Dreiko Posted July 15, 2015 Posted July 15, 2015 The counterpicking discussion here misses out a fundamental aspect of what occurs when one counterpicks. While there may be strategical merit, I believe counterpicking can also damage morale. It's a sign of lack of confidence. It's like admitting you'd lose with your main who is the char you're your best with and thus need to resort to using someone you wouldn't otherwise want to use but now are forced to and are powerless to do anything different. Think about that vulnerable mental place this sort of thing puts you in before the game has even begun. It may be the optimistic nature of my character or whatever but I think it is valuable beyond measure to be confident even when you face an uphill battle and I think this confidence shines through in how you play. If you already have decided your best has lost and you need to resort to a strategic maneuver to stand a chance, even with the knowledge of MUs being in your favor and such, you still will end up being in a bad place as far as morale goes. Oh and to note this applies to people who actually have a main that they consider their best char and not people who would sub like 8 chars and counterpick as their primary go to way of achieving victory.
Moy_X7 Posted July 15, 2015 Posted July 15, 2015 Lol at all this talk about counterpicking. What is this, League of Legends? Tager is probably the only one that would benefit from being replaced by subs in some of his truly horrible match-ups. You can't mean to tell me that Nu vs Bang has it as bad as Tager vs most zoners. On the other hand, learning 2 or 3 characters has its benefits. I don't play Plat on the side to counterpick, I play her cuz she's fun and I like her silly design. However, there are times that I play people who have probably played hundreds of Jins (who hasn't?), so I end up winning more often with Plat against them. I know I'll be picking up Nine and Saya (someday) when they come out for their design/personalytits alone and I'll grind them until I'm not completely free or drop combos.
mAceOfHearts Posted July 15, 2015 Posted July 15, 2015 Lol at all this talk about counterpicking. What is this, League of Legends? Tager is probably the only one that would benefit from being replaced by subs in some of his truly horrible match-ups. You can't mean to tell me that Nu vs Bang has it as bad as Tager vs most zoners. On the other hand, learning 2 or 3 characters has its benefits. I don't play Plat on the side to counterpick, I play her cuz she's fun and I like her silly design. However, there are times that I play people who have probably played hundreds of Jins (who hasn't?), so I end up winning more often with Plat against them. I know I'll be picking up Nine and Saya (someday) when they come out for their design/personalytits alone and I'll grind them until I'm not completely free or drop combos. Tager vs Nu is supposedly in Tager's favour. Anyway, let's all just agree to disagree, yeah? Or at the very least, take it elsewhere. This isn't thread for this kinda discussion.
Tokkan Posted July 15, 2015 Posted July 15, 2015 Tager vs Nu is supposedly in Tager's favour. It's a freaking miracle that it's in Tager's favour in CPEX, in other games it's been heavily in Nu's favour.
Dreiko Posted July 15, 2015 Posted July 15, 2015 Lol at all this talk about counterpicking. What is this, League of Legends? Tager is probably the only one that would benefit from being replaced by subs in some of his truly horrible match-ups. You can't mean to tell me that Nu vs Bang has it as bad as Tager vs most zoners. On the other hand, learning 2 or 3 characters has its benefits. I don't play Plat on the side to counterpick, I play her cuz she's fun and I like her silly design. However, there are times that I play people who have probably played hundreds of Jins (who hasn't?), so I end up winning more often with Plat against them. I know I'll be picking up Nine and Saya (someday) when they come out for their design/personalytits alone and I'll grind them until I'm not completely free or drop combos. Oh don't get me wrong, I am all for playing multiple chars, I think the best way to learn MUs is knowing how to use the char yourself since you begin to think like their user there and know what to look out for. Also it's just a ton of fun and I like a lot of chars outside of my main so I use them. I'm just not gonna resort to counterpicking. If I'm using a sub it's cause I just feel like using them, not cause I think it is a strategy needed so that I can win where I otherwise wouldn't. Tager vs Nu is supposedly in Tager's favour. Anyway, let's all just agree to disagree, yeah? Or at the very least, take it elsewhere. This isn't thread for this kinda discussion. Sledge has armor all the way until it recovers now, it really helps a lot.
Argent Zero Posted July 15, 2015 Posted July 15, 2015 It's a freaking miracle that it's in Tager's favour in CPEX, in other games it's been heavily in Nu's favour. Just from personal experience, between Arakune and Tager, I had an easier time dealing with Nu/Lamda with Tager. The sledge helps in advancing on her. But in Arakune's case, can't even spit out a gas cloud without getting skewered like a fish. But anyways I'm excited on how the characters are balanced this time around. The loketest information, can't wait for them
someonewhodied Posted July 15, 2015 Posted July 15, 2015 http://www.dustloop.com/forums/index.php/topic/6973-cp-nu-vs-bang/#entry924840 Heres a quick rundown of the nu vs bang matchup right now and how bang should play it. As long as the its not netplay and the bang knows what hes doing, theres no reason he should lose the matchup. Annnnnywayyyyyyyssssss. For gameplay. Relius confirmed most Unga? OD Combo>2363214C(Restand)>236236D(Minimum Hitstun on individual hits)>ABCD for triple super ender? ooorrrrrr koko: reverse icegun(bullet whiff, Ice gives bonus prorate)>66OD>superball>launch>superball>launch>ABCD? Superball+launch is like 900 damage each in OD or tager magnatech wheel>followup>abcd? so many high damage possibilities.
floatwater Posted July 15, 2015 Posted July 15, 2015 So Dora has no excuse losing to Yoshiki? lolololololol
someonewhodied Posted July 15, 2015 Posted July 15, 2015 So Dora has no excuse losing to Yoshiki? lolololololol I've actually not seen any recent footage of them playing. Almost all Bang vs Nu matches i see end with the bang winning though.
floatwater Posted July 15, 2015 Posted July 15, 2015 There was a set like a month ago. FT5?????? Dora won that one I do Yoshiki winning his matches in general though.
someonewhodied Posted July 15, 2015 Posted July 15, 2015 There was a set like a month ago. FT5?????? Dora won that one I do Yoshiki winning his matches in general though. Oh yeah i remember that one. Can't find the vid of it though. I should look for it tomorrow. Nu vs Bang is a shit matchup in general for nu and every oki setup i've seen yoshiki use is either avoidable with bang with minimal or no risk (ground oki) or whiffs completely because of his strange hitbox after a neutral airtech. I normally see standard combo enders for damage instead. It still requires fast reactions by the bang player (consistently react to about 16f) and not get cheesed out by random moves that aren't often used. Like it isn't an effortless win with bang but if the bang has the reactions and knowledge its pretty shit for nu.
someonewhodied Posted July 15, 2015 Posted July 15, 2015 Yeah i remember that. There was no oki that Yoshiki could do to bang. Always just air drives into air ender. Not much more Yoshiki coulda done except for optimize combos and maybe end air drives after the first set to be a few frames more plus after ending combos (double jump height air drives, ending in j.DD>crescent is actually minus because of landing recov). Can't do air delay crescent oki. Whiffs on bang. Can't do spike chaser oki. Bang can 6D counterhit the recovery of regular and C versions, not enough time for charge version. Reverse Sickle oki doesn't net anything since it just leads to neutral where bang has the advantage, or he can just nontech then instatech SMP and punish recovery. Can't throw out gravity, thats needed for escaping when bang gets close in neutral. Dora didn't even need to think about conserving his nails, just using them to get lower-damage punishes and sometimes pressure. Them dropped games going for OD resets though. I can probably give this more thought at not-2:30am Doesn't all this CP bang vs nu talk belong in a different thread....... I suppose that this shoulda gone in the CP thread lol. My bad.
Monarch Posted July 25, 2015 Posted July 25, 2015 Yes, available for purchase in the in game Gallery.
Domayv Posted July 25, 2015 Posted July 25, 2015 Yes, available for purchase in the in game Gallery. I'd like to see how they are different from their vanilla counterparts (i.e. new moves and whatnot) Can you buy Unlimited characters off PSN and Xbox Live in CPE?
Chaoschao222 Posted July 25, 2015 Posted July 25, 2015 I'd like to see how they are different from their vanilla counterparts (i.e. new moves and whatnot) Can you buy Unlimited characters off PSN and Xbox Live in CPE? U. Lambda shares moves and mechanics with Labrys from Persona 4 Arena (axe gauge included), as well as having a 3C that always hard knockdowns. U. Celica is just an asshole. One of the best Unlimiteds, if for nothing more than gross levels of resilience. You cannot buy the Unlimiteds from the console marketplaces. They are very cheap in-game and everything gives you P$, so it'd be weird to have them purchaseable, unlike Sin in Xrd who cost an abnormally high amount of W$.
mAc Chaos Posted July 25, 2015 Posted July 25, 2015 is she better than U. Mui tried fighting her with my subs VS my friend using her, i literally couldnt move for like 90 seconds and then took 6k from lasers
Domayv Posted July 25, 2015 Posted July 25, 2015 U. Lambda shares moves and mechanics with Labrys from Persona 4 Arena (axe gauge included), as well as having a 3C that always hard knockdowns. U. Celica is just an asshole. One of the best Unlimiteds, if for nothing more than gross levels of resilience. You cannot buy the Unlimiteds from the console marketplaces. They are very cheap in-game and everything gives you P$, so it'd be weird to have them purchaseable, unlike Sin in Xrd who cost an abnormally high amount of W$. At least I don't have to torture myself through Unlimited Mars though. Also don't forget Elphelt and Leo. And let me guess which attacks would boost her imported Axe Gauge and which attacks are affected by it. And holy shit Unlimited Celica. I think they made her that way just to piss on her haters (which are numerous here in America).
Chaoschao222 Posted July 25, 2015 Posted July 25, 2015 is she better than U. Mu i tried fighting her with my subs VS my friend using her, i literally couldnt move for like 90 seconds and then took 6k from lasers Arguable. U. Celica beats U. Mu on a matchup level, though because of Dia and 236B stopping U. Mu's fish setup. But yeah, some characters are just fucked by U. Mu 4D~6D > j.6D~j.4D spam and desperation 2D when pressured, whereas U. Celica doesn't have that sort of keepaway and Dia can be baited.
SoWL Posted July 25, 2015 Posted July 25, 2015 Also don't forget Elphelt and Leo.They don't cost any W$, though?
bakahyl Posted July 25, 2015 Posted July 25, 2015 Arguable. U. Celica beats U. Mu on a matchup level, though because of Dia and 236B stopping U. Mu's fish setup. But yeah, some characters are just fucked by U. Mu 4D~6D > j.6D~j.4D spam and desperation 2D when pressured, whereas U. Celica doesn't have that sort of keepaway and Dia can be baited. https://www.youtube.com/watch?v=2u9_GvIqDks&t=3m17s Besides annoying steins , she has pseudo infinite blockstrings and combos While unlimited Celica can counter unl. Mu, i think that Mu is still cheaper
Nyaa Posted July 26, 2015 Posted July 26, 2015 I'm actually not going to play against Nu-13 or Lamb before next patch, as a Bullet player. Just, fuck that. Won't bother.
Dreiko Posted July 31, 2015 Posted July 31, 2015 I'm actually not going to play against Nu-13 or Lamb before next patch, as a Bullet player. Just, fuck that. Won't bother. 214D guard points projectiles. Make use of it. 41236C is projectile invincible and can dodge things as big as Tempest Dahlia from half a screen away and you can combo off it meterless on counterhit, make use of it. 3C goes under most projectiles, make use of it.
SoWL Posted July 31, 2015 Posted July 31, 2015 As a Bullet, I'm more annoyed by the people with gorilla normals that I can't dodge through. Even Terumi can zone her by simply pressing 5D and j.D over and over again.
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