bjholmes2 Posted December 22, 2009 Posted December 22, 2009 For discussion of the Hazama vs. Ragna matchup.
Edge Reaper Posted December 26, 2009 Posted December 26, 2009 Enjoy the music. As Hazama: Don't underestimate Ragna's reach, and pummel the sucker when he needs to recover (which is often). Ragna is still pretty low on defense, but his constant healing is still a pain. Hazama may be deadly in the air, but Ragna's inferno divider and belial edge attacks can make you regret it if you're not careful.
MashButtons Posted January 4, 2010 Posted January 4, 2010 Ragna isn't gonna want to give you room to snake-chain grief him from across the screen? My advice is to get 50 heat and make him fear Hazama's DP-like DD.
mugenblade Posted January 22, 2010 Posted January 22, 2010 Hmmm, from what i can tell it seems that Hazama really doesn't have much to fear. If you know ragna's mix up well enough, you can defend for the most part and bread and butter shortly afterwards.
ghaleon109 Posted January 23, 2010 Posted January 23, 2010 Hmmm, from what i can tell it seems that Hazama really doesn't have much to fear. If you know ragna's mix up well enough, you can defend for the most part and bread and butter shortly afterwards. What is this... I don't even... It's like saying "just block once your cursed and you'll be fine" or "just push B+C anytime you get grabbed and you'll be fine" Good Ragna's aren't going to just leave themselves open, and chances are if they do end a blockstring with an unsafe move it's because your out of range to punish them. Your going to have to do a bit work for a win against Ragna...
BladeOfJustice7 Posted January 24, 2010 Posted January 24, 2010 From what I've seen via videos you REALLY have to make use of ouroboros. Either to zone him since ragna has no real projectile or to get in close and it'll force ragna to defend allow you to apply mix up pressure on him and possibly a command grab if you're skilled enough. From what I see a random carnage scissor is as much of a horrible idea to try on hazama as much as it is on hakumen. And houtenjin along with his stance uppercut are going to be very useful against this aggressive character. I was watching an old video of ertai v.s dio, and after a diagonal ouroboros which dio blocked, ertai immediately did jakou on him. Just a nice little tid bit :]
g.Bauer Posted January 24, 2010 Posted January 24, 2010 Hmmm, from what i can tell it seems that Hazama really doesn't have much to fear. If you know ragna's mix up well enough, you can defend for the most part and bread and butter shortly afterwards. Please, stop saying retarded things... that's the second time you prove you have no idea of what you're talking about...
jellotek Posted February 12, 2010 Posted February 12, 2010 Hmmm, from what i can tell it seems that Hazama really doesn't have much to fear. If you know ragna's mix up well enough, you can defend for the most part and bread and butter shortly afterwards. Ragna has a pretty fair mixup game, as far as Blazblue's mixups go... Unless you're Zakiyama, who IBs everything, you're pretty vulnerable at the hands of a decent Ragna. ...Just try not to get cornered... IB and try to punish with his kick DD, I guess. I have trouble getting out of pressure with Hazama. btw, I play against Tager, mostly, since my friend things Gadget Finger is the best thing to happen. Ever. So my Ragna experience is very limited. I also suck, so yeah.
Dangle Posted February 17, 2010 Posted February 17, 2010 be REALLY careful using chains to get in as well, ragna can DP punish the shit out of them, a good placed 5D/j.6D~C to space yourself just outside of his DP range on a jump in is nice to bait in and get a counter hit if you train the ragna to dp on reaction to a chain movement.
MashButtons Posted February 25, 2010 Posted February 25, 2010 Watch for jump cancels or dash cancels that can be super punished. A ragna player will have to leave some gap somewhere if he wants to continue pressure (and he does). Common jump cancels are after (blocked) 3c, 6d, and 6a.
SuperKawaiiDesu Posted February 25, 2010 Posted February 25, 2010 trying to do something after like 3C can get you 2D'd. watch for that too, it usually hits people who try to jump out
Wolf Pup TK Posted May 24, 2010 Posted May 24, 2010 Ugh.. I can't find where to retaliate during Ragna's pressure strings. The only gaps I can find are ones where he can easily DP to stop any punish, which makes for a far too risky attempt. This is a really frustrating match for me! It feels like he can just rush in blindly and he can always start from far enough that he doesn't need to fear being interrupted. I'm just baffled with this one. And whenever I attempt to punish with a 214D~B, it always seems to clash or outright fail. T_T
FlyingVe Posted May 24, 2010 Posted May 24, 2010 214D~B is not a reversal, and is terrible for punishing. However, ragna is a very easy character to Jayoku, if you IB you can do it pretty much anywhere. Otherwise any time you block 5C, or see him start on one of his specials, you can Jayoku him. Also, you 2A is really fast and if you notice him doing alot of 5B>2B,dash5B type pressure strings, you can mash out of the gaps. This applies to all characters vs Ragna, but, often times it's just best to wait him out, ragna has to take risks to maintain pressure (even in CS) so you just have to block well, and wait for him to back off, or try something risky.
Fireryda Posted May 24, 2010 Posted May 24, 2010 214D~B is not a reversal, and is terrible for punishing. However, ragna is a very easy character to Jayoku, if you IB you can do it pretty much anywhere. Otherwise any time you block 5C, or see him start on one of his specials, you can Jayoku him. Also, you 2A is really fast and if you notice him doing alot of 5B>2B,dash5B type pressure strings, you can mash out of the gaps. This applies to all characters vs Ragna, but, often times it's just best to wait him out, ragna has to take risks to maintain pressure (even in CS) so you just have to block well, and wait for him to back off, or try something risky. This. Also 214D~B isn't good unless you're really good at timing and can guess correctly. j.C will beat it out as it'll clash and j.C has longer range. It's only good for prediction GH and HF but it's still hard to do. Ragna's string seem to be alot more clockwork then other characters and it's far easier to IB for meter. Personally I find that if he gets in on me, just ib everything and go for a Jayoku counter. Apart from an ID, Jayoku beats out pretty much everything of his. Once you create space though try to keep him off you. His pressure hurts alot and its too risky to block everything unless you're Zakiyama. Use your chains carefully to try and zone him and slow his approach, he doesn't really have many ways to get in on you except running and IAD so it's easy to keep the distance. I find that j.d at about head height works well as it'll catch him if he IAD's and or runs at you. And try not to throw out chains when you're on the ground from far away as his Carnage Scissors goes through your chains and covers pretty much the same distance. Definately a tough matchup but you just gotta take it patiently and exploit his holes. If you can find habits in his gameplay then all the better for you. The ragna player i know loves to max distance 5b on dash in and he eats a yomi-Jayoku > 5k for it Just remember he takes hits like a bitch so landing 2 full Jayoku combos will kill him easily.
IkeTakeda Posted May 24, 2010 Posted May 24, 2010 Just block low all day long.... and If u see a random 6b/GH 214D~B/JAYOUKU HIM :D. Also don't get hit by a 22c combo on the wall. >_< Also u could do reaction 5A/2C vs Gauntlet Hades and reaction 2A vs 6B
Wolf Pup TK Posted May 24, 2010 Posted May 24, 2010 Thanks for all the useful input! In that particular matchup last time I played, I was suffering from a cramped seating arrangement where I didn't have elbow room to properly Jayoku. T_T I need to seriously improve my execution on that. I'll try to incorporate all the stuff mentioned above.
ARC-IX Posted June 6, 2010 Posted June 6, 2010 on my fight against a decent Ragna, i found out that if you IB most of his D hits can land u a free jiayouku (on range that is ) using ur ouroboros is to zone out against him is also something you might want to do as getting too close to ragna is not really good. neither is ranga good on range stick out a 3c if he's rushing you on a range as your 3c range somewhat outrange his B ( time it properly, you might not want to get punished) 2C / 214D~B if he airdashes @ u don't fly to him if he manages to block your D hits, you'll just get ur ass 6A'ed Thats all for now :D
Kane Posted August 1, 2010 Posted August 1, 2010 Ragna's I've seen really like using 5B. If you're good at IB'ing you can get plenty of free FC Jayoku's by IB'ing 5B & 2B. Apart from that, I can't really say anything except the usual, IB Hells Fang, Bait DP's on wake-up etc etc.
xlolxlolx Posted August 4, 2010 Posted August 4, 2010 When they have 50 heat or above don't bother throwing out 5D, free carnage scissors for them. Letting them pressure you into the corner can actually work out very well in your favor(epic tactic vs lvl 47 ragna), and if you can get a CH 214D~B you get free combos off of them in the corner also if you're going to jayoku try to get it while you are in the corner for maximum damage.
Arifureta Posted August 4, 2010 Posted August 4, 2010 Pretty sure you're not going to get 214D~B if they're pressuring you. :V And if you leave the snake out, pretty sure it'll interrupt carnage scissors. Although yeah, I guess if they time it right, you're gonna eat about 3k. Probably. Never actually had anyone try that out on me yet.
Kane Posted August 4, 2010 Posted August 4, 2010 I imagine if you don't have 50% heat, you can IB 5C and get a CH 214D~B if you're expecting a GH, or a 214D~A if you're expecting a hells fang.
xlolxlolx Posted August 4, 2010 Posted August 4, 2010 Also if you're going to get in, you better be certain that you combo from chain or free ID combo for them, you can get 214D~B off Ragna pressure you just have to be patient. I find it best to just play defensive and IB as much as I can until there are good openings. Fun big hitbox character gimmicks work as an oki in ways on most of the cast also, CH/FC 214D~B>(6D~Axn)>623D>well timed j.6D>etc they should be caught in air by the chain if you get it right.
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