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Posted

Axl will be doing 80% Bomber loop if he lands a successful overhead Bomber after Rensen FRC. That'll be too sick.

HA. Try 100.

Axl can already crank Guardbar for mad damage on characters he gets to rush down. With rensen for extra crank, I'd pretty much say the current iteration of Axl would be just under Slayer/Eddie tier.

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Posted

johnny needs a summon so make him summon may so you can switch characters on the fly in the middle of the round it's mahvel baybee

Posted

*wants Chipp's old 22H back* >_> I kid. But I do disagree with the suggestion of keeping opponents on the floor longer after Chipp's grab. Grab into Gamma Blade is too good to be that reliable. ^_^ I say remove or at least reduce the proration on Chipp's 2K and that alone will help tremendously in balancing him.

Posted

Slayer.

Is fine right now.

Except I want his whole aircombo and gameplay to change so they give him air bite. end combos in air bite and get back health! yay

Oh shit son, airbite tech resets? I like where this is goin.

Anji needs a change to forcebreak butterfly. New idea: FB butterfly is the dragon from his IK. It comes out of the fan and lasts just as long, but now you get oki off it! Also if it hits it's still IK. :yaaay:

Posted

*wants Chipp's old 22H back* >_>

I kid. But I do disagree with the suggestion of keeping opponents on the floor longer after Chipp's grab. Grab into Gamma Blade is too good to be that reliable. ^_^ I say remove or at least reduce the proration on Chipp's 2K and that alone will help tremendously in balancing him.

Back from the grave.

Now I don't intend to sound like a jerk but, since when is grab into gamma "too good"? You get a little otg damage, get some tech mixup out of it, and that's it. Chipp has one of the least lethal grabs in the game; it doesn't lead to a combo, and it leads to fairly weak okizeme since you can't reliably set up the FDC crossup trick. Therefore, an opponent being grounded longer by Chipp's grab barely hurts or even helps anyone.

As for removing or reducing proration on 2K... please no.

johnny needs a summon so make him summon may so you can switch characters on the fly in the middle of the round

it's mahvel baybee

There's a MUGEN char like that. But then again, there's a MUGEN character for everything nowadays...
  • 1 month later...
Posted

super late to this but i am bored make roboky 2k have grab invul on startup and change his command grab so you can do a real combo after you RC it... ppl fall too fast to do anything other than like 5HS frc 1 more hit unless you are in the corner and do 2hs frc

Posted

I'm newbie tier so take my thoughts with a grain of salt, but for Eddie, why not make all of little eddie's attacks block any? Pretty sure that this will kill all of his unblockables and he can mix-up through his normals and such? That's the only thing that comes to mind at the moment.

Posted

Give I-no an orgasm meter. Once she hits with enough LOVE she goes in RAGE mode! Or Bayonetta witch time...

  • 3 months later...
Posted

For some characters some changes on their FB should be enough to up/down them:

-Bayken: this stupid travel around the screen + free escape + cross up counter move should be a FB

-Testament: forward beast should be a FB

the normal grave digger should be a FB too; and the FB grave digger should be the normal version as it used to be. So, no more free loop from any part of the screen.

Eddie's beast gauge should decrease faster and refill slower, so he would have less time and oportunities to rape his opponent.

ABA should be less vulnarable when she gets out of moroha mode. I known it doesn't happen so often, but when you get IK after a throw:vbang:; trust me you just wanna IK your opponent with your own hands.

Some characters like faust, venom and millia seems fine as they are...I am right?

Posted

I know this had been raised previously from a different topic, and since I believe its not yet posted here, I'll do it. (If you are the guy who originally presented this idea, just let me know)

Eddie:

-Whenever Eddie's summon gets hit, it would disappear (just like it is) and Eddie would receive damage as if Zato-1's form is hit (the damage received could be the same as the damage inflicted by the move that hit the summon or it could be fixed, i dunno). It would also make sense since the summon is a part of Eddie. That would present a risk on Eddie whenever he has his summon on screen. He just has too much advantage whenever he has that summon active.

And this one is my own opinion.

Anji

-Anji is still great as he is on AC. I believe what made him dwell at the bottom on early tier list is because he lost his old guard point properties. Baiken's counters were buffed and all. I think retaining Slash Anji's GP properties would not make him over-powered. I'll chose 6HS anyday over his new GP-follow-up force break.

Posted

Johnny's super follow-up of Jackhound (the one which raises Mist level by one) should be combo-able (and still untechable). This may or may not make him broken, though.

Youzansen frc on hit.

I think this would only happen if they change Youzansen's animation to be similar to May's forward dolphin attack. That is, there should be two different animations for Youzansen, whiff and hit.

Posted

I think if you're going to fix eddie through "him getting hit" properties, the most egregious thing right now is the fact that big eddie getting hit replenishes the eddie meter instantly, allowing him to re-summon.

Posted

Zato-1's little eddie should not be so offensive. They should change the moveset to be more defensive, tricky, and not so space-controlling. But this kind of change might be too drastic, I dunno.

Posted
I think if you're going to fix eddie through "him getting hit" properties, the most egregious thing right now is the fact that big eddie getting hit replenishes the eddie meter instantly, allowing him to re-summon.

Is it correct that whenever the summon gets hit, the summon meter would begin to refill starting from scratch? I'm not quite sure about the meter...

Posted
Johnny's super follow-up of Jackhound (the one which raises Mist level by one) should be combo-able (and still untechable). This may or may not make him broken, though.

5K c.S 2D (1) jackhound *delay* returnjack

Posted
ABA should be less vulnarable when she gets out of moroha mode. I known it doesn't happen so often, but when you get IK after a throw:vbang:; trust me you just wanna IK your opponent with your own hands.

You should want to IK yourself for getting thrown when your Moroha bar is that low. YO FAULT

Posted
Is it correct that whenever the summon gets hit, the summon meter would begin to refill starting from scratch? I'm not quite sure about the meter...

If little eddie gets hit, or you use up too many moves/too much time and the meter runs out on its own, it has to refill from scratch. If you unsummon little eddie manually (236+Button when you have eddie out) or big eddie gets hit/blocks something, little eddie goes away, but the meter is full and he can be re-summoned at any time.

I think having the unsummon replenish the bar is a good thing. I think eddie getting hit refilling the bar is stupid.

Posted
5K c.S 2D (1) jackhound *delay* returnjack

Err, what do you mean? Do you mean Return Jack is combo-able if we do it that way?

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