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Posted
Can you astral tager's 360 and 720 grabs?

yes hakumens astral works on all physical property based attacks grabs and command grabs included. it cannot astral projectiles or anything with a projectile property say tsubakis DP for example.

Posted

But as long as it's part physical, the projectile part doesn't matter right? Like, for example when Nirvana (who is both physical and projectile, I believe) hits Akumetsu, it initiates, regardless of whether Carl's cowering all the on the other side of the screen, :-:

Posted
What's your point? Do you never use moves that can be beaten out by other moves? It's not like they are going to see your 5 frame jab and 360 it on reaction.

He meant doing jab strings like 5A, 5A or 5A, 2A. That's a free 360 with IB.

  • 2 weeks later...
Posted

Any Hakumens on XBL want to add a Tager on their list for some practice? Preferably somewhat near the east coast.

Posted

after gadget finger

u can rly just lower it down to TWO options

1) tk hotaru beats basically everything except his 5a or his back dash, but he cant rly punish you after his backdash anyway (correct me if i m wrong)

2) 6d and 2d beat his 5a (but the punish for a 2d or 6d whiff is alot more painful....:/ )

so it kinda almost becomes flipping a coin......almost

i would start out going for tk hotaru if he happens to get u into his gadget finger for the first time and then if the person is smart and knows 5a beats it then the reading game begins between the options of 6d, 2d and tk hotaru

Posted
Yup, Pennsylvania

K, then add me, I mainly play offline, but I can still give you pointers if that is what you're looking for.

after gadget finger

u can rly just lower it down to TWO options

1) tk hotaru beats basically everything except his 5a or his back dash, but he cant rly punish you after his backdash anyway (correct me if i m wrong)

2) 6d and 2d beat his 5a (but the punish for a 2d or 6d whiff is alot more painful....:/ )

so it kinda almost becomes flipping a coin......almost

i would start out going for tk hotaru if he happens to get u into his gadget finger for the first time and then if the person is smart and knows 5a beats it then the reading game begins between the options of 6d, 2d and tk hotaru

It's better to just tk hotaru no? Since it is safe on block, fatal counters , and is safe against any of his grabs including AC. I haven't played a tager who does 5/2a after gadget finger though so correct me if I'm wrong. Drives are too risky in my opinion.

Posted
and is safe against any of his grabs including AC.

Yeah, 5A beats jump start up. And according to Mike Z, Tager can AC you out of Hotaru, and out of Gadget.

Posted

i have yet to ever see this.

tagers have repeatedly tried to AC me out of hotaru and we both just went through each other. it happend at least twice vs rampage_chuck.

otherwise i think AC needs to be used a little late.

Posted

Hotaru is a pretty safe option when you're that close to tager when you think about it. I usually get a FC combo agisnt tager if I manage a tk hotaru after gadget finger. But then again MikeZ is the man, but if that is the case then hakumen really doesn't have any options against tager when he does gadget finger.

My only issues with my local tager right now is his jump ins since I get CH outta the air when I try to super jump cancel jc. I guess I'll have to start incorperating 2c during his jump ins. I'm kinda on a bb hiatus due to school, so I can't go into training mode.

Can someone test any safe cancels from 2c, since it's recovery is average and I'm pretty sure tager can get in a 360a/b if he barriers hakus 2c while he's magnetized.

Posted

If you're getting hit out of j.C, you're doing it wrong. You should be able to do it without getting hit. You must be getting too close for it. 2C works too but... it gets him in a lot closer.

Posted
Yeah, 5A beats jump start up. And according to Mike Z, Tager can AC you out of Hotaru, and out of Gadget.

Pretty much, doing Wakeup Hotaru to shake him off doesn't work like it does on other characters.

Posted
My only issues with my local tager right now is his jump ins since I get CH outta the air when I try to super jump cancel jc. I guess I'll have to start incorperating 2c during his jump ins. I'm kinda on a bb hiatus due to school, so I can't go into training mode.

Can someone test any safe cancels from 2c, since it's recovery is average and I'm pretty sure tager can get in a 360a/b if he barriers hakus 2c while he's magnetized.

Can't do 2c. :(

It's air unblockable, but if Tager spaces it right, his j.D will outright beat it for a CH + magnetized. Won't even trade. The only way to AA Tager is j.C, j.D, Hotaru, and air throw.

I don't think Brice knows that since I've never seen him do it, he barriers instead. I guess we should get around to telling him. :P

One thing, though: 5a is actually pretty good in this matchup. It stuffs Tagers pokes if you do it early enough, and since it's jump cancellable, it's a free exit/mixup if you happen to get too close.

Posted

The point is it doesn't clash, so this is pretty much the only situation where someone has advantage over Hotaru.

If Haku is magnetized (after Gadget, say) it'll always work since Haku gets pulled upward no matter how low.

That was a lowest TK, but if not magged and Tager whiffs, then Tager can 360B and Haku can only pray he gets that 1F jump input to save himself before he lands. Remember, you can't just hold Up to doublejump, you have to time it. (^.^)

Posted
This is already outdated but this is what I mean Blade of Justice about the range. j.C xN: http://www.youtube.com/watch?v=v8pbVS7FVQU&feature=related

I want to call you Blade but that doesn't sound right. :v:

Of course, if you're magnetized, all that j.C business goes out the window.

You can just say Blade, that's what everyone calls me.

The point is it doesn't clash, so this is pretty much the only situation where someone has advantage over Hotaru.

If Haku is magnetized (after Gadget, say) it'll always work since Haku gets pulled upward no matter how low.

That was a lowest TK, but if not magged and Tager whiffs, then Tager can 360B and Haku can only pray he gets that 1F jump input to save himself before he lands. Remember, you can't just hold Up to doublejump, you have to time it. (^.^)

Good stuff Mike, much appreciated. It would be impossible for it to clash anyways, one is a dp attack the other is a grab, I've never seen an invincible grab clash with a non grab invincible attack. or at least not that I have ever seen in a GG/BB match before. I would think there would be a way to at least delay hotaru since AC doesn't have much invincibility can't remember how many frames though.

Seems like the tager match-up is a bit tricky to get tager out, looks like it comes down to good ol fashion training working on AA's on tager.

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