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Dacidbro

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Everything posted by Dacidbro

  1. Wow, these nerfs legitimately seem more potent than his buffs. I don't know what they are aiming for here, but I hope they rein it in a little bit. If these changes stick exactly as is, Bang really will be even worse. Maybe there are subtle changes that can't be seen yet, like his 5A is 5f again.
  2. Update: For anyone interested in traveling to this tournament from outside of Norcal, contact me. I will talk details with you and see how I can help.
  3. OHHHHHHHHHHHH GAMERBEEEEEEEEEEEEEEEEEE
  4. Wow why would you even do that, the risk reward is awful
  5. I dunno Lufenia Luna is blowing you up really bad It's like you don't know the matchup or something.. Looking like Gamerbee V Justin Wong
  6. Never using options is a bad choice unless given a specific reason not to (IE X and Y option will NEVER work because opponent does Z every time and it beats them without thought)
  7. When I got into a fight with the Hazama forum. (I said Hazama has strong autopilot pressure and a bunch of people got upset) I seem to be quite the dustloop trouble maker
  8. That's really smart, especially against players using non-reversal characters that mash neutral tech every time, or players that try to back roll or down tech. Thanks Huey Sensei
  9. I've asked questions in the distant past and was greeted with some pretty ridiculous answers. Granted, I don't think it was from the key members of the board so I guess that was unfair. Anyway, sorry guys. Re-reading my posts Osuna and Huey's right, I was out of place. Been really stressed, barely sleeping, it was a mistake to try to argue. I know you guys are reasonable and intelligent people.
  10. In this case though it really looks like they used "on hit" to determine the recovery, because this move being so long to recover just doesn't sound right. And when you do 5C GF after a GF RC it gives you strong advantage
  11. I don't think Kaqn's Hazama is anywhere near the level of Buppa's. And to say you can't straight copy the things he does just means you have to understand his intent before you do, like with any good player.
  12. They're going to have Catherine there this Saturday? o:
  13. What am I fighting foooooooor I know what I mixed it up with, cheers. I was thinking of his haida.
  14. I'd give the world for something that pulls my opponent point blank and gives the false impression I've committed if it makes something from +1 to -2, or something. Especially when Tager has meter, that's not really a bad spot at all. Also, for your talk of cancelling, Ve is right. That's why you can't combo 5C 6A on the ground without crouch. ... Wait, you can't right? I can't trust anything I think is true anymore x_x
  15. Lol you really think that tool wouldn't be incredibly powerful? You're out of your mind Ve. :]
  16. You can put me down as "Captain Douchebag", I'll make sure people get DQed. And it doesn't matter if you're my dear grandma, you're going down if you're not there.
  17. You're right, my frame data talk has been consistently several frames off. I apologize, I've been running it all by memory, keeping track of so many characters is taxing. Honestly most of my mistakes have not been incredibly large. 6B not breaking a primer is large, and like I already said I didn't know that change. 2: Yes, people often block it, but that's just blocking it. That's all you're looking for here anyway. For them to effectively mash, they have to react to it even faster than if it were Ragna's 6B, but you have more options available because you have just used a RC. To say that 6C is just horrifyingly slow and it's useless in every scenario is fatalistic to a grand flaw, that's not how it really works. Yes, they have the time to mash. In theory. In practice there ARE ways to condition your opponents. No, don't use it against characters with DPs. I respect you enough to imagine that's common sense. In any case, the only reason I had mentioned 6B in this string is because it used to break a primer. 3: I agree that you should not commonly go for guard breaks, but I think Tager has plenty of reasons to shoot for it against the right characters. Since the suggestions I made were a touch looser than the frames I thought I remembered indicated, you can also press 3C on block against a number of strong characters and the punish you'll take for it is very low (Noel or Hazama without meter are not going to hit you hard for it) and nearly guarantee yourself the correct circumstances later for a forced guard break, or at least make them worry about it enough to influence their choices. If you have a strong life lead, it can be worth it. 4: Fair points on sledges. When you have meter I feel like that does matter less, but it is inefficient. 5: I would much rather make very slightly inaccurate statements that spur conversation to be corrected than ask anything in this board. If anything is asked, the most strikingly negative response is guaranteed, and I never gain anything. Besides, the statements that I make have not harmed any players. Who is hurt by using tools people aren't using? I haven't played a decent American Tager in a long time, outside of Orion, and my no practice improv Tager can hold his own against some of the strongest players in Norcal, so it's not like I'm just talking with nothing at all to base it off of. The things I say do work, even against strong players. And if people discussed the guard breaks at length, why do I only see Orion ever use them? They work, well. No matter how gimmicky you say they are, he guard breaks the shit out of people who place well in majors.
  18. Responses in bold. It's okay if you don't agree.
  19. Yep, missed that memo That does hit it pretty hard. He can still certainly do it. though, using all the other things I said and others.
  20. If you have 50 meter with Tager his guard break is something unholy. If you make someone block something like 6B you just got a guaranteed quick 4 primers broken if you really want to (Something like 6B 236A 236A RC 6C spark) or even more if you're willing to take a risk or they have bad reversals. Really, Tager's guard break isn't that bad at all. Just wait until they burst once then go to town. It's almost unavoidable if you pick your timing correctly, and his reward for it is actually really high. Also something I learned from my studies with music, you can convince your opponents of the future with something like this then pull the rug out from under them halfway. If you start with something like 6B 236A 236A RC, your opponent will always expect you to try to guard break, which is why if you follow with something like 236B instead, they will frequently miss their IB or try to jump out unsuccessfully, etc. Or even just empty buster. Because I promise you, they want that IB so they won't get crushed.
  21. You're having difficulty guard breaking with TAGER?
  22. It would be much better than last time, that's for sure
  23. Maybe if you were within the first 100 people to the name Keep it classy kid this is my name you're dealing with. No one likes their name being rubbery and soft.
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