Jump to content
Dustloop Forums

Recommended Posts

Posted

Besides some universal changes, I've seen that there are no balance changes to any of the characters. Which is odd, because with Arc, any new iteration gets a balance tweak. Anyone know why? Or is it suppose to be a patch to Xrd that adds in the new chars+universal change?

Posted

They said something about the balance being fairly well received by arcade players, and that they didn't feel like they needed to change anything.

Posted

Huuuh. That's still strange.

 

I wonder what they felt about the AC+R people changing to Xrd felt.

Posted

My understanding (which is based on hearsay) is that players thought the game was well balanced and that it was too soon for a balance update, so ArcSys said, "Ok, we'll hold off on balance changes."

Which is just as well, honestly. Xrd is indeed well balanced. I'm happy with leaving out any major changes for Revelator.

Posted

there was an interview with either ishiwatari or pachi (i don't remember which) and he said they were focusing on new mechanics and new characters first, then they'll see how it plays out before balancing the entire cast

 

i haven't heard anything about player feedback

Posted

'No changes" decision comes straight from Ishiwatari. He decided that the game is balanced as it is and it's time to let it grow before throwing everything into the blender again. Very wise decision at that.

We can probably expect some hotfixes if major issues arise after Revelator release, but I guess they would only concern new characters anyway.

Posted

Honestly outside Ramlethal, Slayer, and to a lesser extent Potemkin the game really is pretty darn balanced. Tier list is way tighter than a game like AC was. At the skill levels most Americans play  at player skill is a much more important factor. Buff those 3 a bit (or at least rework ramlethal ....) and the game would be pretty darn perfect balance wise. Ramlethal at least needs a complete overhaul they tried some stuff because she was so powerful in 1.04, but her changes were 2I Sean to 3S Sean level of nerfage.

 

Posted (edited)

Because it was "too recent" and also players liked how it currently was at the moment so i guess they saw no point in changing it.

 

only thing i think needs change it´s just to give a small buff to a few characters that are weak at the moment, Ramlethal is shit now and is in a severe need of a buff, same for potemkin who is a joke vs certain characters

Edited by ivanchu77
Posted (edited)

What would you do to Potemkin?

He's a character that could become crazy good if buffed wrongly, imo.

Was wondering that myself as I wrote that. Really i'd probably see about giving him 2S vacuum so he is a bit scarier midscreen. If your close to Potemkin you should feel more pressured to press button, backdash, or something to escape potemkin buster. Also maybe give him his old gauntlet dropping in front instead of blowing away but adjust the meter gain and damage to be even less then they are now potentially on the first hit. Without unblockable loops having them blown away is pretty unnecessary imo. I wouldn't do anything more drastic then that though. His damage is to high for giving him something like his old overhead because if he could convert that into wall loops that would be frightening. Things that would help him keep characters he has a hard time getting in against up close basically if he does manage to get in. 

Slayer doesn't need a lot.  Just needs his mixup options to be a little stronger. Either make 6K able to combo'd from or make bite able to get a basic combo from. You can slow down 6K if you think that's too powerful a couple frames and bite just adjust the damage scaling. He'd be really good after just one of those changes. 

Ramlethal either needs her swords buffed to have smaller hurtboxes (like only the orbs not the whole damn sword) or her meter gain from her other normals and gatlings adjusted so she can actually hit a Daruo in neutral without her swords. Her neutral is unwinnable against an equally skilled opponent. Swords get killed unintentionally constantly if you try use them in the neutral. Ram's normals when her swords are deployed aren't strong enough to protect her swords and without swords in neutral she has no way to hit a combo outside of j.P which was also nerfed. Even with swords equipped her normals have glaring weaknesses some characters can exploit. None of her normals lead to combos at all without a crouching confirm or counter hit confirm except cl. S which good luck hitting that against anyone ever. Why can someone kill my H sword where  the orb is at max jump height with a crouching jab????? What sense does that make?

Edited by ChaseRLewis
Posted

I'm glad that someone out there is willing to go this route. In recent memory some games will release patches so fast if you weren't "there when x happened" it was gone. I very much appreciate this stance they've taken with Xrd to Revelator. Good to know someone cares about their product.

Posted

I'm glad that someone out there is willing to go this route. In recent memory some games will release patches so fast if you weren't "there when x happened" it was gone. I very much appreciate this stance they've taken with Xrd to Revelator. Good to know someone cares about their product.

I wonder if they ever felt they made a character perfect but had to change them just because. I mean you can re-roll a character's mechanics oh so much.

Posted

What about if system changes benefit some characters more than other ?? when throw cannot broken that Gives bedman big advantage because of his wall combos and oki after it.. but throw escape mechanic lowers the gain from throws. .

Posted

Figures the arcsys game I didn't get super into is the one without balances changes. Bleh, I support the choice all the same. Keep it this way, and Ill find it in me to care for sure. 

Posted

There are balance changes in Revelator. There have been reports of minor tweaks on twitter since the first location test, and like lynx said, the new mechanics absolutely will benefit some characters more than others. 

Posted

there was an interview with either ishiwatari or pachi (i don't remember which) and he said they were focusing on new mechanics and new characters first, then they'll see how it plays out before balancing the entire cast

 

i haven't heard anything about player feedback

'No changes" decision comes straight from Ishiwatari. He decided that the game is balanced as it is and it's time to let it grow before throwing everything into the blender again. Very wise decision at that.

We can probably expect some hotfixes if major issues arise after Revelator release, but I guess they would only concern new characters anyway.

To add onto this, I believe the Famitsu interview had him and Pachi say that they were treating Revelator as more of an "expansion" of Sign than a rebalance, meaning their goal was more to add onto the game than to change it like other updates do.

Posted

Has there been any discussion or intimation as to when we might see this stateside? And/or if it'll be DLC or a full release? Been enjoying watching the first couple days of arcade vids.

Posted

Has there been any discussion or intimation as to when we might see this stateside? And/or if it'll be DLC or a full release? Been enjoying watching the first couple days of arcade vids.

Nothing yet, but given track record with ASW and Aksys, that'll depend how it goes if and when possible. As usual, expect it to be a full disk/digital release. (I've for one have yet to see ASW go the Capcom route [DLC upgrate. etc.], which they have not done it at all, and probably won't expect to see it anytime soon. Unless some miracle happens.)

  • 2 weeks later...
Posted

What would you do to Potemkin?

He's a character that could become crazy good if buffed wrongly, imo.

lmao buffed wrongly, it's ASW they don't buff wrongly, he could use a lot of things and still not be crazy good

Posted (edited)

That wouldn't work with everyone else's current iteration.  Giving him vacuum on 2S standing/crouching hit/block would already be a really strong option since it would give him corner level pressure at mid screen on top of improved ability to combo on air hit, which leads to Heat Extend or ICPM to take them to the corner.  If it was only on air hit it would give him the improved ability to get you into the corner without giving him a better mid-screen game than everyone else.

*Edit*  And that's just that move.  If he had all the other AC/+R things he'd probably shit on everyone with Xrd's RC/YRC mechanics.

Edited by TheRealBobMan
Posted

I wonder if they ever felt they made a character perfect but had to change them just because. I mean you can re-roll a character's mechanics oh so much.

Riot Games does this all the time, lol.

Make him like his AC / AC+ incarnations. Scary as heck

Haven't played Slash, but wouldn't he have been scarier there since he had his hyper armor Force Break as a meterless special?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...