dwajio Posted May 4, 2015 Posted May 4, 2015 Anyone who was watching KSB this weekend and heard Jiyuna on the mic saying there was a ASW rep there who had a huge announcement, does anyone know what they said? I think I either missed it or it didnt get announced on stream yesterday.
Destin Posted May 4, 2015 Posted May 4, 2015 I can't barely think of a pre-AC gg where a character was weak. Maybe like 3 or 4 total, I can think of way too many that were too strong.
Hollysmoke Posted May 4, 2015 Posted May 4, 2015 I can't barely think of a pre-AC gg where a character was weak. Maybe like 3 or 4 total, I can think of way too many that were too strong. X2 Zappa and Anji, #R Zappa and Anji, Slash Robo-Ky and Order Sol. There's always a dud or two in every game (although weak is over-simplifying it). AC+R was Zappa's time to shine though. ApertureBlack 1
redsilversnake Posted May 4, 2015 Posted May 4, 2015 Anyone who was watching KSB this weekend and heard Jiyuna on the mic saying there was a ASW rep there who had a huge announcement, does anyone know what they said? I think I either missed it or it didnt get announced on stream yesterday. Relevant post from Tokkan: That's odd because when Pachi came up on stage at KSB he mentioned there was something he couldn't really announce yet but he didn't say anything about any specific characters being in development.
ApertureBlack Posted May 4, 2015 Posted May 4, 2015 X2 Zappa and Anji, #R Zappa and Anji, Slash Robo-Ky and Order Sol. There's always a dud or two in every game (although weak is over-simplifying it). AC+R was Zappa's time to shine though. Ghost Dog OP Man
Orrax Posted May 5, 2015 Posted May 5, 2015 Ghost Dog OP Man#R Zappa was still pretty bad, even with how great dog was. Ghosts were only ok. That didn't stop Imo from beasting with him, though. I think both #R Chipp and #R Anji were worse than #R Zappa, though, with Chipp being the worst.Xrd isn't too bad as far as weak characters are concerned, imho.
Destin Posted May 5, 2015 Posted May 5, 2015 I mean, we are using weak a bit differently here I think. I played a ton against kbnova, anji and Zappa weren't "weak", they just like, had spots they had to work too hard. They were big threats. When I think weak I don't just think low on a tier list (and even then, anji and Zappa being low tiers were like mid tiers of other games). The middle low tiers of ggxx through slash were fairly compressed. It was usually just the top 5 or so that rocketed away from everyone else, rather than a bottom 3 that was miles below.
Orrax Posted May 5, 2015 Posted May 5, 2015 I think most people are using "weak" to mean the relative tier gap between the best and worst characters. My comment for Xrd was that I don't think top and bottom tier are that far apart.I don't disagree that Zappa is a threat in #R, especially with the dog summon, but without it he's more annoying than threatening. And I'm not sure I'd use the term "big threat" for #R Anji, but in the right hands he could certainly be dangerous. But this has been true of pretty much every character in the GGXX games, at least from #R onward (I didn't play enough of X2 to comment). Most GG games' balance issues have come from characters that are too strong, and less from characters that are too weak.
TheRealBobMan Posted May 5, 2015 Posted May 5, 2015 Yeah just focus on dat sweet 1.10 for now boys...unless you play Ram I don't know man. 1.1 has me interested in playing more Ram. Some of her P/Kchains have an actual use, and you can hit her swords to get rid of them so that'll make her neutral game more challenging and fun. Appledash-, Antaiseito and Jocelot 3
Hollysmoke Posted May 5, 2015 Posted May 5, 2015 I don't know man. 1.1 has me interested in playing more Ram. Some of her P/Kchains have an actual use, and you can hit her swords to get rid of them so that'll make her neutral game more challenging and fun. The blender is how people lose their limbs and join the dark side
Jocelot Posted May 5, 2015 Posted May 5, 2015 Yeah I was mostly joking about that, I still think Ram seems solid but it seems no one wants to play her in Japan anymore. Can barely find any footage. I used to look to Karinchu for that fix but he seems full-time Sol now
D.R.F. Posted May 5, 2015 Posted May 5, 2015 She's not retarded=not good Yannick, BladeOfJustice7, ApertureBlack and 3 others 6
jak d ripr Posted May 5, 2015 Posted May 5, 2015 Yeah I was mostly joking about that, I still think Ram seems solid but it seems no one wants to play her in Japan anymore. Can barely find any footage. I used to look to Karinchu for that fix but he seems full-time Sol now Probably has more to do with people just sticking with older characters unless the newer character is top tier. Plus, were there even that many Rams in 1.0? I really only watched Daiji and Karinchu.
TheRealBobMan Posted May 5, 2015 Posted May 5, 2015 Batako was one of my favorites to watch since he was pretty aggro, actually used the command throw (I barely ever saw Karinchu use it), and would Blitz Shield bursts from time to time. There was also Umecha, Hohiko, Negisuke, Kedako...
Destin Posted May 5, 2015 Posted May 5, 2015 Daiji is still awesome, but he's not a mikado player so you might have missed him. Count me in the boat of 1.1 ram looks cooler too!
Vashimus Posted May 5, 2015 Posted May 5, 2015 Hohiko <3 http://gfycat.com/AlarmingHandsomeAmericankestrel Tong and Jocelot 2
Jocelot Posted May 5, 2015 Posted May 5, 2015 Hohiko <3http://gfycat.com/AlarmingHandsomeAmericankestrel Ha, just saw that via Goldenrody. See Ram still got it!
TITANIUM BEAST!!! Posted May 5, 2015 Posted May 5, 2015 To me, rather than tier wise, weak means the character is legitimately unable to do much. In GG history, I think Slash Robo Ky is probably one of the only examples of such. D.R.F. 1
Layer Posted May 5, 2015 Posted May 5, 2015 Same four buttons over and over again. Now that's a character I can get behind! Screw trying to properly utilize Millia's weird ass Oki disc set up.
youcanwonder Posted May 6, 2015 Posted May 6, 2015 U all suck..to post something like release of possible chars..and no other information...wait ta phuck w my emotions lol
king of heart Posted May 6, 2015 Posted May 6, 2015 https://youtu.be/iDwjbQX9f1o In the first round Mugen got blown out by the burst then he jumped then blocked then double jumped then blocked then air dashed. How did this work out ? I am pretty sure that you can only double jump or air dash!
Kikirin Posted May 6, 2015 Posted May 6, 2015 Maybe I'm confusing this with other ASW fighters, but doesn't air blocking reset your air options? So air dash would be possible after double-jump > block.
D.R.F. Posted May 6, 2015 Posted May 6, 2015 Pretty sure you are right Kikirin. And if you are, Mocchi reset his air options twice in that case due to blocking twice in the air and recovering in time to actually be able to use them before hitting the ground.
TittyFOFO Posted May 6, 2015 Posted May 6, 2015 Only with air instant blocking do your air options get reset IIRC.
4r5 Posted May 6, 2015 Posted May 6, 2015 Only with air instant blocking do your air options get reset IIRC.You get your air options back on all the blocks, but FD and normal block usually don't give you enough time to actually use them. D.R.F. 1
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