No Limitz Posted January 25, 2010 Posted January 25, 2010 Minori is the Black Lambda, I believe. This. Although there have been a few other black lambdas, but Minori has been more consistent (outperforming Reria in tournaments even). I really wish Inoue still played Lambda though. =(
redsilversnake Posted January 25, 2010 Posted January 25, 2010 I noticed in a recent vid that a Lamda player tried to use Gravity Field (or whatever it's called, I can never remember) as a reversal. Is this a viable strategy (and if so, would it work in CT?) or something no one should try?
zaeris Posted January 25, 2010 Posted January 25, 2010 I noticed in a recent vid that a Lamda player tried to use Gravity Field (or whatever it's called, I can never remember) as a reversal. Is this a viable strategy (and if so, would it work in CT?) or something no one should try? NO! the difference is in BB CS gravity has invul property so in this case it is treated as a DP
kenja0 Posted January 25, 2010 Posted January 25, 2010 I'm finally going to be able to play CS. For the past two days (the only days I don't go to school), everyone got a hold of BB:CS. I should've expected as much since I go to a Game Design college.
kriaser Posted January 26, 2010 Posted January 26, 2010 NO! the difference is in BB CS gravity has invul property so in this case it is treated as a DP Not to mention you have to use it VERY sparingly because you only have one DP roughly every 10-15 seconds. I forgot the recharge rate.
mAc Chaos Posted January 26, 2010 Posted January 26, 2010 Not to mention you have to use it VERY sparingly because you only have one DP roughly every 10-15 seconds. I forgot the recharge rate. oh god the baiting it has BEGUN Also I don't think we're going to see less Lambdas... people will still play her. We'll definitely see less Arakune and Carl's, like now.
kriaser Posted January 26, 2010 Posted January 26, 2010 oh god the baiting it has BEGUN Also I don't think we're going to see less Lambdas... people will still play her. We'll definitely see less Arakune and Carl's, like now. Oh, pity they actually have to learn something other than 1 combo to play legit matches now.
Arcade Fire87 Posted January 26, 2010 Posted January 26, 2010 No, we'll definitely see less Lambda's. I think at first she won't be too rare, but a lot of people reliant on her cheaper tactics will move on to someone else. She's not hard to play, but now there's a lot of thought that's required to play well with her Truthfully, I believe quite a few current Nu players will move onto Hakumen and Ragna. Those two are now high tier and easy to play as, so there's more reward. Beyond a technical level, Lambda doesn't look all that easy to play as now. She'll most likely be one of the rarer characters to see online. I feel like I have seen a lot less pro players use Lambda too
zaeris Posted January 26, 2010 Posted January 26, 2010 No, we'll definitely see less Lambda's. I think at first she won't be too rare, but a lot of people reliant on her cheaper tactics will move on to someone else. She's not hard to play, but now there's a lot of thought that's required to play well with her Truthfully, I believe quite a few current Nu players will move onto Hakumen and Ragna. Those two are now high tier and easy to play as, so there's more reward. Beyond a technical level, Lambda doesn't look all that easy to play as now. She'll most likely be one of the rarer characters to see online. I feel like I have seen a lot less pro players use Lambda too lamdba equires strategic play with zoning and melee and be able to ad lib combo, getting the character combo in every situation and of course low health and poor/slow normal is going to make u sad vs bang. She's harder to play since you can't just flow chart your way of course, well if its makes the whinner happpy and decrease the level of scrub players picking her up im all for it.
kenja0 Posted January 26, 2010 Posted January 26, 2010 The controls are a lot more stiff than I took them for. It was really hard pulling off commands in a combo (5C>6C>236B) It was even hard to use her second sword for every D. The only thing I could get down was timing 236C against my opponent for counters (although 50% of the time, 3C came out). However, my friend player Tager like a god, and he told me there was some latency with the controls. Something like the computer inside the box not having the right specs, etc. We'll have to upgrade it.
kriaser Posted January 26, 2010 Posted January 26, 2010 The controls are a lot more stiff than I took them for. It was really hard pulling off commands in a combo (5C>6C>236B) It was even hard to use her second sword for every D. The only thing I could get down was timing 236C against my opponent for counters (although 50% of the time, 3C came out). However, my friend player Tager like a god, and he told me there was some latency with the controls. Something like the computer inside the box not having the right specs, etc. We'll have to upgrade it. So, I guess it wasn't just me. She seems like a completely new character, which I'm sure that was their goal in the first place. Most of the Type X2 or whatever they're called, are pretty old for running cabinet games. I think most are roughly 5 years old in specs, basically equal to a geforce 7800 or so. I'm sure it couldn't hurt in upgrading, but be sure of what you're buying.
Twiggy Posted January 26, 2010 Posted January 26, 2010 Has anyone manage to get something like this http://www.youtube.com/watch?v=O-VQVnmN-2k#t=0m24s off on anyone else? Or is it just possible on tager. I believe it's 5DD4DD 236C.
mAc Chaos Posted January 26, 2010 Posted January 26, 2010 He was already airborne when they were doing that, that's why it was possible, I think.
St1ckBuG Posted January 26, 2010 Posted January 26, 2010 It was a dropped combo. It won't work. Also, for the record, Tager was hit out of a forward tech roll (he wasn't actually in the air). Just thought I'd point that out <3 4DD > 236C will combo at certain distances if you catch someone in the air with 4DD. 5DD > 236C can accomplish the same thing but it's character/spacing/#hits specific. I haven't gotten it to work consistently because I don't get many opportunities to try it, but they both work... it's just tough to pull off. Now that I think about it, FC j214D RC > 5DD > 236C could work... I was more impressed with 2nd hit of 5DD CH > 236C... I had no clue that comboed... these mashing idiots have proved useful. Is Tager in CH state during the recovery of sledge?
Twiggy Posted January 26, 2010 Posted January 26, 2010 Yeah I dropped alot of shit while playing. Still trying to get used too Lambda. The video is from a 4 hour sparring sessions. Both of us (I'm Nanaya, the other guy is Sage) are too used to CT. Thanks for the info. Glad that something came out of our casual bullshit.
protomanSTi Posted January 27, 2010 Posted January 27, 2010 these mashing idiots have proved useful. I I was thinking the same thing lol
kriaser Posted January 27, 2010 Posted January 27, 2010 I was more impressed with 2nd hit of 5DD CH > 236C... I had no clue that comboed... these mashing idiots have proved useful. Is Tager in CH state during the recovery of sledge? If sledge follows same rules as it did in CT, Tager is in CH state before his fist comes out and during recovery. Although, I do believe he recovers rather quickly from it, but a D sword might be able to catch him if you're predicting a sledge. A lot of the time I would 66Dash > 2C Tagers in CT at the start of a round because they're always trying to sledge first because they predict I'll backdash and D sword.
Henaki Posted January 27, 2010 Posted January 27, 2010 tager is not in CH during recovery of sledge, it just has a lot of active frames
Halcyone3 Posted January 27, 2010 Posted January 27, 2010 i've been wondering soemthing, i see that CH now translates across a whole move if it has multiple hits (like noel's 2C and such). Does that happen with lambda's swords too? as in if i do 5DD CH, even the second sword would get the increased stun.
St1ckBuG Posted January 27, 2010 Posted January 27, 2010 No, since her 5D isn't a multi-hit move. Follow-ups don't get this type of property. The only time stuff like this happens is when you CH with a multi-hit move, or you get a fatal counter. FC's increase the tech time by a few frames for each hit in the combo iirc. I'm not sure exactly what number it is... it's probably written in stunedge's mechanics guide. Edit: Fatal Counter Some moves in CS are classified as Fatal Counter(FC) moves which will trigger FC on counter. Many FC moves are also Guard break moves, but not all guard break moves are FC moves. After FC, it will add 2F to untechable frames of all moves during the follow up combo. e.g. Jin 2C(FC)>2D>5C>6C>~~ 2C(FC)>5C>6C>~ works on standing motion Some moves such as Rachel's Lv.3 J2C can even cause FC during the combo. There is no damage buff after FC. More investigation needed.
CrescentSaber Posted January 27, 2010 Posted January 27, 2010 Ok so does that mean that Lambda's 236D would be able to cause a FC on CH?
kriaser Posted January 28, 2010 Posted January 28, 2010 Confirming some things 5B>6B>5C mash> 6C>236B is 2704 damage at max I believe 236D on CH is not Fatal j214D or 2147D is Fatal, but still a knock down/bounce. Can't seem to connect anything to it without a rapid. 632146D is Fatal apparently, in more ways than one. It's pretty hard to get off the 6A > 2147D loop. Tager can 360 or even 720 a 236A/B/C. Be careful on using this.
No Limitz Posted January 28, 2010 Posted January 28, 2010 It's pretty hard to get off the 6A > 2147D loop. Yea you noticed this too? Like mid screen i do 6A>TK CS like it's nothing but for some reason when i get to the corner to do the loop; i always mess up the TK input and just get a regular old 214D. corner 236B > dash > 5A > 6A is a bitch too
tuka Posted January 28, 2010 Posted January 28, 2010 The corner loop is hard, it has strict timing on the TK after 6A and the new hight limitation is contradicting some old CT habits... Worth the effort though. @No Limitz This combo only connect after CH 236B (no need for 5A either, Dash 6A works), if you saw it connect in some matches it's only because the other player didn't tech it on time. Also CH 236B > 5DD > stuff connects. Go for loop when in the corner.
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