chun_li1 Posted April 13, 2010 Posted April 13, 2010 This, and I was able to do it quite a few times, I can try filming it. Chun@ I'll try it, thanks. Oh wait, could also skip 7. go for 9 after 214. 2149.
Rhannmah Posted April 14, 2010 Posted April 14, 2010 not sure exactly how the forward movement works perhaps he's doing 963214c, but thats a bit of a stretch. I'm pretty sure this is what's going on. You keep your momentum after you get out of air 214c, so if you don't have any forward momentum beforehand, I don't otherwise see how you could have any after.
wuku Posted April 14, 2010 Posted April 14, 2010 wuku, I think you're forgetting that Rachel can now call the lightning on the Lobelia while it's still a ball in the air. There's no need to wait for it to land anymore. So yes, 236C and then a quick 214C to combo is very possible. And very easy, too. good call, i completely forgot it.
crazycrackers Posted April 15, 2010 Posted April 15, 2010 I'm pretty sure this is what's going on. You keep your momentum after you get out of air 214c, so if you don't have any forward momentum beforehand, I don't otherwise see how you could have any after. I guess the combo must be 5b 5cdc 236b 963214c 236c 214c then. Rachel doesn't win in damage, but she beats everyone in style
MisterBadguy Posted May 10, 2010 Posted May 10, 2010 can't it end in 2147c + pumpkin ? If I didn't know any better I'd say you were just looking for reasons to TK stuff.
Kuuhaku Posted May 10, 2010 Posted May 10, 2010 If he hits D again, it stops and goes back to him. Generally speaking, it will retract before you can hit him with Tempest. Did manage to punish one of Tager's attacks with Tempest Dahlia's startup invuln (which is like, what, 4 frames... maybe?). You got hella lucky. Tempest Dahlia is only 1+1 invincibility. I tried doing it when Bang was trying to kick me in the face and still died (his kick hit me before TD could... even though I thought I was spaced enough to where TD would hit him first). TD is terrible. Maybe console it'll have that four frames of invincibility.
EvilWolf Posted May 11, 2010 Posted May 11, 2010 hi guys, played CS a few days ago. Still maining Rachel and I've had quite a bit of trouble against the higher tier chars (Lambda, Litchi, Taokaka, and especially Ragna)...I can pull off 3k+ combos with BBL and J.2C, but I'm having trouble with my block strings, cos mine are quite limited. I mostly like to do 2B>5B>4B>5B>5CDC, 5A/6A/2A>2B/5B>5CDC, or 5A/6A/2A/2B/5B>3C...or end with an extra lobellia. Anyone got any better block strings? Would like to hear some. Also trying to work J.2C into my blockstrings, but whenever I remember to try I don't have a nearby pole or pumpkin, so it's too risky. :/ I guess the combo must be 5b 5cdc 236b 963214c 236c 214c then. Rachel doesn't win in damage, but she beats everyone in style Oh yes how true and cuteness too.
sanshiki Posted May 11, 2010 Posted May 11, 2010 Don't think of block strings as attacks that you want them to block, but strings that you want them to not be ABLE to block. In fact you'll get into trouble because the only way to extend block strings are through use of wind, so its easy to use up too much and leave little wind when you actually want to combo. For example, taking your first string as a string you can get them to block all the time. 2B>5B>4B>5B>5CDC If they are any good they will try to counter you at all the points I bolded above. The idea is to do something different at these chokepoints that are totally unexpected. 5B 3C for example is fast and will usually kill DP mashers because it is a low in a gapless string and they cannot DP and block at the same time. Use your imagination and remember to focus on your opponent's tendencies/weakness and not your own style of playing.
EvilWolf Posted May 11, 2010 Posted May 11, 2010 Don't think of block strings as attacks that you want them to block, but strings that you want them to not be ABLE to block. In fact you'll get into trouble because the only way to extend block strings are through use of wind, so its easy to use up too much and leave little wind when you actually want to combo. For example, taking your first string as a string you can get them to block all the time. 2B>5B>4B>5B>5CDC If they are any good they will try to counter you at all the points I bolded above. The idea is to do something different at these chokepoints that are totally unexpected. 5B 3C for example is fast and will usually kill DP mashers because it is a low in a gapless string and they cannot DP and block at the same time. Use your imagination and remember to focus on your opponent's tendencies/weakness and not your own style of playing. Actually that blockstring above is the one that works the most, cos I usually get them at the 4B. It doesn't work as well on people that I play with often, so sometimes I change the 4B to some other low attack as a mix-up. Thanks anyway. The main problem I have with Rachel in CS is that I can't hit the opponent with my combos often enough to chain to BBL and thus big damage combos. 2) 0:05-0:11 5b 2d jc j.b j.a dj j.b j.a j.b j.c 5b 5cdc 236b IAD j.b j.c j.214c land sj.c dj j.c - 1907 dmg Ghetto double overhead starter. I've been wanting to try this as a block string but I've had some difficulty. Can anyone tell me if I should input the 2D before or after I jump?
kro_ Posted May 11, 2010 Posted May 11, 2010 Before jumping. Like 5b 2d9 j.b etc. Rachel doesn't have any normals with good range and recovery. So unless you have pumpkin, frog, or both to create more unorthodox setups, you shouldn't be getting much out of blockstrings besides tick throws and pushing the opponent far enough away so that you don't get punished after 236a. By the way, the best blockstring is 5a/2a 5b sjc 9d throwing lobelias while retreating. I'm serious.
Zinac Posted May 15, 2010 Posted May 15, 2010 Keep the discussion on topic. There is a separate area for tactics and matchups.
God_Of_Olympus Posted May 18, 2010 Posted May 18, 2010 5B 5CDC 236B j.214C (do not tk just jump forward) j.C j2D lvl 2 j2C 236B j.C j.C 214C BBL 236A(x2) 66 3C (X3) 214C no oki but decen damage.. for rachel damage is 2840 honestly not sure if aoniku threw two lobelias or not but if he didnt by throwing two the damage could be around 2900 which is near 3000
EvilWolf Posted May 20, 2010 Posted May 20, 2010 5B 5CDC 236B j.214C (do not tk just jump forward) j.C j2D lvl 2 j2C 236B j.C j.C 214C BBL 236A(x2) 66 3C (X3) 214C no oki but decen damage.. for rachel damage is 2840 honestly not sure if aoniku threw two lobelias or not but if he didnt by throwing two the damage could be around 2900 which is near 3000 Could you link the video for that pls?
calendula Posted May 21, 2010 Posted May 21, 2010 After watching some videos on the err video section I'm still puzzled by the exact timing the j2c to re-launch the opponent to the air. I'm not sure if this is correct but I think it goes like (luncher) jb,jc,2D,j2c ? A little enlightenment on the subject matter is appreciated. and sorry if I'm a little lazy re-reading the whole thread if it already been answerd. ^^
sanshiki Posted May 21, 2010 Posted May 21, 2010 5B 5CDC 236B j.214C (do not tk just jump forward) j.C j2D lvl 2 j2C 236B j.C j.C 214C BBL 236A(x2) 66 3C (X3) 214C no oki but decen damage.. for rachel damage is 2840 honestly not sure if aoniku threw two lobelias or not but if he didnt by throwing two the damage could be around 2900 which is near 3000 If I landed a clean 5B it would be at least 3.7k-4k damage done. It looks nice but it isn't an improvement over the existing 5B 5CDC, 236B 6A7D 1 rod+BBL super into double iris/FC j.2C etc. EDIT: To perform the lvl 2 j.2c in combos, hit j.C~2D double jump forward for a split second, j.2c. If you did it right Rachel will get a nice smooth jump arc and drop a j.2c deep into the opponent's sprite.
Kuuhaku Posted May 21, 2010 Posted May 21, 2010 Thanks. I've been having trouble with the timing for that.
EvilWolf Posted May 22, 2010 Posted May 22, 2010 5B 5CDC 236B j.214C (do not tk just jump forward) j.C j2D lvl 2 j2C 236B j.C j.C 214C BBL 236A(x2) 66 3C (X3) 214C no oki but decen damage.. for rachel damage is 2840 honestly not sure if aoniku threw two lobelias or not but if he didnt by throwing two the damage could be around 2900 which is near 3000 Um after the air iris, do you land and jump up again? And then bit confused for this part too: 236B j.C j.C 214C BBL. So you jump and j.C twice and land then BBL?
God_Of_Olympus Posted May 23, 2010 Posted May 23, 2010 Um after the air iris, do you land and jump up again? And then bit confused for this part too: 236B j.C j.C 214C BBL. So you jump and j.C twice and land then BBL? after the air iris you should land and then 236B, the seed will hit them after this jump forward and do J.C twice, then do BBl very close to the ground
sanshiki Posted May 23, 2010 Posted May 23, 2010 Don't forget the sword iris after the double j.cs. You have to land first after sword iris to pull off the BBL.
EvilWolf Posted May 23, 2010 Posted May 23, 2010 after the air iris you should land and then 236B, the seed will hit them after this jump forward and do J.C twice, then do BBl very close to the ground Don't forget the sword iris after the double j.cs. You have to land first after sword iris to pull off the BBL. Ok thanks for all the help. Would still be better if I could see it to visualize it better though.
crazycrackers Posted May 27, 2010 Posted May 27, 2010 Sexy combo from http://www.youtube.com/watch?v=AytsnjhfC2U whatever>5b 5cdc 236b dash 5cc wallbounce 214a1d 214c (frog hits) dash 236a 3c (1 hit) 214c 3c Its the first combo of the vid.
Varamathras Posted May 28, 2010 Posted May 28, 2010 Anything that sexy needs to do more than 1600 damage. Nice find though; I'm going to try and apply that to my own Rachel playing.
GenoWhirl Posted May 30, 2010 Posted May 30, 2010 Okay guys. I was on training mode, practicing the 6a 5b J.c 2d JC LV2 J.2c stuff because it is fuckinh hype shit... Is it fucking character specific!? I swear to motherfucking god it doesn't work on Bang, or maybe I just don't get the timing yet, I can pull it off 2 out of 10 times =/
GenoWhirl Posted June 1, 2010 Posted June 1, 2010 I have taken some notes after a lot of practice. Possible on Bang, Jin and Tager with 6a 5b Superjump J.c 2d Jump cancel J.2C I can normally pull it off on Litchi, Taokaka, Noel, Arakune, and Ragna. I find this the best air combo because I can extend into BBL or if I want to continue the normal air combo it adds about 800 damage (CT), I think about 500 CS. I can also just set a pumpkin and wait for them to tech if I feel like trolling. It's also god damn sexy. The only bad thign is my thumb hurts, brb testing on Carl and others. Edit: It...works normally on Carl, but it's so tight that you're better off not attempting it. With Nu it's possible in the same manner as Jin, Bang and Tager, as well as the normal way, just be sure to jump high. I have no fuckign idea how to consistently hit with it vs Hakumen. Edit 2: THAT'S IT! THAT'S FUCKING IT!!! ALL I NEED TO DO IS JUMP HIGH! I MISS BECAUSE THEY ARE TOO LOW! I FEEL SO POWERFUL :yaaay::yaaay: So by waiting a bit after jumping it's possible on pretty much all characters
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