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Posted

Well, I meant basically that the way I'm going to play Lambda smoothes the transition. And yeah, I'm thinking about melee Lambda. Lambda's should know how to play at least a bit of rush-down with Lambda, especially with TK feints and all her jump cancellable normals.

Basically, I think zoning Nu's will have more trouble transitioning, but melee Nu's will have a much easier time. And it wasn't offensive at all. I'm not going to be 100% prepared for Lambda, but besides the combos and new moves and timing, my play-style won't change that much. So I'd say I'm 1/3 of the way on to my Lambda.

As long as the melee Nu doesn't use 2C, or jump cancel 5D/4D, the transition will be much easier than a zoning Nu.

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Posted

He's pretty right, Overheat. I was pretty oriented melee Nu, the transition is...heh, it's different, and CT can prepare you so much. Her combo's aren't quite so easy now. It's not that they're hard on a technical side, but they've very situational specific, a little bit on the strict side, TK's have to be done low to the ground, etc.

I'm glad that I held back on over-using 2C in CT, I'm not completely missing TOO much in CS. Right now my main problem is working on the loops and memorizing and performing combo's.

IB'ing into DP is so fucking satisfying. Now I just need to work on be being able to do damage with her DP. Which is like never.

Posted

My melee block-strings/combos do work in CS. That's all I'm saying. Obviously I need to learn some new stuff. And TK's can be done high or low or a medium height off the ground, and I switch heights depending on the situation.

How about I send you two a video of my CT style and then show the same tricks in CS? I was planning on making a trailer of my Nu/Lambda anyways, so I'll show you guys around a month from now.

And IB DP's are the best. I can't wait to do them. I use to do IB Calamity Sword, but even that seemed too risky.

As much as I've tried to prepare, I'm definitely not going to be 100% prepared. That's what we're saying right? Anyways, we'll see when I get CS. Which is hopefully in just half a day. We'll see if what I've done has made the transition smoother than others.

Posted

IB'ing into DP is so fucking satisfying. Now I just need to work on be being able to do damage with her DP. Which is like never.

5C>6C>236C>etc.?

Seems straight forward enough.

And I don't like rushdown lambda. Just feels... wrong. :lol: I'll learn a few block strings and close range poke combos but that's just to facilitate her zoning pressure for me.

Posted

Sorry if this has been said before. I can only read back so far, but I feel as of now 236a is highly overlooked. It could be just because the game is new but I can almost always get a free throw from it. Just condition with 236b a time or two.

@overheat

No matter how much videos you watch or what may seem easy just know the learning curve from nu to lambda is steep so be prepared. Looking forward to playing you when you do finally get it

Posted

I had the most trouble getting used to 2B > 2C not comboing anymore D;

First one to beat all of Lambda's challenges gets a prize: I've only finished the first 7.
Did em 3 weeks ago, wheres my prize? :kitty:
Posted

I'm not sure if I'll play a rushdown Lambda, zoner, or a mix, too early to tell. The JC makes me feel constricted, my playstyle seems less distinguishable right now.

I was refering to the non-counter DP combo, but thinking about it, most dp's should be counters. I haven't fallen for people baiting my dps yet, only whiffed DP's out of range. This seriously helps out on being over-pressured now

Yaya, I didn't make too much use of 236A yet. The few times I tried I got bitch slapped on arrival

Haven't gotten mashed out of 5D>236C or 5DD>236B, I mainly use 214D, people are deathly afraid of it, I just keep them locked if they jump and repeat, starts catching people out of frustration and fear

I can certainly rush down, I dont know the combos or perform them well. My fundamentals are decent, but the steep learning curve and transition to Lambda will take time

PS-Do the character sprites look smaller or more zoomed out?

Posted

I thought the same on charter spirits so it's a possibility. Last night I played a rushdown lambda and it seemed to be paying off. Dash in tks were working 99% of the time. 5dd 214d added great pressure and 5dd 236a throw was a decent mix up. Melée Attacks into 2c tk feints still provided good results as well. These tactics more than likely won't work in a week or so but I see promise for a rushdown lambda. Only time will tell. I bitched and moaned about her the first hour or so but I got to say she's grown on me.

Posted
I thought the same on charter spirits so it's a possibility. Last night I played a rushdown lambda and it seemed to be paying off. Dash in tks were working 99% of the time. 5dd 214d added great pressure and 5dd 236a throw was a decent mix up. Melée Attacks into 2c tk feints still provided good results as well. These tactics more than likely won't work in a week or so but I see promise for a rushdown lambda. Only time will tell. I bitched and moaned about her the first hour or so but I got to say she's grown on me.

I was feeling really discouraged at first, but I think I'll be ok once I pick up combo's. I was playing decent players (just two) so they aren't fools who fall for overheads all the time. It sucks 2B>2C doesnt connect anymore

How are the combo's going? I'm not to great with them yet or making much use of the oppurtunities yet. TK loops are fun as hell but I can only get about 3 before dropping. Only doing the corner grab loop to start off. No way I can do 21479TKs, I gotta figure out what is the best alternate option

Lambda is certainly not pick and play anymore, that's for sure

Posted

Yeah combos are alot more strict in timing and I'm also having a hard time. I can only get 3 tks also. I found 236236d 236c 6a to be a good set up for the loop. You may have to 5b before the 6a. I can't remember. As for tk9s. That's gonna take awhile.

Posted

I can do most of her combos cept the grab combos. The timing is weird lol.

----

Lambda in general is definitely not the pick up and play anymore. I sometimes miss Nu.

Posted

PS-Do the character sprites look smaller or more zoomed out?

Camera is zoomed out to give players a better view of their surroundings and make the field of movement bigger. It's actually like that to give zoners a disadvantage because characters can back up farther away from Lambda's swords' reach or spot random projectiles better (Pumpkin/Bugs/4DD Swords). And because of that farther backwall, they felt they could implement a wallbounce more safely- that's why most have one now.

Posted

236C > Dash > 5C(8) > 6C > Dash > 2DD > 2148D > 5DD > 6DD etc (4300)

and off of 2C (why are you getting counterhit 2C's tell me your secret)

2C (CH) > 6C > Dash 2DD > 2148D > 5DD > 236C > 2DD > etc for about 3500 if i recall correctly.

The problem with those combos is that I still have a hard time getting the timing of 5DD after 2148D. But when I do get the timing done, I will definately be doing those meterless 4k combos :)

Despite 2C being nerf and slower, I somehow manage to get CH off of it randomly but I try not to use it too much in CS cuz in CT I spam the crap out of 2C CH lol.

Posted
The problem with those combos is that I still have a hard time getting the timing of 5DD after 2148D. But when I do get the timing done, I will definately be doing those meterless 4k combos :)

Despite 2C being nerf and slower, I somehow manage to get CH off of it randomly but I try not to use it too much in CS cuz in CT I spam the crap out of 2C CH lol.

it has more to do with positioning assuming you've done the perfect lowest TK crescent to land aspd, since u can literaly spam 5dd after but its more of the matter on how well you position + lowest Tk height. 2C uses in block string can lead to CH as in frame trap. This happens when people are mashing during string and 2c being relatively slow adds frame trap whether intentional or not its great to hit mashing scrubs with it however if you try using 2c naked by itself or as AA you're going to eat fat CH combo from your opponent.

Posted

I was refering to the non-counter DP combo, but thinking about it, most dp's should be counters. I haven't fallen for people baiting my dps yet, only whiffed DP's out of range. This seriously helps out on being over-pressured now

Yaya, I didn't make too much use of 236A yet. The few times I tried I got bitch slapped on arrival

Haven't gotten mashed out of 5D>236C or 5DD>236B, I mainly use 214D, people are deathly afraid of it, I just keep them locked if they jump and repeat, starts catching people out of frustration and fear

you can make counter hits happen if you do IB>214A then proceed to counter hit combos

I hate the risk & return going for a throw in CS. 1000 guaranteed damage and everything you can do afterwards is a tight link (66A 5D DD)

I try to not overuse 236A and save it for an astral setup.

214D is pretty good in this game. I traded a few times using this move and still recovers in time to follow my combo

Posted

236A seems decently limited to me.

It's actually really really slow, with a 38f duration. The only reason you can throw/astral after it, is because you can technically cancel into them after frame 31. So, most of the time, you're going to be really really negative if you try to use it in a blockstring, and get mashed out, or your throw gets teched.

The few places I use it, are if they're conditioned to teching throws after it, is to warp in front of them at a range their throw will whiff, and then punish. Also, it can be good occasionally after they block AA swords. Also, if they actually respect it, and don't mash out, you can go for 2a -> purple throw, which will give a throw-reject miss to those that buffer a throw break preemptively.

Posted
I was feeling really discouraged at first, but I think I'll be ok once I pick up combo's. I was playing decent players (just two) so they aren't fools who fall for overheads all the time. It sucks 2B>2C doesnt connect anymore

How are the combo's going? I'm not to great with them yet or making much use of the oppurtunities yet. TK loops are fun as hell but I can only get about 3 before dropping. Only doing the corner grab loop to start off. No way I can do 21479TKs, I gotta figure out what is the best alternate option

Lambda is certainly not pick and play anymore, that's for sure

there is already a Tk section but the alternative and commonly used place is RC combo...

236B act blade rc (be sure not to run too deep into the corner)

crescent saber RC

236c near corner run 6a tk crescent mini dash 6a -> loop

you could also combo into garvity in the corner for loops.

Since people have now been getting their copy im rather interesting with everyones review on lambda we can have long review post later.

Posted

Ok how do I play this bitch now?

I mean seriously can someone just give me a rundown because I played her solely for her zoning capability in CT, and that just looks like it's not even part of her game anymore.

By all means treat me as a newbie.

:P

Posted
Ok how do I play this bitch now?

I mean seriously can someone just give me a rundown because I played her solely for her zoning capability in CT, and that just looks like it's not even part of her game anymore.

By all means treat me as a newbie.

:P

The first step is to be comfortable with using IAD back x 2- 4 ^^, running is a good strategy.

Start with 5dd -> 214D/4dd/236d/236c/236b

then proceed to jump and j.2dd

or you can watch some japanese tourney vid and try their style.

Posted

as this is what people do in real tourney? or are you dissatisfy with this playstyle you are more than welcome to make your own if that lets you win.

Maybe I should be more thoughtful, Lambda does not have good normals outside of zoning her target when you're up against bang, litchi, ragna and even an annoying noel you're going to keep your distance in most cases. Since jump cancel has been remove from your 5dd your pressure will look plain and yes boring.

In these cases you will mostly zone from a very large distance and pray for act C to hit randomly from your opponents forgetting to air barrier or just being aggitated at your zoning.

Posted

Zoning is still just as effective. It's just that you have to be a lot smarter about it, and make swords connect. At 43f recovery, you're going to be hurting if you miss a sword.

Guess I should start writing that zoning guide then.

Posted

I was wondering if someone could give me pointers on what to do with something in the challenge mode. I can't do #6, I believe that's the one. It's the one that goes 3C, 236B, Rapid, DD, 236C, etc.

I for the life of me cannot get the 236C to hit and cannot figure out what I'm doing wrong after watching the demo a lot.

Posted
I was wondering if someone could give me pointers on what to do with something in the challenge mode. I can't do #6, I believe that's the one. It's the one that goes 3C, 236B, Rapid, DD, 236C, etc.

I for the life of me cannot get the 236C to hit and cannot figure out what I'm doing wrong after watching the demo a lot.

its an early special cancel.. im probably guessing that you're doing it slow but you just need to be able to cancel it as earliest as possible since that is more of a staple BnB in real matches. Once you Rc just input 236c asap.

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