soujiro seta Posted June 10, 2010 Posted June 10, 2010 Do you rebind D to one of the shoulder buttons or something? How can you possibly manage Carl's simultaneous attacks without being able to press D with something else at the same time? Yeah, I have D mapped to right bumper. You usually bind D - right trigger, if you're a pad Carl player. I've heard of people actually leaving it as X/A, but I did that when I didn't have a stick, and it was fucking ridiculous. lol, what? Is that possible? There's no way you can control carl and nirvana at the same time if D is mapped to anything else but a bumper or trigger. it's impossible.
uCookie Posted June 10, 2010 Posted June 10, 2010 I switched from pad to stick about two months ago and I haven't looked back. Not for BlazBlue anyway. I think I may still prefer pad for SF4 but honestly, who cares about SF4 anyway? >_> <_< I still have some problems with IAD and 632146 motion but meh, I'm a lot better than I was when I started and I figure it'll just take more practice. Yeah... practice... I neglect that a lot. I don't have the fortitude to be practicing so much anymore. xD EDIT: yeah, as they said above, it's just personal preference... and SBO and if you have BB in an arcade nearby you can go there and play. For Carl mainers wondering about the pad, just map D onto one of the shoulder buttons. >_> Us Lambda players don't really have a need to be pressing more than one attack button at a time for combos unless you're RC, throw, burst, etc. In that event on a pad, they have shortcuts. xD
ZONG_one Posted June 10, 2010 Posted June 10, 2010 Yeah, I have D mapped to right bumper. lol, what? Is that possible? There's no way you can control carl and nirvana at the same time if D is mapped to anything else but a bumper or trigger. it's impossible. If you play with your hand so that your index and middle finger are pushing buttons, it is. that's the only way I've seen people pull it off. Fucking weird, I would NEVER be able to do that. Learning stick: IAD gave me trouble for about a week. IAD j.2Cxx214C took me about another week. 632146 just takes time. It will come easy very soon. Worth it? YES.
soujiro seta Posted June 10, 2010 Posted June 10, 2010 not really, pad or no its all the same you just need practise... Why do people play on stick? because you would want to go japan someday right and compete in SBO ^^, no one is going to invent a usb pad for you to plug it into an arcade. lmao, i actually wish they invent some usb input for arcade machines that accept certain types of pads/controllers, like ps3/360 controller and probably a few pads out there. I mean, I would like to learn stick, and I've played on stick before, but I like to hold the controller device in my hand. It just feels better to me personally. Playing on stick feels kinda weird to me. Ofcourse if I learn it I'll eventually get used to it, but I just prefer to hold the controller in my hand.
ZONG_one Posted June 10, 2010 Posted June 10, 2010 lmao, i actually wish they invent some usb input for arcade machines that accept certain types of pads/controllers, like ps3/360 controller and probably a few pads out there. I mean, I would like to learn stick, and I've played on stick before, but I like to hold the controller device in my hand. It just feels better to me personally. Playing on stick feels kinda weird to me. Ofcourse if I learn it I'll eventually get used to it, but I just prefer to hold the controller in my hand. For games like Marvel, they have ps2 ports for controllers. But yeah, we're next gen now. Not gonna happen.
soujiro seta Posted June 10, 2010 Posted June 10, 2010 If you play with your hand so that your index and middle finger are pushing buttons, it is. that's the only way I've seen people pull it off. Fucking weird, I would NEVER be able to do that. Learning stick: IAD gave me trouble for about a week. IAD j.2Cxx214C took me about another week. 632146 just takes time. It will come easy very soon. Worth it? YES. lol, oh i see. I've seen guys who play like that. They hold a controller like an arcade stick. Haha, I guess you can map D to X/A and play carl like that if that's how you hold the controller. It looks to strange to me. I always try and make sense of how someone could play like that.
Arcade Fire87 Posted June 10, 2010 Posted June 10, 2010 I can TK pretty consisitently on pad. I spent two days obsessively doing nothing but TK's until it clicked. I practiced doing 6A>TK feint over and and over again to see if I can at least start off ok with it when I get to Lambda Yeah, though, I'm usually backdashing when I'm trying to IB multiple things. Not returning to neutral long enough...hmm....Trying to think how to do that
ZONG_one Posted June 10, 2010 Posted June 10, 2010 Yeah, though, I'm usually backdashing when I'm trying to IB multiple things. Not returning to neutral long enough...hmm....Trying to think how to do that I dunno. It also happens when I go from blocking low, to trying to IB something high. GJ TK'ing on pad, it's almost impossible for me.
Arcade Fire87 Posted June 10, 2010 Posted June 10, 2010 Yeah, that's exactly what happens. It happens with Jin a lot, like, I'll go from blocking high, try to IB low but backdash instead and get hit. It's frustrating in CT though, I feel like I IB and then think, "great, Nu doesn't really have a reversal though". The DP will be nice TK's are pretty natural now, I kinda overdo it with TK feints in my gameplan, to be honest
ZONG_one Posted June 10, 2010 Posted June 10, 2010 DP will be good. IB > dp doesn't work like Ragna's though. (God, his is so good.) DP is really helpful. I tried it in CT. It made me laugh when I got hit.
Arcade Fire87 Posted June 10, 2010 Posted June 10, 2010 Haha. Yeah, it's a shame Lambda's DP is a little slow, but it's better than her sword drop, it's the most garbage DP super ever. Her dp goes into a 3000 damage combo though, that's kinda nice
Arcade Fire87 Posted June 10, 2010 Posted June 10, 2010 Sword drop is actually really good. :X ?Really?! When I see people obviously going for oki pressure it's so slow they react and can stop. I do it RARELY too, so it's not them baiting it I don't have the skills to IB>Sword drop though, I feel too under pressure to input that so quickly
ZONG_one Posted June 10, 2010 Posted June 10, 2010 Trick is to make the IB part of the input. 63214(IB)6D. (At least that's the trick for Tager players' IB 720.) That's the hard thing. I think certain attacks are more forgiving, and let you get IB632146C in time.
Arcade Fire87 Posted June 10, 2010 Posted June 10, 2010 Trick is to make the IB part of the input. 63214(IB)6D. (At least that's the trick for Tager players' IB 720.) That's the hard thing. I think certain attacks are more forgiving, and let you get IB632146C in time. oh, wow, thats really awesome. i never thought of buffering it while blocking! that would make her sword drop useful. damn, so much to learn
zaeris Posted June 10, 2010 Posted June 10, 2010 oh, wow, thats really awesome. i never thought of buffering it while blocking! that would make her sword drop useful. damn, so much to learn its not buffering during blocking stun but rather IB an attack using 3/4 of the super command ->
Overheat Posted June 12, 2010 Posted June 12, 2010 Apparently Lambda's j.214D~C is better. I thought Nu's feint was good enough anyways. I was bored, so I made this troll combo. It's a legitimate combo - I've done it in training with all techs enabled. But when recording and replaying combos, the player has to manually tech out. I challenge Nu players to try it out. The beginning is very frustrating, but the rest is easy. I don't think Lambda can do this because of how slow 2C is. http://www.youtube.com/watch?v=2d1qEHlYHHI
dorushi Posted June 13, 2010 Posted June 13, 2010 Apparently Lambda's j.214D~C is better. I thought Nu's feint was good enough anyways. huh, hows it better? If anything I would think its worse especially now that 2147D on counter cant lead to 4k+ meterless(thus taking away the fear of mashing). Is it faster than nus or something else
toanenadiz Posted June 13, 2010 Posted June 13, 2010 They are exactly the same according to the frame data. Unless Nu's hit box became smaller during it compared to CT, it shouldn't be better.
Overheat Posted June 13, 2010 Posted June 13, 2010 I thought that her feint cancelled faster. Has anyone else heard that? Perhaps it was in one of the loketests. A counter 2147D is better in CT, but in CS I think a normal 2147D is better than it's CT counterpart.
Antihippy Posted June 13, 2010 Posted June 13, 2010 Well, her new 2147D is what makes the corner loop possible. So, yeah I guess? The bounce does add a few combo possibilities.
Overheat Posted June 13, 2010 Posted June 13, 2010 Yeah... A counter hit 2147D in CT combos into 6C, etc. Can you still do (counter hit) 2147D > 6C > 6DD > 2DD, etc. in CS?
kenja0 Posted June 13, 2010 Posted June 13, 2010 Because 6C wall bounces, 6D may not work... I'd have to check tomorrow. On another note, looking back at Nu, I noticed there were a couple of changes to the aerials. The framedata changes are minor to the cause: +2 frames of startup on 5D/5DD/6D (starters into the combo) and j.DD (one of the possible tools for the combo). But when doing random air juggles- whether it be with j.C/j.2C or j.D/j.2D, it doesn't always hit as consistently as it did before, forcing me to end the combo early. I can believe it more for j.D and j.2D because of a smaller hitbox (or slower?) but I don't get why even the C's will miss sometimes.
Overheat Posted June 13, 2010 Posted June 13, 2010 I mean, does a counter TK give you enough time to 6C? Depending on the wall-bounce, you would 6DD or 2DD into her aerial combo.
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