Jump to content
Dustloop Forums

Recommended Posts

  • Replies 600
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Which is a better kara throw 6B~C or 5D~BC? I feel that 5D gives her substantial range

personally I've had better luck with 5D~BC. But I don't know for a fact that its better.

Posted
Is there any hope to being good with Noel without doing her combos that do damage?

no

When you are looking at damage you are essentially trying to see how many combos it takes to kill the opponent. Average life is around 11000. If you do around 3.7K a combo, it takes 3 combos to kill. To get it to 2 combos, 5.5K a combo. The minimum for it to be 4 combos to kill is 2.75K. Now obviously, you'll be getting some random hits. But ideally you want to be able to hit the mid 3Ks on your combos. If you are falling below 3K, you need to learn better combos. It takes a lot more to shift from 3 combos to kill to 2 combos, so you don't necessarily need to break your back pushing yourself from 3.5 to 4.0 or something, though obviously every bit helps.

Posted
I can't Kara with 5d, whats the timing.

6b seems easy

I play type A, so plinking your fingers across 3 buttons is pretty easy.

Posted
I play type A, so plinking your fingers across 3 buttons is pretty easy.

I have mine weird

a/c/BC/x

b/d/x /x

Thats how my config looks imagine it being a birds eye view of my stick and the letters are what each button is set to, I know its really weird lol. X's are unused

This is yours

b/c/d/x

a/x/x/x

Posted

lol I have a A+B+C button myself. It's pretty context sensitive. Pressing it alone of with directions make a throw. You can press it to throw escape. you can press 4ABC to barrier guard when the enemy isn't in throw range, Rapid Cancel when pressing during certain moves and lastly, mash it and one other button to burst ^_^

Posted
lol I have a A+B+C button myself. It's pretty context sensitive. Pressing it alone of with directions make a throw. You can press it to throw escape. you can press 4ABC to barrier guard when the enemy isn't in throw range, Rapid Cancel when pressing during certain moves and lastly, mash it and one other button to burst ^_^

Lol Melty E button in Blazblue?

Posted

I have a few questions:

1. What are R-1 combos? What does it stand for?

2. Under R-1 combos, what does the "Off 214" mean? Is it 214 A?

sorry, im not quite good with terminologies. thx for your response :)

Posted

R-1 is a Noel player. He was one of the first to really get the hang of CS Noel, so certain combos that he started doing are labeled under R-1 combos. And yes, "Off 214" means 214A

Posted

This "combo thread" is severely outdated. The Noel boards desperately need a cleanup because every thread is essentially the same thing.

So sad that very few people play Noel at a high level (or even decently). All we have left to represent us are the scrub ass Noel players in Ranked that are an embarrassment to us all. :p

Posted
lol I have a A+B+C button myself. It's pretty context sensitive. Pressing it alone of with directions make a throw. You can press it to throw escape. you can press 4ABC to barrier guard when the enemy isn't in throw range, Rapid Cancel when pressing during certain moves and lastly, mash it and one other button to burst ^_^

Personally i prefer not to rely on such a "convenient" button, for the simple reason that i will NOT have it on arcade.

Posted
This "combo thread" is severely outdated. The Noel boards desperately need a cleanup because every thread is essentially the same thing.

It is, I've noticed a lot of the combos at best do 3k-3.5k dmg. Where as in you can be doing 4.3k without even a haida loop or heat. Don't get me wrong haida is great meterless dmg, but Noel still has dmg without it. (Especially against the chars you can't do many reps on.)

I don't think there's any FC combos on the first page either are there? Screw j.4d fatal but 4d is nice.

Posted

Well, what can you do on 4d FC? a lot of things probably. Against characters who can't be haida looped i usually do something like

4D FC, d.2D (has to be 2 hits), d.5D, d.6A, d.6C, 214A, BnB ender... If my 4D FC at point blank range

If it hits a bit farther i think you can do something 4D FC, d.2D, d.6A, d.6C, d.5C, 2147A ect ect...

anyone got a better idea?

Posted

Mizzet did a good job optimizing combos. Its in his signature.

http://forums.round1.sg/index.php?topic=929.0

Some of his combos end in interesting gimmicks: in particular, his standing combos sometimes end with 214A 2B (opponent tech) 6C "resets".

For the question on hand, here's what Mizzet has to say:

FC 4d 6c 2d 5d 5c SJC j.d 5b 5d 6b 6a 214a [4944] Standing only.

I'm pretty sure this one is the one that ends int he 214A 2B (tech) 6C "reset"...

FC 4d 6c 6d 2d 623d 66c j.d 5d 5c 6b 236d [4570]

This does less damage than the standing combo. Somehow, I feel that crouching combos should do more damage, but I haven't found anything better than this myself...

Posted

Sweet combos, just praticed them and loving every single bit, especially the reset at the end, lovely FC combos.

Posted

I heard some people say that Lambda can't be Haida looped off a corner throw like the rest of the cast, anyone know if it's true? And would a corner 3C still work on her?

Posted

The only quirk I find against Lambda in a corner is that I can't do d.6B d.5B d.5C on her often and I have to settle with just d.6B d.5C because she techs before the second hit of d.5. Other than that, everything else seems pretty normal. o.o

Posted

I noticed some people mention combo's involving a 2147A. What's with the 7 part? What does it do to make a combo work? An example from Mizzets sig-post:

5d 6a 6c 5c 2147a 2b 6c j.d 6d 6b 236d [3624] 5c (drive) is jump cancel canceled into 214a.

**never mind~ the end part of the combo makes sense to me now lol. It's the part that registers the jump canceling of d.5C**

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...