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Posted
?????????? Command throws are only techable if your opponent messed up the setup or if he accidentally counter hit you when he was just trying to land a regular hit, like 5A into 360B with Tager, they are avoidable though, but not techable.

When I was playing at my local arcade, the local Bang player would sometimes dash in and use 623C during a blockstring. However, I eventually got to predicting it half the time, and letting the stick return to neutral made it a purple throw.

Posted
When I was playing at my local arcade, the local Bang player would sometimes dash in and use 623C during a blockstring. However, I eventually got to predicting it half the time, and letting the stick return to neutral made it a purple throw.

A throw is only purple if you are in hit or block stun when the throw connects.

Posted
A throw is only purple if you are in hit or block stun when the throw connects.

It is? That's strange, it was always techable when I started doing that, but before then, it was untechable.

Posted
It is? That's strange, it was always techable when I started doing that, but before then, it was untechable.

First, you may need to establish a difference between teching and throw breaking.

And if the throw is unbreakable, that means your guardstun ended right when he grabbed you.

Posted
ignore what? what i posted? lol dude i have a record match from ranked of you getting scraped up by rachel.

Don't be a meanass Alex, he posted something that he thought was irrelevant so he probably edited it to "Ignore This".

Posted
ignore what? what i posted? lol dude i have a record match from ranked of you getting scraped up by rachel.

herp

Posted
It is? That's strange, it was always techable when I started doing that, but before then, it was untechable.

Please, please shut up.

Posted
Alz, we were all new once. Go easy on him.

True enough.

But when we were new and didn't understand something, we generally didn't try to argue close minded points of view against some of the best east coast players...

Posted
Alz, we were all new once. Go easy on him.

sorry, if you can make it through the trench postfare of dustloop, you will exit a hardened veteran and also a decent player.

Posted
sorry, if you can make it through the trench postfare of dustloop, you will exit a hardened veteran and also a decent player.

That's fair enough, I guess :8/:

Posted
True enough.

But when we were new and didn't understand something, we generally didn't try to argue close minded points of view against some of the best east coast players...

I got one thing wrong from not checking a specific aspect of command throws. That hardly justifies telling me to shut the fuck up, great player or not.

But hey, you got pissed over something I actually got wrong, so at least you're a step up on Zidane, albeit barely.

Posted
I got one thing wrong from not checking a specific aspect of command throws. That hardly justifies telling me to shut the fuck up, great player or not.

But hey, you got pissed over something I actually got wrong, so at least you're a step up on Zidane, albeit barely.

But being wrong wasn't the point in question. It was arguing it.

Posted
I got one thing wrong from not checking a specific aspect of command throws. That hardly justifies telling me to shut the fuck up, great player or not.

But hey, you got pissed over something I actually got wrong, so at least you're a step up on Zidane, albeit barely.

it's not like you were wrong on something like a character's damage... or an attack's start up.

you were wrong on how to tech command grab..... which is pretty important.

Posted
When I was playing at my local arcade
,

the local Bang player

When I go to my local friend's house and play with my local friends, they know the system mechanics enough to know what the fuck they're talking about

I got one thing wrong from not checking a specific aspect

"I already explained why Hazama's "DP" isn't very good against a grounded opponent."

"It's not safe on block at all. It's -18. Also, I haven't tested lvl 2-3 on regular hit, so anyone is free to correct me on this, but I'm pretty sure regular hit doesn't have enough hitstun to combo into Jayoku."

"Also, 2A and 5B don't anti-air "extremely well," though they can be used as anti-airs."

"However, it (214DA) can still be hit out of on reaction."

"And how are you not going to IB an overhead?" ( Planned on commenting at the end but just wanna throw out this is the same guy who said to IB Hotenjin you have to have the skill of Zakiyama )

"The vast majority of Hazama's moves are mids and lows, so I don't see"

"Don't need luck. It has the same problem as 214D~A: if it's reacted to or predicted, Hazama's screwed against various characters."

"There are so many characters above Hazama, yet you say he's top three?"

No, you have a lot of things wrong from not checking specific aspects. I'm glad the local Bang you play does the same shit over and over again so you "react" ( read: predict ) and punish his mixup. I'm glad you say things like stance level 3 when he doesn't have one. I'm glad you tell me of combos I can do and have done before and tell me you don't think they're real. I'm glad you think -18 means it's not punishable, not taking into account how it's usually blocked ( hint: In the air, barriered ) or how it works ( pushing the opponent back, moving you away from the opponent ). I'm glad you say you can see a 19 frame overhead ( 26 technically ) and poke out of it on reaction when the people I play ( who know what they're doing ) can't. Not to mention the japanese aren't mashing on 5A to beat it. I'm glad you mention various chars can punish X as an argument and then don't list the chars. Also how just the fact that not everyone can punish X means X is stupid and good. I'm glad YOU can't see why Hazama's mixup is good. I'm glad you say so many characters are above Hazama and the huge list you presen---oh wait.

It's not a matter of either of us being good or bad. It's a matter of you THINKING things are X when they're not. Just cause you can beat scrubs that play any character doesn't mean that character sucks. Just cause you can't see why someone is good doesn't mean he's not good; it means you fail to see why he's good.

But keep thinking i'm mad and you're right, and keep being wrong and basing things off that local Bang. Stay strong Local Bang #359.

Posted

Hazama's mixup is good (for BB) since his high/low literally have identical start up, in a sense, and his command throw is pretty pimp (though your opponent might get suspiscious as to why you're so close). I've messed around with 2147B for a funny "instant overhead", with varied success. The problem I see with Hazama is that while half his moveset is great (jayoku, safe overhead, some good normals), the other half is pretty meh (236D, 632146C, and maybe 6B/6A)

Posted
2147B isn't an overhead

oh lol, I practiced it one my brother.... and he can't play, so... I guess he just wasn't blocking or was just mashing buttons.

Well I feel stupid :vbang:

Posted

Yeah, 'cause I totally didn't just admit I was completely wrong on that.

Sorry, was thinking of a different character and forgot to edit that.

I already said using it as an anti-air is a decent idea. I just also said that it bites Hazama in the ass if used against a grounded opponent.

Then you're either good with your pressure or the people you play have lackluster reaction.

Neither am I. I get a CH ID.

What can I say, I'm pretty lazy.

It's not. Any good Hazama player will tell you that it's mediocre. So unless you've found some revolutionary way to utilize it, you're just deluded.

Bang, Litchi, and Carl are definitely above Hazama. Ragna and Arakune are most likely also above him. Jin, Taokaka, Lambda, Hakumen, and Mu are either even or somewhat above him.

No, that's your problem. If you think Hazama's anywhere near the top three, you either are godly with him, play against bad opponents, or suck against him. He has his strengths, yes, but they're noticeably outweighed by his weaknesses. All you're doing here is showing that you know far less about him than you think you do by bloating the former and downplaying, even ignoring, the latter.

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