Hellmonkey Posted August 20, 2010 Posted August 20, 2010 5d might be better, I don't own the game so I can't test it.
Danny Schme Posted August 20, 2010 Posted August 20, 2010 Which is a better kara throw 6B~C or 5D~BC? I feel that 5D gives her substantial range personally I've had better luck with 5D~BC. But I don't know for a fact that its better.
Doom Dragon 103 Posted August 20, 2010 Posted August 20, 2010 I can't Kara with 5d, whats the timing. 6b seems easy
dragontamer Posted August 20, 2010 Posted August 20, 2010 I can't Kara with 5d, whats the timing. 6b seems easy Same as any other kara. Hit BC within 2 frames of the 5D.
whitevoid Posted August 20, 2010 Posted August 20, 2010 Is there any hope to being good with Noel without doing her combos that do damage? no When you are looking at damage you are essentially trying to see how many combos it takes to kill the opponent. Average life is around 11000. If you do around 3.7K a combo, it takes 3 combos to kill. To get it to 2 combos, 5.5K a combo. The minimum for it to be 4 combos to kill is 2.75K. Now obviously, you'll be getting some random hits. But ideally you want to be able to hit the mid 3Ks on your combos. If you are falling below 3K, you need to learn better combos. It takes a lot more to shift from 3 combos to kill to 2 combos, so you don't necessarily need to break your back pushing yourself from 3.5 to 4.0 or something, though obviously every bit helps.
FunkyP Posted August 21, 2010 Posted August 21, 2010 I can't Kara with 5d, whats the timing. 6b seems easy I play type A, so plinking your fingers across 3 buttons is pretty easy.
Doom Dragon 103 Posted August 21, 2010 Posted August 21, 2010 I play type A, so plinking your fingers across 3 buttons is pretty easy. I have mine weird a/c/BC/x b/d/x /x Thats how my config looks imagine it being a birds eye view of my stick and the letters are what each button is set to, I know its really weird lol. X's are unused This is yours b/c/d/x a/x/x/x
Chiizu Posted August 21, 2010 Posted August 21, 2010 Why would you need a throw button xD? Is it a CT habit?
Doom Dragon 103 Posted August 21, 2010 Posted August 21, 2010 Why would you need a throw button xD? Is it a CT habit? lol yeah and I never use it though
Wutai_Shinobi Posted August 22, 2010 Posted August 22, 2010 lol I have a A+B+C button myself. It's pretty context sensitive. Pressing it alone of with directions make a throw. You can press it to throw escape. you can press 4ABC to barrier guard when the enemy isn't in throw range, Rapid Cancel when pressing during certain moves and lastly, mash it and one other button to burst ^_^
FunkyP Posted August 22, 2010 Posted August 22, 2010 lol I have a A+B+C button myself. It's pretty context sensitive. Pressing it alone of with directions make a throw. You can press it to throw escape. you can press 4ABC to barrier guard when the enemy isn't in throw range, Rapid Cancel when pressing during certain moves and lastly, mash it and one other button to burst ^_^ Lol Melty E button in Blazblue?
aystee18 Posted August 22, 2010 Posted August 22, 2010 I have a few questions: 1. What are R-1 combos? What does it stand for? 2. Under R-1 combos, what does the "Off 214" mean? Is it 214 A? sorry, im not quite good with terminologies. thx for your response
kuma Posted August 22, 2010 Posted August 22, 2010 R-1 is a Noel player. He was one of the first to really get the hang of CS Noel, so certain combos that he started doing are labeled under R-1 combos. And yes, "Off 214" means 214A
Doom Dragon 103 Posted August 22, 2010 Posted August 22, 2010 Is R-1 still the guy? There is alot of old stuff that hes in, but nothing new unless I'm unaware
DC Posted August 22, 2010 Posted August 22, 2010 This "combo thread" is severely outdated. The Noel boards desperately need a cleanup because every thread is essentially the same thing. So sad that very few people play Noel at a high level (or even decently). All we have left to represent us are the scrub ass Noel players in Ranked that are an embarrassment to us all. :p
Chiizu Posted August 23, 2010 Posted August 23, 2010 lol I have a A+B+C button myself. It's pretty context sensitive. Pressing it alone of with directions make a throw. You can press it to throw escape. you can press 4ABC to barrier guard when the enemy isn't in throw range, Rapid Cancel when pressing during certain moves and lastly, mash it and one other button to burst ^_^ Personally i prefer not to rely on such a "convenient" button, for the simple reason that i will NOT have it on arcade.
Wizard Posted August 23, 2010 Posted August 23, 2010 This "combo thread" is severely outdated. The Noel boards desperately need a cleanup because every thread is essentially the same thing. It is, I've noticed a lot of the combos at best do 3k-3.5k dmg. Where as in you can be doing 4.3k without even a haida loop or heat. Don't get me wrong haida is great meterless dmg, but Noel still has dmg without it. (Especially against the chars you can't do many reps on.) I don't think there's any FC combos on the first page either are there? Screw j.4d fatal but 4d is nice.
Chiizu Posted August 23, 2010 Posted August 23, 2010 Well, what can you do on 4d FC? a lot of things probably. Against characters who can't be haida looped i usually do something like 4D FC, d.2D (has to be 2 hits), d.5D, d.6A, d.6C, 214A, BnB ender... If my 4D FC at point blank range If it hits a bit farther i think you can do something 4D FC, d.2D, d.6A, d.6C, d.5C, 2147A ect ect... anyone got a better idea?
dragontamer Posted August 23, 2010 Posted August 23, 2010 Mizzet did a good job optimizing combos. Its in his signature. http://forums.round1.sg/index.php?topic=929.0 Some of his combos end in interesting gimmicks: in particular, his standing combos sometimes end with 214A 2B (opponent tech) 6C "resets". For the question on hand, here's what Mizzet has to say: FC 4d 6c 2d 5d 5c SJC j.d 5b 5d 6b 6a 214a [4944] Standing only. I'm pretty sure this one is the one that ends int he 214A 2B (tech) 6C "reset"... FC 4d 6c 6d 2d 623d 66c j.d 5d 5c 6b 236d [4570] This does less damage than the standing combo. Somehow, I feel that crouching combos should do more damage, but I haven't found anything better than this myself...
Chiizu Posted August 23, 2010 Posted August 23, 2010 Sweet combos, just praticed them and loving every single bit, especially the reset at the end, lovely FC combos.
SyfexBlade Posted August 23, 2010 Posted August 23, 2010 I heard some people say that Lambda can't be Haida looped off a corner throw like the rest of the cast, anyone know if it's true? And would a corner 3C still work on her?
confusedxphreak Posted August 23, 2010 Posted August 23, 2010 The only quirk I find against Lambda in a corner is that I can't do d.6B d.5B d.5C on her often and I have to settle with just d.6B d.5C because she techs before the second hit of d.5. Other than that, everything else seems pretty normal. o.o
Wutai_Shinobi Posted August 23, 2010 Posted August 23, 2010 I noticed some people mention combo's involving a 2147A. What's with the 7 part? What does it do to make a combo work? An example from Mizzets sig-post: 5d 6a 6c 5c 2147a 2b 6c j.d 6d 6b 236d [3624] 5c (drive) is jump cancel canceled into 214a. **never mind~ the end part of the combo makes sense to me now lol. It's the part that registers the jump canceling of d.5C**
Doom Dragon 103 Posted August 23, 2010 Posted August 23, 2010 R-1 quit So who plays now? Like who so the Noel you have to watch or who is the best, though both are synonymous
Recommended Posts