Wutai_Shinobi Posted October 3, 2009 Posted October 3, 2009 Hitting with 5B, without CH seems to not open up any options. Doing 5b>5c>j.a>j.b>j.c>j.d seems to drop unless you're really in close, and always drops on the j.D. Maybe 5B, 5C, 2C for some wimpy damage, then follow up with a 2D? Doesn't chain but if he's trying to throw you out of an expected 3C you'll win lol. And if he starts predicting 2D, then do D or 3C~ Not a combo, but perhaps mind games count too? I'm just feeling inadequate against Tager at the moment lol I think he's better vs Noel than v is. Actually, scrap that 2C, 2D part~ as 2D is too far to follow with 28D. That is, unless you leave out 2C.
Senovit Posted October 4, 2009 Posted October 4, 2009 5C CH combo is 5C (CH) 5D 6C 214A 2B 6C aircombo. I usually just use j.C j.236C, but you can probably do j.BC j.236C or something, I dunno. And yeah... landing 5B without a CH doesn't lead into anything. If you want you can follow with 5C 2C 236236D, but eh.
Nitrocidal Posted October 8, 2009 Posted October 8, 2009 What's this matchup rated at, anyway? It is by far my hardest matchup.
kuma Posted October 8, 2009 Posted October 8, 2009 Fairly certain that the match is slightly in Noel's favor (5.5 or 6.0). It can be a really tough match until you get the hang of it, though. Tager can capitalize on your mistakes for huge amounts of damage, and you have to be really careful if you're magnetized.
excelence Posted October 8, 2009 Posted October 8, 2009 I think "Patience" is all i need in this match up
Tae Seong Kim Posted October 9, 2009 Posted October 9, 2009 Just thought I throw this in... Moves that Tager can Sledge Hammer through: j. Optic Barrel Revolver Blast Bullet Storm Distortion Drive Zero Gun Fenrir (except for the first hit that gets jammed up his crotch) Drive attacks j. (Second hit! The first hit is considered a physical and will stop him.) Bloom Trigger (Second hit! The first hit is considered a physical and will stop him.)
Nitrocidal Posted October 9, 2009 Posted October 9, 2009 He can sledge through the second hit of 6C as well, I've eaten a CH sledge due to a whiffed 6C, and he barrel'd on through it.
oneupdoe Posted October 9, 2009 Posted October 9, 2009 out of 15 tager fights so far I have one 2. I get grabbed and ping ponged so much.
Danny Schme Posted October 9, 2009 Posted October 9, 2009 Watching matches in Player Lobbies, sooo many people air tech while magnetized against Tager. So while it's probably said many times before, I'll say it again here. DO NOT AIR TECH VS. TAGER WHILE MAGNETIZED Unless you've got something going for you that I don't know.
Senovit Posted October 9, 2009 Posted October 9, 2009 If he's in the corner, air tech -> j.D 28D into bnb. If he's got a magnet ball prepped and you have a feeling that he's going to use it, air tech -> block, or j.D, whatever. Air tech should push you through the ball just fine, the j.D is just in case you don't feel like paying attention. Do this enough, and you'll have to start watching out for atomic collider backdash throw, atomic collider jump throw, whatever. Tech late and you can net a free combo on him. Ball will still hit you if he's combo'ing into it, watch for backdash throw.
FunkyP Posted October 9, 2009 Posted October 9, 2009 If you can bait a sledge(which should be pretty easy as Tagers want to use it to get in closer) 6D will straight up beat it and launch him into the BnB set-up. The matchup is definitely in Noel's favor and shouldn't be hard at all, just dont play stupid. Get a life lead and wait for him to come to you. Exploit every single one of his disadvantages especially is bad anti-air game. If you get in and he blocks you can put him in a blockstring for days and work on his guard libra.
A.X.I.S. Posted October 19, 2009 Posted October 19, 2009 here's some tips. watch how you come in and if you see him jump then watch that j.c it eats your shit if he just jumps and prop it out, 6A the bastard. do not for god sakes try to 6B>3C when he's standing he will 360A you and you will lose IQ points. your air super is your best friend in this fight it beats wake-up tech wheel and tager's air approaches. of course the run of the mill tager will just turtle 360 you but here's something you'll like. 6B>backdash. J.anything>backdash. supers>backdash. i'm saying if you sniff back dash then you got options, and for the good of all when you start a string and goe for 2D then follow it up or eat a gg 720. well if i think of anything else i'll post. do not do what this noel did! please or you'd have gay ol times. http://www.youtube.com/watch?v=faVnjBHYxe8
Axle_the_red Posted October 19, 2009 Posted October 19, 2009 Just a few things I've noticed or learned the hard way... DON'T rush him on wakeup. He has invuln moves out the butt. Bad things will happen. Don't air tech after you've been magnetized. Free atomic collider for him. Some useful things I've learned: If you're going to use some drive moves that aren't guaranteed, throw a 4D in there. It usually works pretty well if they're attempting a command grab or a normal grab on you. You move out of the way and slap them which nets you the rest of the drive combo. Expect grabs. Lots of them. Don't mash. Now a quick question... Are ALL of Tager's throws escapable? His normal throw is...well normal. But his uh...whatever it's called...um on the ground throw that pulls you towards him (Giant Tager? It's not the distortion) and when he grabs you he slaps you across he knee or something like that...is that techable always? I've seen it give me the giant X like I could have escaped but at times I don't see an exclamation...and his distortion as well. Atomic Collider isn't escapable if I'm not mistaken...
A.X.I.S. Posted October 19, 2009 Posted October 19, 2009 Just a few things I've noticed or learned the hard way... DON'T rush him on wakeup. He has invuln moves out the butt. Bad things will happen. Don't air tech after you've been magnetized. Free atomic collider for him. Some useful things I've learned: If you're going to use some drive moves that aren't guaranteed, throw a 4D in there. It usually works pretty well if they're attempting a command grab or a normal grab on you. You move out of the way and slap them which nets you the rest of the drive combo. Expect grabs. Lots of them. Don't mash. Now a quick question... Are ALL of Tager's throws escapable? His normal throw is...well normal. But his uh...whatever it's called...um on the ground throw that pulls you towards him (Giant Tager? It's not the distortion) and when he grabs you he slaps you across he knee or something like that...is that techable always? I've seen it give me the giant X like I could have escaped but at times I don't see an exclamation...and his distortion as well. Atomic Collider isn't escapable if I'm not mistaken... i like you. FYI you can call it 360, if your in hit or block stun then it can be broken, you will see 2 !. but if he does it and its no stun then it just happens, another thing to note is that if he does it and a X appears then A you tried to hit him with something or if your blocking and you were mashing got caught by 360. so yes 360/720 on block or hit stun can be escaped but other than that you can die screaming.
Axle_the_red Posted October 19, 2009 Posted October 19, 2009 i like you. FYI you can call it 360, if your in hit or block stun then it can be broken, you will see 2 !. but if he does it and its no stun then it just happens, another thing to note is that if he does it and a X appears then A you tried to hit him with something or if your blocking and you were mashing got caught by 360. so yes 360/720 on block or hit stun can be escaped but other than that you can die screaming. Oh hey! I think we played for a bit last night...I feel somewhat bad cause there was a level 8 in the room that I didn't let up on at all... Sorry dude whoever you were! Ah ok. So the 360 is the command grab, and 720 is the distortion? And on block or hit stun...you mean if you get hit first or you're blocking first? I'm not 100% familiar with the exact meaning of hit stun and block stun...^^; Also, if you press buttons it ends up giving you the X but if you move the joystick/dpad/whatever movement device you use, does it count as pressing buttons?
A.X.I.S. Posted October 19, 2009 Posted October 19, 2009 no, and no you didn't fight me yet lol. hit stun is when you get hit, block stun is when your hit blocking. tick grabbing is good but real tagers need to learn to avoid that purple !! or high level play because's a bad thing. hitting the joypad isn't considered a button. i'm AxisTheBeast if you look under the sig, if you did see me then i guess we did meet, i did see your name somewhere though, ranked?
Axle_the_red Posted October 19, 2009 Posted October 19, 2009 May have been ranked...I swear I joined a player match with you in it at some point though...I recall Hakumen for some reason...I could just be completely out of my mind though. So then theoretically to be safe from Tager's grabs...gtfo when you're close to him?
dragontamer Posted October 19, 2009 Posted October 19, 2009 Or, just hang around 5B distance away from Tager. 5B is faster than almost all of Tager's moves, and outranges his grabs.
byronyuq Posted October 26, 2009 Posted October 26, 2009 when i fight tager, i do optic barrel from far away. then tager will try to do 236A, so if he messes up, then he gets hit and there's no risk to it. spamming drive is too risky too, cause he might beable to just grab you out of it
Danny Schme Posted October 29, 2009 Posted October 29, 2009 when i fight tager, i do optic barrel from far away. then tager will try to do 236A, so if he messes up, then he gets hit and there's no risk to it. spamming drive is too risky too, cause he might beable to just grab you out of it Just make sure when you're using optic barrel that the Tager's energy bar is nowhere near full or else you'll eat a lovely spark bolt to full combo. And if you're throwing out random drives that aren't sure hits - you WILL get jabbed or grabbed.
dragontamer Posted October 29, 2009 Posted October 29, 2009 If he misses SledgeHammer, be ready for a potential 720C Followup. I'm somewhat sure that Tager has no anti-air after a whiffed Sledge. "Random" drives don't work, but 5B and 236D are reasonably safe in my experience if you entered chain revolver. Any move getting into those drives is unsafe, but it is IMO safer to end with 5B or 236D than to reload your guns. Tager's Backdash is one of the few that is actually long enough to make 5B or 236D whiff, but you shouldn't be in grab range after a 5B or 236D whiff. (Noel stays "back" during these attacks) Overall, my opinion of the matchup is this: Tager can't move in safely vs Noel, and Optic Barrel is good to force Tager to block, sledge, or charge. In each of the 3 cases, you can move in somewhat safely. Blocking Optic Barrel gives Noel a good frame advantage. A Whiffed Sledge is a disadvantage for Tager (watch for gimmicks), and charging opens Tager up to pressure (or running 3C if he's still charging when you're close)
A.X.I.S. Posted October 29, 2009 Posted October 29, 2009 dragontamer that is actually smart, you don't know how many noels i seen do stupid things like 6B>3C in a block string or run jump and air super me or the stupidest thing, use 6C as an anti air in situations where 6A is useful. yeah if you have a habit of doing those things then stop it. please! its nubby as hell.
byronyuq Posted October 29, 2009 Posted October 29, 2009 instead of 6B>3C, i just add 2C so 6B>2C>3C. its safe and you can end it at 2C if its blocked
Konton Posted October 29, 2009 Posted October 29, 2009 dragontamer that is actually smart, you don't know how many noels i seen do stupid things like 6B>3C in a block string or run jump and air super me or the stupidest thing, use 6C as an anti air in situations where 6A is useful. yeah if you have a habit of doing those things then stop it. please! its nubby as hell. Running up and using air super is safe, so it's not like it's a dangerous option. I mean, it's definitely a better idea to save meter for RC-ING but it's not such a stupid option that it endangers the player like... spamming DP with Ragna or Jin.
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