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  • 3 weeks later...
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Posted

i haven't played the game, but i would 5D Tager. Even 6D, as slow as it is, could probably be thrown more on Tager succesfully than the rest of the cast. not to be leaned on, of course. Also, I think i read that j.B>j.C>j.D hits on him? I dunno, just trying to give a little here. I plan on maining Jin (and playing Tager), but if Tager is as bad as everyone thinks he is, then i don't want my Jin to look bad against him. I feel u, PozerWolf. lol Oh yea. projectiles.

Posted

5D and 6D are not good ideas vs tager. Those 2 moves count as projectiles, and tager's swipe move (236A and 236B) goes through projectiles, so if he does this as you do 5D or 2D, you will get counter hitted, and eat a fat combo. his powering up tager shot move (421C i think?) auto guards a lot of stuff too. I haven't fought tager enough to figure out this match yet so maybe someone else can chime in? edit: 2 people have chimed in with advice with the preface "I haven't played BB but..." Please refrain from doing this in the future. We don't play Theory fighter here

Posted

lol theory fighter again... advice does also include ur thoughts on a subject but will do from now on. EDIT: up until now people have just been clowning around with this topic, which is cool be me, but when someone actually tries to input real ideas on the topic u seem annoyed. i dont see the problem. trial and error: that's how u learn. it doesn't work?..well now u know. lay off on the theory fighter speech man.

Posted

If you bait Tager's sledge with a 5D you can cancel it into any DP and score some counter-hit awesomeness. Sometimes the Tager will hold the sledge for longer, though, so use it sparingly. WATCH TAGER'S SPARK METER LIKE A HAWK. If he has a spark ready to fire at you, DO NOT throw projectiles full screen, and don't try to beat it out with Ice Fang (wave super). Even doing 236A/B/C in the air is really risky, since you're vulnerable (see also counter-hit state) all the way down to the ground.

Posted

If you bait Tager's sledge with a 5D you can cancel it into any DP and score some counter-hit awesomeness. Sometimes the Tager will hold the sledge for longer, though, so use it sparingly.

WATCH TAGER'S SPARK METER LIKE A HAWK. If he has a spark ready to fire at you, DO NOT throw projectiles full screen, and don't try to beat it out with Ice Fang (wave super). Even doing 236A/B/C in the air is really risky, since you're vulnerable (see also counter-hit state) all the way down to the ground.

This man loves his DPs.

Posted

Yea, good to know that those are counted as projectiles. But hey, if you're using 5D as bait, even using it sparingly is worth it. And yea, sorry to play Theory Fighter; just trying to steer the thread back towards something useful. Are there any combos that are Tager only for Jin? Also, what if any moves should you be using mostly, i.e safe stuff that won't get you slammed?

Posted

lol theory fighter again... advice does also include ur thoughts on a subject but will do from now on.

EDIT: up until now people have just been clowning around with this topic, which is cool be me, but when someone actually tries to input real ideas on the topic u seem annoyed. i dont see the problem. trial and error: that's how u learn. it doesn't work?..well now u know. lay off on the theory fighter speech man.

honestly, once we get subforums for character matchups, i'll probably delete the silliness at the start of this thread. it was that 2 ppl in 2 seperate matchup threads wrote "i haven't played BB yet, but can you do ______" that prompted me to say "no theory fighter"... imagine me going to a thread for a game i've never played and going "i don't play ____ but i think you can do _____". i'd probably get laughed at/insulted/etc. once the game's out, play the matchup, and then post up your opinions and we can have a discussion.

Posted

it was that 2 ppl in 2 seperate matchup threads wrote "i haven't played BB yet, but can you do ______" that prompted me to say "no theory fighter"... imagine me going to a thread for a game i've never played and going "i don't play ____ but i think you can do _____". i'd probably get laughed at/insulted/etc.

technically, i didn't say 'you can do', I said 'I would do'... and now I know that it would mostly be a bad idea. And now so does anyone else who might have come in here thinking the same.

and I don't have to imagine that scenario, cuz I just did it, lol. And i didn't get laughed at or insulted, i don't think. I got useful info (thanks to yourself and render). It's all good though, this is a match-up i also wonder about. Here's hoping that this thread has a lot of useful stuff in it soon.

Posted

what render said about using 5d to bait sledges is a really good strat. even if you don't expect it coming you still have enough time to throw out a dp on tager. air dash j.D is amazing against tager. do that once in a while after a ground string. best way to do it is to jump back then dash so that you don't have to wait till the air dash is done. this way in the middle of your dash you cancel it to j.D. Try to get the timing down to have jin stop right above tager's head. it becomes a 50-50 on whether or not jin stops in front or behind tager. triple ice swords is a great bait punisher against tager because of the way it pushes jin back. for instance if tager blocks a j.D, wait till it looks like you're recovering and then throw out triple ice swords, this way if tager does anything he's gonna eat CH swords and if he blocks jin will be safe. if you end up at full screen distance from tager and you have the meter, punish anything with his ice wave, most things tager does has a good amount of startup and a good amount of recovery so it's virtually free if you see tager start anything up. don't really remember all the other stuff to deal with this matchup since i haven't played against a tager in a while and since i recently switched to carl. hope this is enough to help ya'll

  • 4 weeks later...
Posted

You definitely do NOT want to spam ice cars. Good Tagers will be waiting to bait the ice rides. You can use Ice Car A for fakes, but you gotta be at a safe distance.

Posted

j.B is your friend against Tager as he doesn't have many options against it other than trying to back dash and use the invincibility frames to nail a throw counter but those can be avoided altogether. In this match up you want to be all in up Tager's face as in a distance game Tager can outpoke you and has several means to get you in close if you are on the defensive. Spamming projectiles from a distance is stupid as he can punish with the gravity projectile that will bring you in for his BnB. IB his drive moves is pretty key and leads to a lot of punishes. They're pretty slow as well so it should be easy to get the timing down with some practice in training mode. Just always be ready to tech throw against him. Tager has 2 ways to punish over committed and predictable rush ins. Throw Counter with command grab/super grab or regular throw, which can be assisted with a back dash to avoid attacks or his electric spin super which can be RC'd to command grab so if you block be on the look out for that.

Posted

It doesn't happen very often, but Jin's 5D and j.D are good against Tager's 2D. Though I doubt a good Tager would use 2D as an offensive approach, if he does or you fish for it, 5D is good if used preemptively or are just outside of the range of Tager's 2D. You can also use the same idea with j.D as long as you have enough time to jump over the raging red cannon ball of a masterfully magnetic man. Note on this tactic: Be wary of the power of magnetism!

Posted

What is Jin supposed to do about Tager's Sledge Hammer move? It seems to go through EVERYTHING and gives him some sort of a advantage on block. Is there a way to beat it or should I attempt to punish it?

Posted

i usually 5D any i see coming at mid range....after avoiding them. and j.IB to j.B when close.... these might not be good options but....

Posted

I jump in on him a lot. Maybe I'm fighting just all shitty Tagers, but they don't seem to anti air me at all.

Posted

I jump in on him a lot. Maybe I'm fighting just all shitty Tagers, but they don't seem to anti air me at all.

Either this is sarcasm...or you don't know he has no real anti air 0_o

Posted

Nope, didn't know. I never research things online, always learn the hard way. Good to know the way I'm approaching the match isn't completely off.

Posted

Max range 5d poking is your friend. I open matches with 5c->5d because alot of bads will try to open with sledge to beat 5d. Also don't forget your 5b j.b j.c j.d 214d -> OTG options. Tager's chunky hitbox is susceptible to the j.bs more than any other character, even crouching it links for free. And IAD j.b a fuckload, that never hurts as long as you take initiative and don't wait around.

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