Jump to content
Dustloop Forums

Recommended Posts

Posted

lulz definitely not worth it D:

Makes for some cool looking combos though.

Ironically enough, Sol can probably do more damage tensionless but I've mostly been ending with knockdowns... if you're feeling particularly silly you could do like a 6-7 rep Sidewinder loop off some tensionless setups.

  • Replies 1.8k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Order Sol

  • Average damage B: Varies depending on charge level and CH's, in the corner, you can combo off his throw.
  • Max damage B: Level 3 moves, Fafnir CH combos
  • Pokes D: 2S, S, j.P, j.HS. HOS, by hook or crook, needs to get close somehow, or he can't start anything.
  • Pressure/Lockdown B: Generally fast, has a low jump, Charge Cancel lockdown. Sadly though, Order Sol lacks reach, so it's hard to lockdown. [Ed note: Hard to keep it going, once Order Sol has pushed himself out to midrange]
  • Mixup B: Actual followups are dependent on tension, Charge level, and/or CH, but in terms of number of mixup options, he has a lot.
  • Okizeme B: Gunblaze FRC, crossup Gunblaze, Fuzzy guard mixups, 6K, 2HS, and more. However, a lot of these options can be reacted to.
  • Breaking out of pressure B: Storm Viper, Gunblaze, etc. If HOS has lvl 3, the opponent will likely be on the look out for SV, so watch out for fake meaties and distance tricks. [safe meaties that due to hitbox/spacing, SV won't hit]
  • Against ground A: j.P for stuff from the side, j. H is strong against stuff from below
  • Against air B: j.P. Usual grounded AA options are pre-emptive 5HS, Storm Viper, Gunblaze. Note: people in the know can CH you for trying to SV, which puts HOS in deep trouble.
  • Defense: B+: Takes noticeably less damage than regular Sol. [Ed note: Sol is 1.00 with guts 1, HOS is 0.96. with guts 2.]
  • In general C: Has poor reach. Without charge levels or tension, mixups are unreliable. Focusing on charging up, means missed Okizeme opportunities, but you can't really afford to play without charge. At charge level 1, Order Sol's opponent has little to fear.
  • Overall: B
  • Good matchups unknown: Don't think he has any particularly good matchups that stand out.
  • Bad matchups: Slayer, Axl. Slayer has range, and lots of other stuff on Order Sol. Axl is a bad matchup because Order Sol's low jump often ends up in him getting hit anyways and eating a combo.
Posted

Somebody should put all the info we have so far togeather in an organized fashion. That is once we have all the character info...

Posted

POScrub: If you want to, I could make a new tier list thread and put your translations of the most recent Japanese tier list in it as the very first post of the thread. Just give me or any other mods the heads up... Edit: Oh, and +10000000 for Millia. :psyduck:

Posted

POScrub: If you want to, I could make a new tier list thread and put your translations of the most recent Japanese tier list in it as the very first post of the thread. Just give me or any other mods the heads up...

why? since the translated list is kinda wonky, we may as well just let the regulars, here, write up their own tier lists. (oh wait that was the point of this thread originally oh snap :v:)
Posted

what's worse is someone posting just to say that he could've search. why not just answer huh....guess it's too hard. Cain[e]: well,from what I saw the majority of time she's ranked A and sometimes S, so you can say that she's top or at least a good high tier.

Posted

TGS: This is not an official tier list or anything. Just some guy's opinion from a forum. He's got a lot of good points, but some of the stuff is pretty shady/pretty opinionated. Good for discussion, always nice to see what someone else thinks, but nothing more and nothing less.

Huh, I'm just curious though. For a small block of text for each character, I'd like to ask you guys. How much time do you think it takes, to "translate" it. Be interested in seeing other ppl's guesses.

Slayer:

  • Max damage S: Combos starting with DOT or BBU CH can deal 60-80% damage
  • Average damage A: Could probably be ranked S, but debatable. At any rate, buff.
  • Pokes B: 5K, 6P, 2H and the like are all excellent at zoning/controlling space.
  • Pressure/Lockdown C: Lots of stuff leaves Slayer at frame advantage, but a lot of the time, it's easy for his opponent to escape by jumping out.
  • Mixup B: 3 way It's Late, low hit or throw mixup from Dandy step, 50/50's off of 5K or 2S, everyone's favourite cheezy 6K
  • Okizeme B+: Fake meaties, safe against some [slower] reversals, Oki options loop back into themselves, Slash Dandy Step and (dash) crossup options are buff. Successful mixups have great payoff. Okizeme options are not easy to defend on reaction, same as his normal mixups.
  • Against ground B-: j. HS is buff, but can be air thrown. Factoring in DHD makes it even stronger.
  • Against air A: 5P, 6P, 2S and the like make for a fairly complete air defense. Opponent must also be wary of the threat of straight up BBU.
  • Breaking out of pressure A: Really good backdash, and reversal backdash is really effective. BDC Mappa is decent too. Reversal Eien no Tsubasa (qcfx2 H) probably shouldn't see much use. On top of that, 2P has 4F startup.
  • Defense B+: Good defensive modifier, but tends to be somewhat easy to combo.

    In general D~C: Usually Slayer's opponent is in control in these situations, generally it's not easy for Slayer to work his way in. Countering attacks, Mappas, and jumping in are pretty much Slayer's only options.

  • Overall Rank: A~A+. Slayer's one weakness is how he handles in neutral situations, but he's great at pretty much everything else.
  • Good matchups: Order Sol, Venom. Order Sol, comparing moves used at similar ranges, Slayer's tend to beat out Order Sol's, and besides Fafnir and 5S, Order Sol has crap reach. Venom: It's hard for Slayer to get in, but once he's in...
  • Bad matchups: May, Potemkin, A.B.A., Testament. IMO, May is a tougher fight than even Potemkin and Testament. But that's just my personal opinion.
Posted

it's weird how the guy puts A.B.A and May as Slayer bad matchs and didn't put them as Sol's bad matchs since A.B.A and May are probably worse for Sol than it's for Slayer. but well,like POscrub said it's just some guy's opinion,so iguess it's ok. and thanks for the translates POscrub.

Posted

it's weird how the guy puts A.B.A and May as Slayer bad matchs and didn't put them as Sol's bad matchs since A.B.A and May are probably worse for Sol than it's for Slayer.

but well,like POscrub said it's just some guy's opinion,so iguess it's ok.

and thanks for the translates POscrub.

Sol vs May is probably 4.5 at worst for Sol (from my experience of playing a lot of Mays... and I do mean A LOT; fucking Cali is infested with May players). ABA is a bad match up for Sol; only time he can have control of the match is when she's knocked down, not powered up, or on the defensive. Once ABA powers up Sol has to be really careful. Sol vs. Slayer is probably even for Sol, maybe 4.5 at worst. Slayer's 5K and AAs gives Sol some problems, but Sol isn't really known for having good jump-ins. Other than that, the match is about even I think (this is from my own personal experience playing Koogy a lot).

I can see how ABA can be a bad match up for Slayer, considering once she powers up Slayer's normals will usually get cleanly beat by hers when things are neutral between them or she's on the offensive. I'd imagine a good EX uppercut can be annoying for Slayer to deal with too.

Sol worst match up -> Slayer :v:

Nah. I'd say ABA, Potemkin, and Eddie are probably his worst match ups.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...