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Narcowski

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Everything posted by Narcowski

  1. Naoto has terrible meterless defensive options under pressure including what is easily the worst R-Action in the game*, low life, and is heavily meter/burst-reliant for damage. Moreover, in Naoto's worst matchups (Narukami and Aigis), her traps are more or less useless for controlling space because they can be safely destroyed by those characters' main pressure starting tools. Overall she's not bad; she does have high damage with meter, strong okizeme off of the right confirms, pretty good zoning with gunshots and traps (in most matchups), and decent pokes. Kanji's not exactly bad either, though. *More than a handful of characters can cancel into something which avoids its tiny hitbox on reaction and punish its recovery.
  2. Everyone: More Health Yosuke: Always in Sukukaja mode Naoto: Every Attack removes Fate counters Teddie: His Awakening super is buffed Yukiko: Permanent Level 8 Fire Boost and Flame Break Kanji: Throws do Real Soviet Damageā„¢ Chie: Permanent Power Charge level 3 Mitsuru: All attacks inflict Freeze and Charm Akihiko: Permanent Thunder Fists and Cyclone Level 3 Aigis: Permanent Orgia Mode and 999 bullets Narukami: Can cancel specials into specials Haven't seen past that, but... Elizabeth: Supposedly has 20k health, unblockable IK supers which don't go away when you touch her, and a healing super which restores all of her life.
  3. The antiair grab, or the dive?
  4. I blame local Facebook groups + people who only use SRK + Mayonaka Midnight's NC thread being halfway alive for that. I hope I can manage to get some of the local players here to stick to the game, because it's awesome.
  5. I got it to connect from IAD j.B j.C; corner only. It is very tight.
  6. On top of what Tong said, Red Exclamation x2: Unblockable
  7. Don't forget Georgia, which came out to represent Melty last time I was there.
  8. This is true for anyone; it's a general system thing. You can damage personas by hitting them or the character while they are out.
  9. Off the top of my head, Wednesday Night Brawls at Champps in Raleigh, Tuesday Night Throwdown at The Pour House in Greensboro (if that's still going on), ReSe (monthly, next: August 25th) in Charlotte, Elite Zone in Fayetteville, various places in Boone (on App's campus except during the summer; at apartments in the summer)...
  10. No, I mostly just get people plug-pulling. Granted, I'm down in the extreme low end of ranked, having mostly stuck to offline thus far.
  11. Nevermind that you can B+D~6X on reaction versus Zio, it's unsafe on block from full screen if you're on point with your 214A~Ax5, and you can get Silence off of that if you have meter. edit: Hmm, maybe that struck through part doesn't work. Oh well, B+D~6X on reaction works fine.
  12. No quality ones I can think of anymore, especially not for fighting games.
  13. Perhaps Teddie; his Rage setups are pretty similar to Mist Finer in that they keep you from guarding his next combo. Also, while Mistsuru might be a bit lienar for you, but she has the "whip people to pull them in" thing going on, so I might as well mention her. Aigis might also fit.
  14. Mudoon reverse prorates (and thus increases hitstun and damage for the rest of the combo). Same thing for One More Burst, except OMB reverse prorates more than Mudoon does.
  15. I assume you're playing Persona - welcome back? The NC Mayonaka Midnight thread is less dead that here on Dustloop.
  16. Depending on the starter, SMP loop damage can go up high enough to 100% Kanji. The really damaging ones tend to involve One More Bursts, though; the Mudoon variants do less damage (but still a ton). See here: http://www.youtube.com/watch?v=n5zUNdV4BDM
  17. http://www.twitch.tv/thebrett says otherwise. Six days and counting.
  18. Agreed, many thanks for these. I found a missing one though; Naoto's 5DD links to http://www.dustloop.com/guides/p4arena/hitbox/Naoto/5DD.html (which is nothing a 404 error).
  19. Sales figures are in - Persona 4 Arena officially posted the best week 1 numbers of any home console fighting game in Japan from 2008-2012, with 138,286 copies sold. http://beastnote.blogspot.sg/2012/08/console-p4u-bestselling-fg-past-4-years.html (Numbers via NeoGAF; compiled at link).
  20. I'm a Millia player, so I'm used to dying in 1-1.5 combos anyways. I consider Jam a pretty even matchup. It's also much less annoying matchup than fighting Chipp or HOS.
  21. I'm in Boone and I nominally play GG... even though I haven't had a good match in that game since Magfest back in January. P.S. All aboard the P4A hype train, one week left!
  22. 61% chance of this.
  23. I stand corrected then; somehow managed to never see this come up in a match video till now; Japanese players seemed to just delay tech and get out every time based on what I'd seen. Thanks to everyone for clearing up that misconception.
  24. I didn't mean "never tech", but you can delay until 5DD hits and eat ~400-700 extra damage to escape. Also, nice pie chart list
  25. Yu's oki basically loses to the "don't tech" option. S.Labrys's oki basically doesn't from what I've seen. Chie's 5DD is basically Pretty Maze. I have no idea. I was trying to give a general idea of where I felt the characters ranked in those areas because someone asked. Wasn't trying to start anything.
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