Hazard Posted September 19, 2007 Posted September 19, 2007 That's the best part of being baiken. Making them terrified to attack you.
pulsr Posted September 19, 2007 Posted September 19, 2007 up until they realize that you wait to block...
milesokeefe Posted September 21, 2007 Posted September 21, 2007 I get regularly owned by an ABA I play against frequently. I understand that this match is in Baiken's favor, so I'm obviously doing something wrong. I've started doing a few things that seemed to have helped my survivability, like learn how long it takes for ABA to get up and use jKs and jHSs against her on wakeup, and stick to her like white on rice as best I can before she goes into Moroha mode. ...but, I'm still losing most of the time. I get thrown from amazing distances. I eat Danzais and lose frightening amounts of life and then I get so nervous that my blocking suffers. Also, I can't seem to land a dust combo on ABA to save my life- I always whiff the jD. I think I might even be whiffing the second jS Help plz!
Hellmonkey Posted September 21, 2007 Posted September 21, 2007 Don't get hit. The matchup is fairly even, Baiken gets a lot of knockdowns if you counter correctly but ABA kills her in a combo or two. Do everything you can to not get thrown or danzai'd, and you'll do alright. How to play it totally depends on how the ABA is playing. If she is mixing up really well all you can do is try to react as quickly as possible to throws by 1 frame jumping. Other than that, do everything to keep her out of moroha mode and try to poke as safely as possible with j.S/2S/tatami mats like usual.
Youzansen Posted October 12, 2007 Posted October 12, 2007 Question about pressuring, what and how are you suppose to do to keep on pressuring with baiken???
Hellmonkey Posted October 12, 2007 Posted October 12, 2007 Baiken has very limited options when it comes to lengthening pressure. Her only decent options require a tatami or tetsuzansen FRC, and neither put her at much advantage or are very safe. After a pressure string -> tatami FRC you mainly want to mix up between running 2D, running youzansen, or running throw, because you usually won't be able to get close enough for anything else. After (usually) a 5HS into kabari, you can mix up then because you have +2 frames, including cancelling into tetsuzansen which is strike invincible (baits mashing of any sort), and either combo off that if it connects or FRC it and run up 2K/youzansen/throw/etc. Occasionally after a tatami FRC you can get back in with an IAD j.HS or j.S but neither is safe and good players can and will punish it hard especially if used with any sort of frequency.
Youzansen Posted October 13, 2007 Posted October 13, 2007 Thanks for the quick reply, finally understand why there isnt much baiken can do By the way Im that baiken player at the ranbat player name Jie
Joey Crack Posted October 14, 2007 Posted October 14, 2007 Ok So what's gameplan for facing Axl. I'm getting sick of getting poked like a chick in a pornflick(no homo) either his 2hs. or 6k.(which is what this one I'm facing) primarily does. Can't sit and wait either cause then I'm force to guess between 2hs and 6hs. So WTF do I do to open him up so I can get in there. And more importantly what do I need to do to STAY IN THERE?
SH_ Posted October 15, 2007 Posted October 15, 2007 your wording is ironic, yea Axl's poke game is way stronger than baiken's, I find it best to wait outside of his threat range and force him to come to me, you can't counter safely against most all of his options for a variety of reasons which if you play the matchup enough will become painfully obvious, once you are in, all you have to worry about is the upper and the counters, but neither is a truly viable option unless you were being predictable, getting in is the hard part, taking it to him once your in is the easier...
Zakuta Asura Posted October 15, 2007 Posted October 15, 2007 up until they realize that you wait to block... JUST AS PLANNED
youcanwonder Posted October 16, 2007 Posted October 16, 2007 airdash s, board when hes doing 2hs...that works great for me other then that lots of running and green shield or jumping in w/ no airdash and greensheild (thats what i do works pretty decently to) and once in like sh_ said stay on him and watch for uppers and counters
Hellmonkey Posted October 16, 2007 Posted October 16, 2007 You should be looking to get under his higher pokes or below his lower ones: if you go over, generally a j.HS can land you a fat counter-hit into big damage and knockdown, and it has a higher chance of trading with moves than her other air normals. If you go low, 2D and 2S are your best options. Lots of FD where needed, including stopping your dashes, and once you're in make sure you stay in by baiting his srk with jump/backdash/kabari/suzuran or his counters with throw or delaying your moves.
Linuka Posted October 17, 2007 Posted October 17, 2007 I hate Slayer, he hit's like a truck, doesn't get hit at all, and has unlimited options and good recovery after his moves...I suppose he's Baiken's toughest matchup for a reason, right? (yeah, I know, I'm QQing, but just thought I'd ask if there are any tips against him?)
Hellmonkey Posted October 17, 2007 Posted October 17, 2007 He is not baiken's toughest matchup, her two worst are Potemkin and Jam. Strats vs him have been discussed, basically you need to zone him completely and not let him touch you. This means no random iad's in because he can easily 2S it and you're screwed. This also means watching for his random bbu/mappa/dandies to get in. Low mats are your friend, and kabari distanced properly. 2HS, 6K, 6P, 2S are your best normals. You really never want to be next to him without advantage by mats, kabari, or knockdown though. Make sure when you connect against him standing you end in 5S j.D for the iad mat on wakeup. Take every opportunity for damage you can because you are going to need to hit him a lot more than he hits you to win the match. If you do get under pressure, which you really want to avoid, be very careful with your counters (as in, only use them if you KNOW they'll hit or you can FRC) because one punish and you're basically dead.
Zakuta Asura Posted October 22, 2007 Posted October 22, 2007 It's not her toughest, but it's tough. It can turn out to be fun though. Jam is strange because she's harder to combo, she can be all over the place, random hits equal damage (sweep into charge attack ggpo) also massive damage. You have to be really careful.
Hellmonkey Posted October 22, 2007 Posted October 22, 2007 Because you can hit Jam from so far under her in the air she's suprisingly not that bad to combo despite her weight and thin-ness. Generally if you're near the corner after mats or corner throws you want to j.P j.D -> j.S j.D, so she doesn't go as high and gets knocked down.
Zakuta Asura Posted October 23, 2007 Posted October 23, 2007 You can get J.P-D > J.D > AD > J.P-D if you're l33t. If you combo from a Tatami, it's hard to hit her with j.P-D. You're not always going to be close enough to get sweep > J.P-S-D or anything like that so getting a sweep knockdown is fine. FRC has to get used if you want to extend though. If she's too high then obviously it's harder to get a knockdown so most combos will have to consist of J.P-D or J.S-D, rather than J.P_K-S-D.
Hellmonkey Posted October 24, 2007 Posted October 24, 2007 Yeah, that's what I was getting at. Also, although it is not neccessary if you are close enough like it is with some other characters, similar to Dizzy, May, and I think Bridget you can delay your mat slightly after a 2D allowing a j.P from a little further distance.
Hanma Posted October 29, 2007 Posted October 29, 2007 theres alot of posts to read in here just thought someone would be nice enough to tell me what to do against ky. Pressure pressure pressure. Sometimes it seems like my counters wont come out. whats the best thing to do if i cant depend on counters?
Hellmonkey Posted October 30, 2007 Posted October 30, 2007 There was a little discussion on ky a couple pages back. You shouldn't ever be relying on your counters anyways, once you start to do that they will just get baited and you will lose.
SH_ Posted October 31, 2007 Posted October 31, 2007 you can IAD j.S-HS over the average stun edge, just don't do it against CSE if he has tension due to the FB eating you and letting him get a free combo, also work on those counters, cause if he knows you can't depend on it, he will fuck you for it, but that being said , DAVID, YOU HELLMONKEY ASS NIGGA, you should visit overstock.com, I saw a commercial and their motto is "it's all about the O" :psyduck:
Zakuta Asura Posted November 3, 2007 Posted November 3, 2007 If you don't see the FRC (which you should), then yeah, average stun edge. I find it kind of tricky to connect a j.H after a longer Ky string, so the best I can hope for is an actual approach.
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