Wind Owl Posted May 12, 2008 Posted May 12, 2008 Volcanic Viper. I can just hear him saying "AKUSERU BAIPAA!"
DKires Posted May 13, 2008 Posted May 13, 2008 I'm new to Axl, was a noob Sol. So my familiarity isn't quite there, but there are a few things I'd like to see change. 1) Chains without hitable boxes. 2) 63214S lifts opponent off the ground. FRC for an air combo. 3) 3P CH vacuums and more lift. 4) Rashou with FRC point as Axl raises his arms. 5) Rensen [8] followup vacuums and shorter recovery (safer if you wiffed somehow). Tech trap setup. 6) Bomber has a cleanhit property for infinite untechable time (something kind of like Slayer's j.qcb, qcb S for two hit sweet-spot) You'd have to play around a lot with relaunches and TKBombers. But you could almost get an infinite combo. 7) Benten->Bomber, Bomber has same recovery properties that FB Bomber has. (Broken for Bomber loop anywhere you could hit Benten, for no tension!) 8) Overdrive where Axl somersaults swinging his chains, slams them, and pulls them back in (2H range). Overhead, causes vacuum and launch. Invincible after he leaves the ground until he starts to pulls back the chains. Untechable on air hit. Gattlings from normals like Rensen. Flash for a nice reward. (Would have to prorate tons not to be too broken) 9) Something to match j.6P in range for a followup long range air-to-air. That's all I can think of for right now. I like how Axl plays in AC a lot better. But there's still plenty out there to alter to make Axl's game more deadly.
Hatred Edge Posted May 13, 2008 Posted May 13, 2008 I'm new to Axl, was a noob Sol. So my familiarity isn't quite there, but there are a few things I'd like to see change. 1) Chains without hitable boxes. Are you MAD? Then he could just throw his normals out all day. Awesome if you play Order-Sol and I-no. Here's what I would like: 1.6HS actually combos and staggers on hit. Increase stagger on CH. Instantly airborne. 2.New move where Axl can send out both chains as a normal attack for better zoning. Command 236D. 3.Being able to combo from air throw. 4.Change to 6P. 3F startup and throw invincible.
Sytha Posted May 13, 2008 Posted May 13, 2008 This Topic basically amounts to things They SHOULDN'T do with Axl. Anyway. 4P/1P Either or. Give him like a 5 frame close normal that isn't death on block. Or a Faster Jump. Either of those would solve most of his weaknesses.
Adelheid Posted May 19, 2008 Posted May 19, 2008 Alright, then. 1. 9-frame startup on Axl Bomber, to match that of FB Bomber. 2. Also maybe 5 frames of invulnerability and 9 of throw invulnerability. 3. FB Bomber requires the opponent to faultless it in the air. 4. Shiranami no Homura with only the fire spin but with two extensions, one doing the current ending and the other doing the EX ending. With no lag at the end if neither extension is done. And the fire spin should only take as long as Bentengari. 5. Rensengeki increases the opponent's guard bar. 6. Both Tenhouseki look the same and catch the entire time. 7. A Tenhouseki S which catches throws. Somehow. Also it reflects projectiles even though the animation totally isn't suited for that
Digital Watches Posted May 19, 2008 Author Posted May 19, 2008 7. A Tenhouseki S which catches throws. Somehow. JUDO MASTUH AXL!
Adelheid Posted May 19, 2008 Posted May 19, 2008 Damn, he's responded too quickly for me to edit in it reflecting projectiles...
DJ Xero Posted May 19, 2008 Posted May 19, 2008 1. 9-frame startup on Axl Bomber, to match that of FB Bomber. No.
Silmerion Posted May 20, 2008 Posted May 20, 2008 Alright, then. 1. 9-frame startup on Axl Bomber, to match that of FB Bomber. 3. FB Bomber requires the opponent to faultless it in the air. 5. Rensengeki increases the opponent's guard bar. I would settle for these three. That being said: 7. A Tenhouseki S which catches throws. Somehow. Also it reflects projectiles even though the animation totally isn't suited for thatBROKE AS HELL, but needs to happen IMMEDIATELY.
Digital Watches Posted May 20, 2008 Author Posted May 20, 2008 5. Rensengeki increases the opponent's guard bar. Give him like a 5 frame close normal that isn't death on block. These two would make Axl S tier without breaking the game, IMO.
Hatred Edge Posted May 20, 2008 Posted May 20, 2008 It would be nice if Axl could FRC the Kyokusa Geki followup.
Mr_Gatotsu Posted May 23, 2008 Posted May 23, 2008 Axl having a quick "jab-like" normal would be awesome! Also, he should get his 4P back from GGX. If I'm not mistaken, it was the same animation as 5P, but it only went half way across the screen. That would make for some mind games and stuff. Maybe against the characters who are too small to get hit by 5p. If they see 4p, they may start to run in to punish. But WHOOPS! And ya get em with something good... like... a quick "jab-like" normal. And he needs a backdash like Potemkin!
bbq sauce Posted July 10, 2008 Posted July 10, 2008 a directly above the head anti air, since it's his only blind spot in the event they make it to that position.. (chip teleport for example) Maybe a new 6p that covers more vertical space. as everyone said - quicker low punch move like a 1p.. akin to 'Sims down back normals in ST. maybe an S bomber with fast start up.. but more recovery.. harder to react to as a low TK bomber, but you need RC to continue into the loop. You become a lot more threatening in corner pressure once you hit 50%. But mantain the tensionless, but more reaction-able tk H bomber.
Mechanica Posted July 11, 2008 Posted July 11, 2008 lol @ some of these suggestions... doesn't EVERYONE's 2k prorate?
Mechanica Posted July 11, 2008 Posted July 11, 2008 Not uh... ... Pot I think? Potemkin breaks all the rules!
Beowulf Posted July 11, 2008 Posted July 11, 2008 An FRC on Axl's 6+HS. 3 choices : 1) An early -> for a feint 2) On hit -> for a combo ! (wow ! jump installed, it would be his best move on okizeme) 3) After -> for a "safe" recovery... I'd rather giving him the 2) ^^
Digital Watches Posted July 11, 2008 Author Posted July 11, 2008 An FRC on Axl's 6+HS. 3 choices : 1) An early -> for a feint 2) On hit -> for a combo ! (wow ! jump installed, it would be his best move on okizeme) 3) After -> for a "safe" recovery... I'd rather giving him the 2) ^^ Why settle for 2 when you can have 1 AND 2 (A la 63214S FRC)
DeathAwaits Posted August 10, 2008 Posted August 10, 2008 Likin some of these ideas. i think a quick jab and maybe a ranged move that doesn't go as far, trading range for recovery, is all he really needs. as to whether the jab is standin or not, well...
GerVer Posted August 25, 2008 Posted August 25, 2008 a P8, a chain that goes up or extensions to any normal where he extends the chain for example with 2P he could be able to do another one with his other sickle and a "Get Over Here" move ala Scorpion. And Axl old clothes from GG, hehe
Adelheid Posted October 12, 2008 Posted October 12, 2008 As my playstyle has matured, so has my Axl Wishlist. Some of these things you've seen before. Whatever. 1. 9-frame Axl Bomber. 2. 9-frame 6K. 3. 4-frame 5K. 4. Fully invulnerable Bentengari S and Bentengari H. 5. Rensengeki raising guard bar.
Silmerion Posted October 12, 2008 Posted October 12, 2008 As my playstyle has matured, so has my Axl Wishlist. Some of these things you've seen before. I steal things from awesome people like Darago. 1. 9-frame Axl B0mber. (I stole this from Darago) 2. 9-frame 6K. 3. 4-frame 5K. 4. Fully invulnerable Bentengari S and Bentengari H. 5. Rensengeki raising guard bar.Fixed your post for you.
Adelheid Posted October 12, 2008 Posted October 12, 2008 Fixed your post for you. Bomber doesn't have a zero in it.
Silmerion Posted October 12, 2008 Posted October 12, 2008 Bomber doesn't have a zero in it.Who cares what you say? You steal things from awesome people like Darago.
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