Digital Watches Posted December 31, 2009 Posted December 31, 2009 Axl will be doing 80% Bomber loop if he lands a successful overhead Bomber after Rensen FRC. That'll be too sick. HA. Try 100. Axl can already crank Guardbar for mad damage on characters he gets to rush down. With rensen for extra crank, I'd pretty much say the current iteration of Axl would be just under Slayer/Eddie tier.
qwerty Posted December 31, 2009 Posted December 31, 2009 johnny needs a summon so make him summon may so you can switch characters on the fly in the middle of the round it's mahvel baybee
EternalLurker Posted December 31, 2009 Posted December 31, 2009 *wants Chipp's old 22H back* >_> I kid. But I do disagree with the suggestion of keeping opponents on the floor longer after Chipp's grab. Grab into Gamma Blade is too good to be that reliable. ^_^ I say remove or at least reduce the proration on Chipp's 2K and that alone will help tremendously in balancing him.
MacArthur Blunts Posted December 31, 2009 Posted December 31, 2009 Slayer. Is fine right now. Except I want his whole aircombo and gameplay to change so they give him air bite. end combos in air bite and get back health! yay
Klaige Posted December 31, 2009 Posted December 31, 2009 Slayer. Is fine right now. Except I want his whole aircombo and gameplay to change so they give him air bite. end combos in air bite and get back health! yay Oh shit son, airbite tech resets? I like where this is goin. Anji needs a change to forcebreak butterfly. New idea: FB butterfly is the dragon from his IK. It comes out of the fan and lasts just as long, but now you get oki off it! Also if it hits it's still IK.
shinquickman Posted January 1, 2010 Author Posted January 1, 2010 *wants Chipp's old 22H back* >_> I kid. But I do disagree with the suggestion of keeping opponents on the floor longer after Chipp's grab. Grab into Gamma Blade is too good to be that reliable. ^_^ I say remove or at least reduce the proration on Chipp's 2K and that alone will help tremendously in balancing him. Back from the grave. Now I don't intend to sound like a jerk but, since when is grab into gamma "too good"? You get a little otg damage, get some tech mixup out of it, and that's it. Chipp has one of the least lethal grabs in the game; it doesn't lead to a combo, and it leads to fairly weak okizeme since you can't reliably set up the FDC crossup trick. Therefore, an opponent being grounded longer by Chipp's grab barely hurts or even helps anyone. As for removing or reducing proration on 2K... please no. johnny needs a summon so make him summon may so you can switch characters on the fly in the middle of the round it's mahvel baybee There's a MUGEN char like that. But then again, there's a MUGEN character for everything nowadays...
zdravkelja Posted January 1, 2010 Posted January 1, 2010 About Chipp's throw... http://www.youtube.com/watch?v=tJZSZ_HrbNI I would in Oppia's place..
M.Song Posted February 10, 2010 Posted February 10, 2010 super late to this but i am bored make roboky 2k have grab invul on startup and change his command grab so you can do a real combo after you RC it... ppl fall too fast to do anything other than like 5HS frc 1 more hit unless you are in the corner and do 2hs frc
shezmu Posted February 10, 2010 Posted February 10, 2010 I'm newbie tier so take my thoughts with a grain of salt, but for Eddie, why not make all of little eddie's attacks block any? Pretty sure that this will kill all of his unblockables and he can mix-up through his normals and such? That's the only thing that comes to mind at the moment.
drunkenchicken Posted February 10, 2010 Posted February 10, 2010 About Chipp's throw... http://www.youtube.com/watch?v=tJZSZ_HrbNI I would in Oppia's place.. Well he's fighting baiken who will sometimes let u throw her alot especially if u get shit off of it like chipp. This thread made me realize how good of a character faust is...HE NEEDS NOTHING CHANGED...that is if noone else gets a buff or nerf.
Honnou Posted February 10, 2010 Posted February 10, 2010 Give I-no an orgasm meter. Once she hits with enough LOVE she goes in RAGE mode! Or Bayonetta witch time...
Digital Watches Posted February 10, 2010 Posted February 10, 2010 Give I-no an orgasm meter. Once she hits with enough LOVE she goes in RAGE mode! Or Bayonetta witch time... Sounds pretty fuckin' metal to me.
fabiano Posted May 24, 2010 Posted May 24, 2010 For some characters some changes on their FB should be enough to up/down them: -Bayken: this stupid travel around the screen + free escape + cross up counter move should be a FB -Testament: forward beast should be a FB the normal grave digger should be a FB too; and the FB grave digger should be the normal version as it used to be. So, no more free loop from any part of the screen. Eddie's beast gauge should decrease faster and refill slower, so he would have less time and oportunities to rape his opponent. ABA should be less vulnarable when she gets out of moroha mode. I known it doesn't happen so often, but when you get IK after a throw:vbang:; trust me you just wanna IK your opponent with your own hands. Some characters like faust, venom and millia seems fine as they are...I am right?
MegamanNova Posted May 24, 2010 Posted May 24, 2010 I know this had been raised previously from a different topic, and since I believe its not yet posted here, I'll do it. (If you are the guy who originally presented this idea, just let me know) Eddie: -Whenever Eddie's summon gets hit, it would disappear (just like it is) and Eddie would receive damage as if Zato-1's form is hit (the damage received could be the same as the damage inflicted by the move that hit the summon or it could be fixed, i dunno). It would also make sense since the summon is a part of Eddie. That would present a risk on Eddie whenever he has his summon on screen. He just has too much advantage whenever he has that summon active. And this one is my own opinion. Anji -Anji is still great as he is on AC. I believe what made him dwell at the bottom on early tier list is because he lost his old guard point properties. Baiken's counters were buffed and all. I think retaining Slash Anji's GP properties would not make him over-powered. I'll chose 6HS anyday over his new GP-follow-up force break.
Wirya Posted May 24, 2010 Posted May 24, 2010 Johnny's super follow-up of Jackhound (the one which raises Mist level by one) should be combo-able (and still untechable). This may or may not make him broken, though. Youzansen frc on hit. I think this would only happen if they change Youzansen's animation to be similar to May's forward dolphin attack. That is, there should be two different animations for Youzansen, whiff and hit.
Digital Watches Posted May 24, 2010 Posted May 24, 2010 I think if you're going to fix eddie through "him getting hit" properties, the most egregious thing right now is the fact that big eddie getting hit replenishes the eddie meter instantly, allowing him to re-summon.
Wirya Posted May 24, 2010 Posted May 24, 2010 Zato-1's little eddie should not be so offensive. They should change the moveset to be more defensive, tricky, and not so space-controlling. But this kind of change might be too drastic, I dunno.
MegamanNova Posted May 24, 2010 Posted May 24, 2010 I think if you're going to fix eddie through "him getting hit" properties, the most egregious thing right now is the fact that big eddie getting hit replenishes the eddie meter instantly, allowing him to re-summon. Is it correct that whenever the summon gets hit, the summon meter would begin to refill starting from scratch? I'm not quite sure about the meter...
qwerty Posted May 24, 2010 Posted May 24, 2010 Johnny's super follow-up of Jackhound (the one which raises Mist level by one) should be combo-able (and still untechable). This may or may not make him broken, though. 5K c.S 2D (1) jackhound *delay* returnjack
Frank The Tank Posted May 25, 2010 Posted May 25, 2010 ABA should be less vulnarable when she gets out of moroha mode. I known it doesn't happen so often, but when you get IK after a throw:vbang:; trust me you just wanna IK your opponent with your own hands. You should want to IK yourself for getting thrown when your Moroha bar is that low. YO FAULT
Digital Watches Posted May 25, 2010 Posted May 25, 2010 Is it correct that whenever the summon gets hit, the summon meter would begin to refill starting from scratch? I'm not quite sure about the meter... If little eddie gets hit, or you use up too many moves/too much time and the meter runs out on its own, it has to refill from scratch. If you unsummon little eddie manually (236+Button when you have eddie out) or big eddie gets hit/blocks something, little eddie goes away, but the meter is full and he can be re-summoned at any time. I think having the unsummon replenish the bar is a good thing. I think eddie getting hit refilling the bar is stupid.
Wirya Posted May 25, 2010 Posted May 25, 2010 5K c.S 2D (1) jackhound *delay* returnjack Err, what do you mean? Do you mean Return Jack is combo-able if we do it that way?
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