whitevoid Posted July 22, 2010 Posted July 22, 2010 any idea where the foot invulnerability kicks in on 6B?
Julimano Posted July 23, 2010 Posted July 23, 2010 I´ve just received my BBCS yesterday and was training a little, its just me or the combo timing is more strict now? for example: grab, 236A, 22, A, (...) in CT I would simple 22A and it always works, but if I do the same in CS, Haku will just stand after the leap, its not a big deal since I will only need to get used to the new timing, but have anyone noted this also?
Re4L14124c Posted July 23, 2010 Posted July 23, 2010 Is it? I never used Hakumen's hop back in CT (Yeah...), so I never noticed that. On the other stuff, though, like j.2C > 2C > j.2A, I feel that the timing is a lot slacker. There are some weird pauses where I cannot buffer, though, like with 3C > 214B, and the one you mentioned, though both just requires you to press as soon as you see Hakumen return to neutral, so yeah, probably just takes time to get used to.
Pervy_Cer0 Posted July 28, 2010 Posted July 28, 2010 hmmmmm, just gonna throw this out there. . .idk if ragna's inferno divider had an invincibility frame in CT, but when you use yukikaze when ragna uses his inferno divider no damage is done to ragna.
mAc Chaos Posted July 28, 2010 Posted July 28, 2010 Yeah, it was like that in CT too. When you land Yukikaze it freezes the opponent on whatever frame they're on. If Ragna is IDing, sometimes the moment you catch him is during his invincibility.
SimpleKiss Posted July 28, 2010 Posted July 28, 2010 Is it? I never used Hakumen's hop back in CT (Yeah...), so I never noticed that. On the other stuff, though, like j.2C > 2C > j.2A, I feel that the timing is a lot slacker. There are some weird pauses where I cannot buffer, though, like with 3C > 214B, and the one you mentioned, though both just requires you to press as soon as you see Hakumen return to neutral, so yeah, probably just takes time to get used to. You should. Hakumen's Hop cancelling into hotaru/tsubaki is a powerful tool in his arsenal. You should learn to hop cancel tsubaki and hotaru. I like to hop cancel hotaru to condition my opponents to block when they see me doing it when I have lots of meter. This opens the door up and lets you in.
Re4L14124c Posted July 29, 2010 Posted July 29, 2010 @simplekiss: I try using 663214, but it rarely executes; either I'm doing it too slow, or the 3's doing something to it. Any tips on the command? edit: Alright, I'll try that out. Thanks!
SimpleKiss Posted July 29, 2010 Posted July 29, 2010 @simplekiss: I try using 663214, but it rarely executes; either I'm doing it too slow, or the 3's doing something to it. Any tips on the command? I find the easiest way for me to do it, is to simply dash forward then roll 63214, hcb motion. It's fluid for me and it comes out everytime for me that way.
Facidi Posted August 4, 2010 Posted August 4, 2010 Dunno where to put this so I'll post it here. Now that Tsubaki has increased untechable time, using it in as a crossup is actually viable (albeit gimmicky). While pressuring you can throw in a random point blank IAD and use Tsubaki as a cross-up. This was almost completely (totally) useless in CT since you couldnt follow it up, but CS is a different story since now you have the time to 2B/etc even from such height. Just wanted to share this
ryokoalways Posted August 4, 2010 Posted August 4, 2010 It was also applicable in CT since Tsubaki is a 2.2k hit, which is plenty as a game winning gimmick. Generally, you actually want to do the mix-up off enma, as you have the choice of renka (low) tk tsubaki (high) IAD hotaru (cross-up, more obvious, but more dmg return. Unsure if still the case in CS for more magatamas. Also character specific, won't work on thin characters) IAD tsubaki (cross-up, more ambiguous. I can't recall if this is character specific)
Shep Posted August 10, 2010 Posted August 10, 2010 This has probably already been answered, but over 40 pages to scan O.o! Anywho, can you still spam Haku's Counter Drive as an alternative to blocking projectile DD's? Ex: Carl's Lambda's, Litchi's 13Orphans, etc. etc.
Leonil_Requiem Posted August 10, 2010 Posted August 10, 2010 .... yea he can chain his 1 frame counters together to to pass through entire strings of muti hit moves, projectiles and distortions.
Shep Posted August 10, 2010 Posted August 10, 2010 Thanks :D I thought so, I woulda just normally tested it but I'm in class for quite some time today haha XD
BladeOfJustice7 Posted August 21, 2010 Posted August 21, 2010 Just thought I should post this: hakumen's 2c doesn't cut any projectiles, I don't know if this was on purpose or they simply forgot to give it auto gaurd against projectiles. But i just finished testing 2c on hishouken, ouroboros, death spike, jabaki, and bang's shuriken special d nails. I tried all the other slashes on them and they cut the projectiles, but 2c doesn't the most it does is clash like with with ouroboros and jabaki, since they are hybrid physical projectiles. I will continue testing against projectiles from the rest of the cast.
Sophisticat Posted August 22, 2010 Posted August 22, 2010 My theory is that it did not gain the ability to cut projectiles because it's now air unblockable (at least, I don't recall it ever having this property in CT). So it gained in AA usefulness while not getting something else. Works out perfectly fine to me, since you got plenty of other stuff that deals better with projectiles anyway.
mAc Chaos Posted August 22, 2010 Posted August 22, 2010 ^It was always an air unblockable. I used it for resets in the corner against air techs, it was good stuff.
BladeOfJustice7 Posted August 22, 2010 Posted August 22, 2010 2c used to block projectiles in ct, if you timed it perfectly you could use 2c to block the entirety of nu's sword portal super, I think it's called legacy edge?
Facidi Posted August 23, 2010 Posted August 23, 2010 Random information about Orbs, which may have already been said. If an orb touches an opponent while you're still in recovery, the move you used to cut the projectile retains its cancelable properties even if it doesnt actually hit your opponent. Here's an exemple Let's say I cut Jin's 236A with 5C and create an orb at point blank, I'll still be able to special cancel into Gurren even if my 5C doesn't hit Jin Should work with every moves that can cut projectile and is cancelable in some way: 5C/6C/j.C/j.2C/j.2A/Tsubaki/Zantetsu/Shippu Sure it's totally useless for Tsubaki/j.C , cause if you're too far for them to hit your opponent, their cancel option will whiff. Shippu will always hit regardless if the orb touches the opponent or not, so I had to test it with a Gold burst. Edit: Should've tested with Bang's nail This is mostly informational since no one should ever cut anything with most of those moves
SimpleKiss Posted August 26, 2010 Posted August 26, 2010 2c used to block projectiles in ct, if you timed it perfectly you could use 2c to block the entirety of nu's sword portal super, I think it's called legacy edge? You mean the "free meter" super, that if you see you just jump back barrier instant block for like 3 stars of free meter? I'm not confident at all in 2C's projectile cutting capabilities in CS.
FullAutoDeath Posted September 6, 2010 Posted September 6, 2010 Something I was trying out in training mode for those with 3 frame jumps(Litchi, Arakune): If you do a 2A, 2A blockstring and you think your opponent is holding 7 and trying to jump out, you can do 2A, 2A, 5A > 6A. The 5A will catch them in the air and the 6A will either hit them out of their jump startup if they were still holding upback for a free combo, or it will ground them again if they blocked it. If they block that and try to jump out again, you can do another 5A > 6A and the 6A hit them out of jump startup. Note: 6A has to be slightly delayed, an immediate one will hit them too early and they'll be safe if they were trying to jump out. For anyone else, the first 5A will hit them out of jump startup. Just be careful if they block low, since 5A will whiff of course.
okeranpa Posted September 7, 2010 Posted September 7, 2010 just a quick question, dunno if this is the proper place for this, but... when announcing his specials in hakumen's other voice set, he doesnt yell the name of the move, what do you translate of those? namely: metsu, retsu, zan, ha, en ,ren
WallJumpMan Posted September 15, 2010 Posted September 15, 2010 dont rly kno where to post this buuuuut...... normally when you are in Mugen(214214B) you cannot rapid cancel any of your moves but if you go into challenge mode and go to hakumen's challenge 10 combo and go into mugen you can infinitely rapid cancel any of your moves as long as you are in mugen :D i think ppl shud make sum sexy combo vids using this shit
zdravkelja Posted October 9, 2010 Posted October 9, 2010 CS2 loctest ( ◇) - Hakumen nerfed so hard, I can't even write it all down. He might even be the weakest now Yup, we're screwed....
BladeOfJustice7 Posted October 9, 2010 Posted October 9, 2010 CS2 loctest ( ◇) - Hakumen nerfed so hard, I can't even write it all down. He might even be the weakest now Yup, we're screwed.... Hopefully it's temporary, it's a location TEST afterall. I mean he's not that great unlike the rest of the a/b tier characters, you actually have to work for your win. Hence why only 2% of sbo players were using him. >_> I'll hate mori if he's nerfed back to his ct days for NO reason though.
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