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Posted

I've got some questions for Spark, if he doesn't mind answering them:

1) You use enmakishuu combo a lot, even at the corners you used that instead of going renka into wall loop. Is there are specific reason? I'd think that the wall loop would not only do more damage, but be more reliable, easier to execute, and it's for the same heat price.

2) You don't use hotaru a lot, why? I'm not saying you should, but for different HK players, I'd like to know why some spam it like there's no tomorrow, and others don't even use it. I can see the advantage, so I usually agree with using it more often as opposed to renka or zantetsu.

3) You 'voided' Hazama's snake quite often, is that on reaction, or did you know it was coming?

4) another question about the enmakishuu combo; i never could get 2 5C's in before it black beats, what am I doing wrong?

5) 6C after throw break = good idea? Not 4C?

6) You actually use 6C, too, and against batshit Hazama, too, why?

7) all three of your wins ended on renka.

Thanks!

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Posted

It's nice to see the newly appointed Hakumen Moderator is not only actually active and doing his job in the Hakumen forums - He's an amazingly good player, too. Great stuff, Spark. :yaaay:

Posted

that was some godly hit confirms spark...

I was wondering how come you didn't use tsubaki, I like the hotaru mind games though.

Posted
1) You use enmakishuu combo a lot, even at the corners you used that instead of going renka into wall loop. Is there are specific reason? I'd think that the wall loop would not only do more damage, but be more reliable, easier to execute, and it's for the same heat price.

Some times depending on the character and distance from the wall you might not be able to connect j.2C after (214B (2hit) > 2C > jc > j.2A). And yes it is almost always better to use the 214B corner combo because while it actually does less damage than the 214B (1 hit) > 623A(A) combo it costs 2 stars less and gives back about the same amount of meter.

Also I find the 214B (1 hit) > 623A(A) combo easier to do than the 214B combo because it is always the same no matter what character you are doing it on, but the 214B wall loop combo requires you to super jump or normal jump depending on which character you are doing it on and the distance you are at.

2) You don't use hotaru a lot, why? I'm not saying you should, but for different HK players, I'd like to know why some spam it like there's no tomorrow, and others don't even use it. I can see the advantage, so I usually agree with using it more often as opposed to renka or zantetsu.

Well I use Hotaru more or less depending on the match up. Against Hazama I did it to beat the kick super when ever I thought he would use it. I like to use it to beat anti-airs but, it's not as useful against Hazama's anti-air 2C because he kind of ducks down and avoids being hit, so best case you clash and that's a waste of meter.

About using it more than Renka and Zantetsu, those moves have different uses than Hotaru, so while Hotaru is "better" for some things that doesn't mean you should always use it in place of the other two.

3) You 'voided' Hazama's snake quite often, is that on reaction, or did you know it was coming?

It depends on the situation. When I was jumping up and forward I would throw out a j.2A just in case he tries to anti-air me with a chain, j.2A has a big enough window where it will cut projectiles and recovers fast enough that sticking it out isn't a huge risk. When you're far away enough you can j.2A the chains on reaction.

4) another question about the enmakishuu combo; i never could get 2 5C's in before it black beats, what am I doing wrong?

You have to hit the opponent when they're above Hakumen's head with the first 5C to be able to follow up with another 5C. The timing to get two 5Cs in a row can take a little while to get used to.

5) 6C after throw break = good idea? Not 4C?

6) You actually use 6C, too, and against batshit Hazama, too, why?

I normally don't use it too often, but without meter Hazama can't really punish it and if you have 4 stars he can't punish it at all.

In this match I was messing around with using 6C to safely break GP, so that when I was pressuring he would be worried about getting guard broken and would be more likely to take risks trying to poke or super out.

I was wondering how come you didn't use tsubaki, I like the hotaru mind games though.

I was worried about being supered, so a lot of the times where I would have used Tsubaki I did Hotaru instead.

Posted

Yeah, you have to hit them at a certain height or if you CH hit them in the air you can do it again no matter what height.

Posted

Real talk, EVO, we fightin. But your hakumen, it's so clean, few error. In fact, none that I can tell, you adjusted to his IB Distortions after the first, and your ability to set up spheres is beautiful for lack of a better word.

You guys probably already brought up the 2A stuff, but may i ask can hazama 3C under 4C?

Posted

4C is overrated guys i've been saying this for awhile now

Posted

Looking over Spark's vid again, is it just me or can you do j.2c lower than you could in CT?

Yeah, you have to hit them at a certain height or if you CH hit them in the air you can do it again no matter what height.

Does this mean you can do 5a AA CH -> 5c x2?

Posted

To practice that, attempt the combo Enma > J.C > 5C > Enma > J.C > 5C > Enma in CT and you'll start to do it mad low.

Spark, if you would be so kind as to check some links for me, I'd really appreciate it.

2C (CH) > kishuu > 5C > 5C

5A CH > Enma

5C > Gurren > Zantetsus ( on crouching opponents)

3C > everything (cause I think I'm overestimating it's combo potential.)

Edit: I was really tired

Edit 2: I have to stop posting when I'm tired, when I read my messages, I shake my own head. xD

Posted

Spark you're dirty. The thing that sticks out most to me from your gameplay is your ability to adapt on the fly. The jumping/super jumping when hazama enters his snake stance is smart especially doing a jump c to avoid an uppercut.

Smart uses of counters btw, not too many but just enough I think like one for the entire match.

Posted

The counter thing is because he's only countering meaties and jumping moves. Not mash out in block stings and mix up. And counters are hardly viable when hazama is full screen snakeing you. You know where he spent halve of the match.

Posted

damnit ZONG_one, why do you ALWAYS have the best avatars.

(great vid btw, funny to see that kind of damage against Jin......to stay on topic)

Posted

Great vid. Anyone mind uploading that to youtube? Really nice damage off of one of Hakumen's most valuable tools. Hotaru being a fatal counter is amazing as well.

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