4497/51 or 43 Air Throw [*]j.B+C > (Land) 66 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > DP C (3683/36) [*]j.B+C > (Land) 66 5C > Sekkajin > 6C > DC > 214A > 44 2C > DP B > 66 6A > 3C > 214A/214C (3117 or 3302/39 or 47)
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I hope I can find the video file, if not then I'll just have to get a new avi lol.